stormconure
Duke Fishron
Everyone loves modifiers, right? They make your weapons better, right? And they're completely pointless on pickaxes, right? Right. I find it very annoying when i craft a pickaxe or hammer and the modifier the crafting bench randomly decides to give it is godly. Such a good modifier, wasted on a non-combat tool.
So I have a solution: tool-specific modifiers. They would give boosts in mining speed, tile reach, and even things like "lucky drop" (which I will get to in a minute). Here are my ideas:
Pickaxe
—————
Mining Speed: affects how fast you can mine blocks, NOT pickaxe power (adding power may make, say, a gold pick able to mine dungeon brick).
Tile Reach: extends how far away you can mine or interact with blocks.
Lucky Drop: chance to drop 2 of the ore instead of one. Only works on naturally generated ores, not ores placed by player (to prevent farming)
Axe
——
Can have mining speed, as well as the following:
Power: adds axe power. (Doesnt affect what it can mine, so it can work)
Efficiency: makes it so more wood/acorns drop from every tree mined.
Hammer
—————
Can have mining speed, as well as the following:
Fortune: anything broken has a chance to release more of whatever it drops than normal (ie, more cobalt spawns after breaking a demon altar)
Also, anything considered a "combat tool" like the shroomite digging claw and war axe of the night can receive weapon modifiers as well as tool modifiers.
A few suggestions for names of modifiers
—————————————————————————
For anything that can have mining speed:
Lazy: -10% speed
Streamlined: +10% speed
For pickaxes:
Best: Blessed: +10% speed, +3 tile reach, 5% lucky drop
Exacting: +2 tile reach, 5% lucky drop, -5% speed
Cunning: +6% speed, -1 tile reach, 1% lucky drop
For axes:
Best: Heavy: +10% speed, +5% power, +3
For hammers:
Best: Superpowered: +10% speed, +5 fortune
Ideas for other modifier names are appreciated!
So I have a solution: tool-specific modifiers. They would give boosts in mining speed, tile reach, and even things like "lucky drop" (which I will get to in a minute). Here are my ideas:
Pickaxe
—————
Mining Speed: affects how fast you can mine blocks, NOT pickaxe power (adding power may make, say, a gold pick able to mine dungeon brick).
Tile Reach: extends how far away you can mine or interact with blocks.
Lucky Drop: chance to drop 2 of the ore instead of one. Only works on naturally generated ores, not ores placed by player (to prevent farming)
Axe
——
Can have mining speed, as well as the following:
Power: adds axe power. (Doesnt affect what it can mine, so it can work)
Efficiency: makes it so more wood/acorns drop from every tree mined.
Hammer
—————
Can have mining speed, as well as the following:
Fortune: anything broken has a chance to release more of whatever it drops than normal (ie, more cobalt spawns after breaking a demon altar)
Also, anything considered a "combat tool" like the shroomite digging claw and war axe of the night can receive weapon modifiers as well as tool modifiers.
A few suggestions for names of modifiers
—————————————————————————
For anything that can have mining speed:
Lazy: -10% speed
Streamlined: +10% speed
For pickaxes:
Best: Blessed: +10% speed, +3 tile reach, 5% lucky drop
Exacting: +2 tile reach, 5% lucky drop, -5% speed
Cunning: +6% speed, -1 tile reach, 1% lucky drop
For axes:
Best: Heavy: +10% speed, +5% power, +3
For hammers:
Best: Superpowered: +10% speed, +5 fortune
Ideas for other modifier names are appreciated!
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