Tovlyn
Skeletron Prime
Thanks for the help! I'll definitely take these ideas into account.Possible core ideas:
Maggot
Will-o'-the-wisp
Chattering/rotting skull
Hand of glory (rotting hand holding a light)
Thanks for the help! I'll definitely take these ideas into account.Possible core ideas:
Maggot
Will-o'-the-wisp
Chattering/rotting skull
Hand of glory (rotting hand holding a light)
Take a look at the Covert thread they drop their own item which makes the Covert/Contagion equivalent to the Hallow/Corruption. The good news it that its still a flail (just has some unique AI)Since you have made all of these alternate mummies, do they still drop their respective Light and Dark shards, depending on whether or not they are an "evil" or "light?" Because I really like the Dao of Pow.
Like Dragarth said, the Dao of Pao, as Tobbvald's Tinkering currently stands, would not be available in a Contagion/Covert playthrough.Since you have made all of these alternate mummies, do they still drop their respective Light and Dark shards, depending on whether or not they are an "evil" or "light?" Because I really like the Dao of Pow.
Thanks! I do what I can. Be sure to click the link in my signature to view the other parts of Tobbvald's Tinkering as well!WOW! its great to see some original art work! Keep it classy!
lol thats actually a really good name for it XDI like it. I like it a lot.
One thing, though. "Virus Kernel" doesn't... fit as name, IMO. You said this was partially based on those mushrooms, right? Perhaps "Spore Pocket" might be better?
Exact same thing I was gonna say. It was called the corrosion then in TO but things change,I'll be the first to say how great it is to see this thread again
true, maybe you can't and there is just a lot of orbs?I have found a problem with this post: How do you spawn the BeheMoth in manually? It seems like it needs to be attached to blocks to make any sense.
then it wouldn't be a true counterpart...true, maybe you can't and there is just a lot of orbs?
Thanks for reminding me of this, I don't recall if I ever added the whole rant to the OP, but the essential idea is that if you spawn it, a check will take place that places the boss in the air above you, similarly to how King Slime always appear beneath you. Then it will look for valid points to shoot out the "hooks" to, if there is anything, just a single wall or something, it will more or less hang on to what it can find and that phase will end up fairly easy, or it will simply fall into the ground and shatter, thus freeing the real BeheMoth and initiating phase two with extra power to make up for the loss of phase one.I have found a problem with this post: How do you spawn the BeheMoth in manually? It seems like it needs to be attached to blocks to make any sense.