unknown_entity
Terrarian
I have no idea why this is happening, I already fixed a crashing problem on the main game but I don't know if I use the same fix of deleting the steamapps folder for it or if there is something else going on.
Here is the client log for the crash:
[14:33:18] [1/INFO] [tML]: Starting tModLoader v0.11.8.4 Windows client (8/2/2021)
[14:33:18] [1/INFO] [tML]: Running on NetFramework 4.8
[14:33:18] [1/INFO] [tML]: Executable: D:\SteamLibrary\steamapps\common\tModLoader\tModLoader.exe
[14:33:18] [1/INFO] [tML]: Working Directory: D:\SteamLibrary\steamapps\common\tModLoader
[14:33:18] [1/INFO] [tML]: Launch Parameters:
[14:33:18] [1/DEBUG] [tML]: Assembly Resolve: -> MonoMod.RuntimeDetour, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null
[14:33:18] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null
[14:33:18] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null -> Mono.Cecil, Version=0.11.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e
[14:33:18] [1/DEBUG] [tML]: Assembly Resolve: -> Ionic.Zip.Reduced, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c
[14:33:18] [1/DEBUG] [tML]: Assembly Resolve: -> Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
[14:33:18] [1/DEBUG] [tML]: Assembly Resolve: -> Steamworks.NET, Version=9.1.0.0, Culture=neutral, PublicKeyToken=null
[14:33:18] [1/INFO] [tML]: Checking Steam installation...
[14:33:19] [1/INFO] [tML]: Steam installation OK.
[14:33:19] [1/INFO] [Terraria]: Found Terraria steamapp install at: D:\SteamLibrary\steamapps\common\Terraria
[14:33:19] [1/INFO] [Terraria]: Steam Cloud Quota: 151.6 MB available
[14:33:19] [1/WARN] [tML]: Silently Caught Exception:
System.UnauthorizedAccessException: Access to the path is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count)
at System.IO.File.InternalReadAllBytes(String path, Boolean checkHost)
at Terraria.Utilities.FileUtilities.ReadAllBytes(String path, Boolean cloud)
at Terraria.IO.FavoritesFile.Load()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_()
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.WindowsLaunch.Main(String[] args)
[14:33:19] [1/FATAL] [Terraria]: Main engine crash
System.UnauthorizedAccessException: Access to the path is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count)
at System.IO.File.InternalReadAllBytes(String path, Boolean checkHost)
at Terraria.Utilities.FileUtilities.ReadAllBytes(String path, Boolean cloud)
at Terraria.IO.FavoritesFile.Load()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_()
Please if anyone knows what this means and how to fix it please let me know.
Here is the client log for the crash:
[14:33:18] [1/INFO] [tML]: Starting tModLoader v0.11.8.4 Windows client (8/2/2021)
[14:33:18] [1/INFO] [tML]: Running on NetFramework 4.8
[14:33:18] [1/INFO] [tML]: Executable: D:\SteamLibrary\steamapps\common\tModLoader\tModLoader.exe
[14:33:18] [1/INFO] [tML]: Working Directory: D:\SteamLibrary\steamapps\common\tModLoader
[14:33:18] [1/INFO] [tML]: Launch Parameters:
[14:33:18] [1/DEBUG] [tML]: Assembly Resolve: -> MonoMod.RuntimeDetour, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null
[14:33:18] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null -> MonoMod.Utils, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null
[14:33:18] [1/DEBUG] [tML]: Assembly Resolve: MonoMod.RuntimeDetour, Version=20.11.16.1, Culture=neutral, PublicKeyToken=null -> Mono.Cecil, Version=0.11.3.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e
[14:33:18] [1/DEBUG] [tML]: Assembly Resolve: -> Ionic.Zip.Reduced, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c
[14:33:18] [1/DEBUG] [tML]: Assembly Resolve: -> Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed
[14:33:18] [1/DEBUG] [tML]: Assembly Resolve: -> Steamworks.NET, Version=9.1.0.0, Culture=neutral, PublicKeyToken=null
[14:33:18] [1/INFO] [tML]: Checking Steam installation...
[14:33:19] [1/INFO] [tML]: Steam installation OK.
[14:33:19] [1/INFO] [Terraria]: Found Terraria steamapp install at: D:\SteamLibrary\steamapps\common\Terraria
[14:33:19] [1/INFO] [Terraria]: Steam Cloud Quota: 151.6 MB available
[14:33:19] [1/WARN] [tML]: Silently Caught Exception:
System.UnauthorizedAccessException: Access to the path is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count)
at System.IO.File.InternalReadAllBytes(String path, Boolean checkHost)
at Terraria.Utilities.FileUtilities.ReadAllBytes(String path, Boolean cloud)
at Terraria.IO.FavoritesFile.Load()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_()
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.WindowsLaunch.Main(String[] args)
[14:33:19] [1/FATAL] [Terraria]: Main engine crash
System.UnauthorizedAccessException: Access to the path is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count)
at System.IO.File.InternalReadAllBytes(String path, Boolean checkHost)
at Terraria.Utilities.FileUtilities.ReadAllBytes(String path, Boolean cloud)
at Terraria.IO.FavoritesFile.Load()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame_()
Please if anyone knows what this means and how to fix it please let me know.