Tovlyn
Skeletron Prime
No I think it's fine as either a post or a suggestion, as it helps me getting an idea of what an armor-set for this biome could actually do. Though I currently have all my attention centered elsewhere for the time being, I will over time add things like these to all previous parts, I just need enough creative material and ideas to work with for a while before being able to do so.I have an idea for the covert armor, armour?
Ok, so i sorta feel like hallowed and cyber armor are well... boring like they boast good stats among other things but they lack any particularly interesting abilities IE Chlorophyte, or the alt HM ore armors. So i propose a different set bonus ability for each class.
Also I think all the covert armor sets should boast higher defense than their counterparts at a hit to their more offensive stats.
Melee Set
Upon being struck 50% To knock the attacker back and chain them. Chained enemies would be locked in place in relation to you so they,d essentially be stuck in melee distance (or perhaps just slowed a significant amount) and would have the On Fire! and/or the Cursed Inferno debuff inflicted on them. The chains would disappear after 3(?) seconds or until the enemies death, and up to 5 enemies can be chained. A sort of grappling hook thing would extending to chained enemies resembling the Searing Clinker.
Magic set
After not being struck for 3 seconds you spawn an orbiting rune similar ,to The Horn Of War (or alternatively a leaf, to resemble the Autumn Gale), every 1(1.5?) second up to 10(5?). When these runes come into contact with an enemy the would do a small amount of damage, but they would send them flying by inflicting a massive amount of knock back and disappear.
Ranged set
Every time you are struck you have a 30%(?) to dodge and avoid all damage, when dodging it would produce cloud of the leave particle effect, grant you a movement speed buff and inflict the Onfire! and/or Cursed Inferno debuff on the enemy that would have hit you.
If you noticed i sort of based the abilities on the class weapons, but since the covert repeater does well, nothing I just wrote what i thought would be appropriate regardless.
Hmm maybe this should be a suggestion post instead of a comment....
Regardless those are some interesting concepts for armor; but they may perhaps be a bit too different from one another to really feel good as one single tier. -Maybe I'll use some of it as I liked GamerChiqs ideas as well. -Or I'll suddenly get a burst of inspiration and come up with something completely different, time will tell.