Biomes & Nature [Tobbvald's Tinkering] The Contagion (f.k.a. Corrosion)

Suspicious larvae could be the summoning item for the behemoth.
 
Suspicious larvae could be the summoning item for the behemoth.
I don't think we need another "suspicious" item, considering neither wormfood nor bloody spine is named in such a manner.
 
]"Infected Cocoon" perhaps?

EDIT: Actually, scratch that. I wish to put forth "Contaminated Chrysalis" as a suggestion.
 
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I don't think we need another "suspicious" item, considering neither wormfood nor bloody spine is named in such a manner.
Yeah sorry, I'm not the best thinker in the world when it's just before 11 o'clock ;)
 
Yeah sorry, I'm not the best thinker in the world when it's just before 11 o'clock ;)
Who is at that time of day though? :dryadwink:
I'm still fairly unsure of what exactly the Contagion-mobs should be dropping, I figure either some kind of remains or maybe some of that moss that they are all covered with? We kind of need to determine this before we decide what should be made from it when we stand next to the altar that I have yet to design as well. :dryadconfused:
 
Inficted moss could be a good drop, maybe there also could be an rotting larvae as the summoning item.
 
I didn't get to read this back on TO, mostly because you were sugesting 3 "evils" vs 1 "good" (your circle had 4 segments).
However, I'm really liking this sugestion. I really like the colour scheme of the biome.
Let me check the Convert now.
 
I didn't get to read this back on TO, mostly because you were sugesting 3 "evils" vs 1 "good" (your circle had 4 segments).
However, I'm really liking this sugestion. I really like the colour scheme of the biome.
Let me check the Convert now.
Well back then it made the most sense since adding TWO different "good" biomes just to make the circle add up seemed really unnecessary at the time. What I was interested in was the RBG-patterns that I kept seeing everywhere. Glad you like it!
 
Still absolutely love this whole idea, but I liked it being called "The Corrosion" better. All the enemies could have acidic properties, and perhaps even the water would be acidic.

Maybe the Corrosion could be a metallic evil that's all rusted....hmm.
This one still makes more sense.
 
Still absolutely love this whole idea, but I liked it being called "The Corrosion" better. All the enemies could have acidic properties, and perhaps even the water would be acidic.

Maybe the Corrosion could be a metallic evil that's all rusted....hmm.
This one still makes more sense.
Though the Corrosion with more corrosive concepts was the original, I realized after posting the thread that almost nothing fit under that description at all, and since it was always supposed to be the origin of zombieism, a disease, I instead chose this more fitting name. It's a plague ridden marsh after all. The gear is indeed corroded, but that comes from rust, not acid.
 
Oh yes, yes yes yes!
I love the look of this so very much. I can just imagine hopping along on that slimy grass, wading through the grimy water, looking up at gray skies and gross-looking parrallax backgrounds, and hearing the dark and menacing music. Mhmm, this needs to happen!
You know what would be really great? If breaking the dirt/grass blocks and decorative rocks would spawn little maggots instead of worms, just as a fun little bait alternative. Hehe.

Anyway, there are a few things that could use some improving, as I'm sure you know, but over all this is just so very beautiful and well thought out, and it fits the spirit of the game like a glove!

Oh hey, did I hear you need more ideas for a vilethorn replacement? 'Cause I have one.

Ahem, here goes:
The basic mechanic would be somewhat similar to the rain clouds, except the projectile latches onto walls for a short period of time, and releases a semi-sizable cloud of... idk, farts or flies or something, on impact, that deals damage to enemies that step into it. It has no knockback, but it slows enemies down slightly, meaning they can walk straight through it, with a bit of resistance.
I imagine the item itself would be a gross bone thing (like a rotten chunk without the meat, except with a longer bone) which has a tiny eater on the end latched onto it (presumably consuming whatever rotten remains of flesh remain on it) which when the player swings it, hurls the tiny eaters in the direction that the player clicks, which as I said, will latch on to any surface in it's wake. The projectile itself would pass through enemies, dealing minimal to no damage before it latches onto something. After the timer runs out (I imagine it lasting about as long as the crimson rod, maybe a bit shorter) the eater pops like a grenade with a neat little particle effect after which the poison cloud dissipates. Haha.

I'm no good with names, my suggestion would just be something boring like "Rancid Stick" or "Eater Bone", but I feel like it should be more clever than that. Or not, what do I know, I'm bad at these things, haha.

Well, it's just a silly little idea, but I think it would be pretty neat, and it's basic mechanic is similar to it's counterparts (a lingering DoT-like effect). I admittedly came up with it just five minutes ago, so apologies if it's a bit rough, baha.
 
Oh hey, did I hear you need more ideas for a vilethorn replacement? 'Cause I have one.

Ahem, here goes:
The basic mechanic would be somewhat similar to the rain clouds, except the projectile latches onto walls for a short period of time, and releases a semi-sizable cloud of... idk, farts or flies or something, on impact, that deals damage to enemies that step into it. It has no knockback, but it slows enemies down slightly, meaning they can walk straight through it, with a bit of resistance.
I imagine the item itself would be a gross bone thing (like a rotten chunk without the meat, except with a longer bone) which has a tiny eater on the end latched onto it (presumably consuming whatever rotten remains of flesh remain on it) which when the player swings it, hurls the tiny eaters in the direction that the player clicks, which as I said, will latch on to any surface in it's wake. The projectile itself would pass through enemies, dealing minimal to no damage before it latches onto something. After the timer runs out (I imagine it lasting about as long as the crimson rod, maybe a bit shorter) the eater pops like a grenade with a neat little particle effect after which the poison cloud dissipates. Haha.
Thanks a lot for your idea, it could most certainly work a lot better than the current replacement, something I've been aiming to get to for a long time now. I'll start thinking of implementing your idea right away, seeing as it's basic concept fits the tier very well.

On a more general note, I have updated the sprite for the first phase of Behe Moth!
JAFueIE.png

I'm quite satisfied with this one, let me hear your thoughts? I'll add more detail over time for sure, but as a preliminary sprite it conveys the message much better than the previous versions in my opinion.
 
And in case anyone were curious, I have a very distinct idea of how the music played in this biome would sound. Something along the lines of this:
 
dude how the contagion itscreated? the crimson its the blood of a titan and in the corruption the orbs fall of the sky!
 
dude how the contagion itscreated? the crimson its the blood of a titan and in the corruption the orbs fall of the sky!
Keep in mind that those are just theories, easily traceable and motivated theories mind you, but still not officially confirmed.

The supposed source of the Contagion would be the entire structure, some kind of large "fruit", riddled with Virus Kernels and infected parasites. What dropped the fruit, or planted it, remains a mystery.
 
Remember when I said that I was going to make some fan art of this biome back onto, way back then? Well...

Here's a Burrower
burrower_by_milt69466-d83ymkw.png
 
Remember when I said that I was going to make some fan art of this biome back onto, way back then? Well...

Here's a Burrower
That's a really cool interpretation, Way to go!

... I did a thing.
KNEJkUH.png
 
Thanks a lot for your idea, it could most certainly work a lot better than the current replacement, something I've been aiming to get to for a long time now. I'll start thinking of implementing your idea right away, seeing as it's basic concept fits the tier very well.
No problem! I'm glad to be of service, haha. Can't wait to see how you'll tinker with it. I may do I mockup of how I imagined it to look, if I get the time, haha.

That music is perrrfect! Great choice, it would be cool to hear a track like that terraria-fied.

Love the new sprites for the behe-moth by the way, very awesome! Although the second states' wings look a tiny bit too bland to me, but otherwise, great work all around.
 
Love the new sprites for the behe-moth by the way, very awesome! Although the second states' wings look a tiny bit too bland to me, but otherwise, great work all around.
Yes, I realized that as well and I'm currently trying to do something about it.

Edit: Fix't
qmUY2hO.png
 
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Looking much better already! I like it!

Oh and hey, I did a thing:
plaguerunner_by_l0_ke-d83zlug.png

I really like the plague runner, the idea of it and the design and everything, very lovely, so I thought I would whip up a little sketch and slap some colour on it, haha. I'm not much of an artist, but hopefully I did it some justice! You may very well see more Contagion fanart from me, wether you like it or not, hah!
 
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