Leaffen
Plantera
This idea contributes in 3 ways:
Allows the Torch God to be refought. (Important for the new Music Box, or just having fun in general.)
Allows new games to be made using Torch God's Projectiles.
Adds new decoration.
The "Suspicious Looking Effigy", tooltip: "This would anger any god.", an item made with 6 regular Torches, 4 Vile/Vicious Powder, and 8 Hay, at a Demon/Crimson Altar.
It's placeable, 2x3, resembling a burning effigy made of hay. It can be toggled on and off with wiring, or a right click.
The function, when lit, is it essentially starts the Torch God event with nearby torches, if there's a valid number of torches nearby and you're underground.
When Torch God's wrath has been survived, the effigy turns itself off, and can be turned back on to restart the event again.
Effectively, when nearby, this disables the effect Torch God's Favor has to disable the Torch God.
The main use for this, which I'm sure many map makers would find fun, is new games where you dodge Torch God's projectiles in a custom arena. Having the ability to turn the system back on whenever you want via wiring (Also allowing for an even longer, loopable Torch God "fight" using timer loops.) or a right click. Imagine an adventure map where you have to get through an area while dodging Torch God projectiles, or survive a certain amount of time for a reward in the map. And that's just scratching the surface.
Hope this is a worthy idea for the Torch God itself!
Allows the Torch God to be refought. (Important for the new Music Box, or just having fun in general.)
Allows new games to be made using Torch God's Projectiles.
Adds new decoration.
The "Suspicious Looking Effigy", tooltip: "This would anger any god.", an item made with 6 regular Torches, 4 Vile/Vicious Powder, and 8 Hay, at a Demon/Crimson Altar.
It's placeable, 2x3, resembling a burning effigy made of hay. It can be toggled on and off with wiring, or a right click.
The function, when lit, is it essentially starts the Torch God event with nearby torches, if there's a valid number of torches nearby and you're underground.
When Torch God's wrath has been survived, the effigy turns itself off, and can be turned back on to restart the event again.
Effectively, when nearby, this disables the effect Torch God's Favor has to disable the Torch God.
The main use for this, which I'm sure many map makers would find fun, is new games where you dodge Torch God's projectiles in a custom arena. Having the ability to turn the system back on whenever you want via wiring (Also allowing for an even longer, loopable Torch God "fight" using timer loops.) or a right click. Imagine an adventure map where you have to get through an area while dodging Torch God projectiles, or survive a certain amount of time for a reward in the map. And that's just scratching the surface.
Hope this is a worthy idea for the Torch God itself!