Biomes & Nature [Tobbvald's Tinkering] A Revamp Of The 3 Alternate Evils

Vile spit pretty much insta-corrupted anything in its splash radius (this radius didn't do damage to the player). People got really moany about it because it was ruining their builds or 'destroying' their world and rubbish like that. I said it earlier in this thread, but spreading apart from what it is now would be frowned upon.

If you can convince the dev team to tell moaners who are unable to take precautions for their precious builds against the corruption/hallowed/crimson to L2P and make the environment a proper threat then I'd be pretty happy.
Actually, Red and Co. have given us a unique opportunity for this. With the upcoming expert mode, there will be a "harder than hard" gamemode. While it remains to be seen if it will be a further event triggered mode, like Hardmode, or a toggled map setting, we do know that it will add new mob behaviours. So that's one place that new spread mechanics could go, since anyone going into that should already know that they are signing themselves up for the greatest possible level of challenge.
That's actually a pretty good idea any spreading attacks maybe these whole bonus spreading towards evil could belong exclusively to expert mode so the people who whine about evil consuming everything can go there.

Personally any problem with biome spreading outside the jungle being vulnerable yet important in hardmode(due to the mud mechanic) has been resolved at this point, but I know some people will whine for ever...
 
Actually, Red and Co. have given us a unique opportunity for this. With the upcoming expert mode, there will be a "harder than hard" gamemode. While it remains to be seen if it will be a further event triggered mode, like Hardmode, or a toggled map setting, we do know that it will add new mob behaviours. So that's one place that new spread mechanics could go, since anyone going into that should already know that they are signing themselves up for the greatest possible level of challenge.
That's an excellent point actually, but we kind of have to wait and see how this Expert Mode will turn out first before saying for sure wether it warrants this alternate implementation or not. I'll probably add something about this to the OP, good call!
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That's actually a pretty good idea any spreading attacks maybe these whole bonus spreading towards evil could belong exclusively to expert mode so the people who whine about evil consuming everything can go there.

Personally any problem with biome spreading outside the jungle being vulnerable yet important in hardmode(due to the mud mechanic) has been resolved at this point, but I know some people will whine for ever...
Actually, with the previous trail of discussion, I'm working on adding a way for biome-spreading onto mud, thus removing the issue of erradicated jungles. It would be as simple as spraying greeen solution on mud to recreate jungle, even if it was previously covered in Crimson, Corruption or Contagion. It's by far the all round simplest yet productive solution as it both means the removal of mud-to-dirt mechanics as well as minimal coding and spriting effort from the team.
 
Actually, Red and Co. have given us a unique opportunity for this. With the upcoming expert mode, there will be a "harder than hard" gamemode. While it remains to be seen if it will be a further event triggered mode, like Hardmode, or a toggled map setting, we do know that it will add new mob behaviours. So that's one place that new spread mechanics could go, since anyone going into that should already know that they are signing themselves up for the greatest possible level of challenge.
Well, from what I've seen on the developers posts, it looks like expert mode is going to be a map setting.
 
Well, from what I've seen on the developers posts, it looks like expert mode is going to be a map setting.
Then that is indeed fortunate news!
 
From what I've heard its also extremely challenging, and we should all be scared...
I will hit that option, and then never touch it again. If it above that is a loophole for MORE actually challenging content to be suggested then that just adds to the pile of "YES".
 
This is a fine idea, don't get me wrong, but I can't stand the evil biomes corrupting the heck out my worlds. This would be better suited for the Expert Mode, as has been mentioned. I really think that there would be a lot of people complaining about it if this were added to normal mode. And to the people who say "Just get a Clentaminator," I say "I have very little computer time each day. I don't want to spend several days worth of computer time spraying green solution everywhere, and then find out I missed some." And the jungle needs to uncorruptible.

So basically I support this as long as it's Expert Mode only.
 
This is a fine idea, don't get me wrong, but I can't stand the evil biomes corrupting the heck out my worlds. This would be better suited for the Expert Mode, as has been mentioned. I really think that there would be a lot of people complaining about it if this were added to normal mode. And to the people who say "Just get a Clentaminator," I say "I have very little computer time each day. I don't want to spend several days worth of computer time spraying green solution everywhere, and then find out I missed some." And the jungle needs to uncorruptible.

So basically I support this as long as it's Expert Mode only.
That's a respectable opinion, and I appreciate you bringing it up. I don't intend for TT to ruin gameplay for anyone, rather only enhance it for everyone in its own way. The Hazards should be available in all difficulty-settings, since they add so much needed atmosphere and character to each evil, but additional spread and the actual challenge posed by these new hazards should of course be toggled by the difficulty-setting.
 
That's an excellent point actually, but we kind of have to wait and see how this Expert Mode will turn out first before saying for sure wether it warrants this alternate implementation or not. I'll probably add something about this to the OP, good call!

I'd be fine with any sort of environmental danger in Expert Mode. The only threat being enemies got boring a while ago :/
 
I'd be fine with any sort of environmental danger in Expert Mode. The only threat being enemies got boring a while ago :/
If you want the most incredibly spread-able thing ever.......... ook up The Relic... the jungle's worst nightmare.
 
It's not necessarily something that has to spread, but just the biome itself to be dangerous.

Lava is as far as it goes at the moment.
 
Just a slight nitpick, but the Contagion is still labeled as the Corrosion, figured you might want to fix that. Also Why not make the crimson pots look like/be replaced with pimples or something similar that looks like its sprouted from the ground, just an aesthetic change that i think would fit (especially with the "regrowing pots" someone had suggested)
 
Just a slight nitpick, but the Contagion is still labeled as the Corrosion, figured you might want to fix that. Also Why not make the crimson pots look like/be replaced with pimples or something similar that looks like its sprouted from the ground, just an aesthetic change that i think would fit (especially with the "regrowing pots" someone had suggested)
Thanks for the tip! I had no idea that I forgot to change that.

I guess such a change would be possible, but I think those lumps of eyes and flesh serve the purpose just as well, as far as I can tell they already are pimples or weird growths of some kind.
 
Maybe these should be a thing where this corrupts the Mushroom Biome, how the Corrupt kills the Jungle. Ad the mushroom could look all rotted and stuff. It fits with the mood of this biome.
 
I think you might want to make a thread detailing specifically the changes you envision for the non Contagion evils, or just expand on this thread. Such as the Corruption's Grasp, but also regarding things like: If the BoS moves to the jungle what replaces it in the Corruption(I personally have an idea), what sort of mobs would inhabit Ichor, and if the Contagion has a mini boss, why not the other evils?
 
I like how you made the contagion be focused on spreading rather than killing. It really fits the whole spore-mushroom theme.
 
I would really like a Shadow Orb alt. Like, the Hemo-Globe or something...
pAWSsWF.png

The Shadow Orb is pretty useful in early-game. Maybe the Shadow Orb could be brighter (for how slow it is) and the Hemo-Globe could be swift but only as bright as the Shadow Orb was (but red).

Btw, I'm fine with you using this. As long as you just mention me for the concept and/or name (whichever you use). I won't be making a thread for one item...
 
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I would really like a Shadow Orb alt. Like, the Hemo-Globe or something...
pAWSsWF.png

The Shadow Orb is pretty useful in early-game. Maybe the Shadow Orb could be brighter (for how slow it is) and the Hemo-Globe could be swift but only as bright as the Shadow Orb was (but red).

Btw, I'm fine with you using this. As long as you just mention me for the concept and/or name (whichever you use). I won't be making a thread for one item...

There's already one; it's a Crimson Heart. It's bouncy and spews blood everywhere.

Speaking of blood, the way that Crimson could be spread is A) being hurt by enemies in the crimson or B) Killing enemies in the crimson. Since the idea is to make the player more cautious around the borders, I think B is better; the blood particles they spray out could be "ichor" and corrupt nearby blocks; this leads to dangerous interactions with the Crimera and just being near the edges of a Crimson biome in general.
 
There's already one; it's a Crimson Heart. It's bouncy and spews blood everywhere.
*cough* the post you are quoting was from February *cough*
 
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