VenonUIO
Retinazer
As the title states, Tomb Crawler spawn-rates should get a nerf of incredible scale. They have by far the most ludicrous spawn-rate of all enemies in the game, and they make the Underground Desert not just unfun, but infuriating to explore. To elaborate, I regularly get 4-10 of them in quick succession spawning when trying to explore the Desert in any capacity, with one replacing the other instantaneously the moment the last Tomb Crawler dies. Tomb Crawlers are a tough, fast enemy that can freely phase through walls in a biome where you have virtually no room to manoeuvre, and where digging up causes sand to fall on top of you. Combined with the constant cactus balls and antlion brigades in every room, you aren't given a lot of opportunities to work against them.
I think their spawn-rate is far too high for no real reason. Every other worm enemy (Devourer, World Feeder, Giant Worm etc.) is infinitely less common to the point of nearly being a rare enemy while simultaneously being in biomes that are much easier to navigate. The Underground Desert is already one of the hardest biomes in the game, and the unreasonable Tomb Crawler spawn-rate could stand to be reduced.
I think their spawn-rate is far too high for no real reason. Every other worm enemy (Devourer, World Feeder, Giant Worm etc.) is infinitely less common to the point of nearly being a rare enemy while simultaneously being in biomes that are much easier to navigate. The Underground Desert is already one of the hardest biomes in the game, and the unreasonable Tomb Crawler spawn-rate could stand to be reduced.
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