Enjl
Cultist
People often talk about getting "screwed over" by worldgen. "No magic cuffs for Mages!", "No Cursed Bullets for Rangers!", "No Flask of Ichor!"
This is a suggestion adressing this problem.
Similar how you can reforge items using the Tinkerer, check World Status by talking to the dryad, etc..., the Travelling Merchant will have a new option: Trade
The Travelling Merchant has been to many far-away countries, as suggested by the goods he sells. He's also been to other Terraria worlds, acquiring very special goods he will trade for goods of equal worth:
If you're in a Corruption-World, the Travelling Merchant can trade one of the following items at random when he visits your world:
Pre-Hardmode:
Crimtane Present
(Sprite by @Qw2) (1-5), Crimtane Ore (10-99), Tissue Sample (10-30), Vertebrae (5-15), Shadewood (10-99)
Hardmode:
Any of the above, Ichor (5-15), Bloody Spine (1), Crimson Seeds (1-5)
The trade prices are as follows:
Crimtane Present for 1 Item dropped by the Shadow Orbs
X Crimtane Ore for the same amount of Demonite Ore (value chosen at random when the merchant arrives)
X Tissue Sample for X Shadow Scales
X Vertebrae for X Rotten Chunk or Worm Teeth
X Shadewood for X Ebonwood
Upon entering Hardmode:
X Ichor for X Cursed Flames
Bloody Spine for Worm Food
X Crimson Seeds for X Corrupt Seeds
I'm sure you may have one or more questions about this list. I'll come to them in a bit.
If you're in a Crimson-World, the Travelling Merchant can trade one of the following items at random when he visits your world:
Pre-Hardmode:
Demonite Present
(Sprite by @Qw2) (1-5), Demonite Ore (10-99), Shadow Scales (10-30), Rotten Chunk (5-15), Worm Tooth (5-15), Ebonwood (10-99)
Hardmode:
Any of the above, Cursed Flames (5-15), Worm Food (1), Corrupt Seeds (1-5)
The trading details are practically what's written above, but the other way around.
Now, for the interesting part:
Crimtane and Demonite Presents are items which, when right-clicked, drop one of the items found inside Crimson Hearts/Shadow Orbs at random. They can be purchased one at a time by trading for an item dropped by these objects from the other evil, while the maximum amount of Presents which the Merchant has can vary.
The bosses "Eater of Worlds" and "Brain of Cthulu" aren't restricted to be fought in their home biome, but rather to any evil biome. You can summon the Eater of Worlds in your Crimson biome upon buying Worm Food from the Travelling Merchant.
The Merchant has a very small chance to sell seeds for the missing biome. As a person trying to eradicate the evil from your world, you shouldn't even get close to this deal... or should you? This gives players the chance to import the Corruption/Crimson to their world to not rely on RNG from the Travelling Merchant anymore for items. It will also open a path for the player to acquire items not sold by him, such as the Eater's Bone, Keymolds or Meat Grinder.
Since we have access to the Crimson Keymold in a corrupt world now, it'd just make sense to have the Dungeon spawn with all biome chests, rather than those for biomes present at world-gen.
So yeah. That's my two cents to the discussion about balancing out the biomes and making a broader variety of items accessible to a single character. What do you think?
This is a suggestion adressing this problem.
Similar how you can reforge items using the Tinkerer, check World Status by talking to the dryad, etc..., the Travelling Merchant will have a new option: Trade
The Travelling Merchant has been to many far-away countries, as suggested by the goods he sells. He's also been to other Terraria worlds, acquiring very special goods he will trade for goods of equal worth:
If you're in a Corruption-World, the Travelling Merchant can trade one of the following items at random when he visits your world:
Pre-Hardmode:
Crimtane Present
Hardmode:
Any of the above, Ichor (5-15), Bloody Spine (1), Crimson Seeds (1-5)
The trade prices are as follows:
Crimtane Present for 1 Item dropped by the Shadow Orbs
X Crimtane Ore for the same amount of Demonite Ore (value chosen at random when the merchant arrives)
X Tissue Sample for X Shadow Scales
X Vertebrae for X Rotten Chunk or Worm Teeth
X Shadewood for X Ebonwood
Upon entering Hardmode:
X Ichor for X Cursed Flames
Bloody Spine for Worm Food
X Crimson Seeds for X Corrupt Seeds
I'm sure you may have one or more questions about this list. I'll come to them in a bit.
If you're in a Crimson-World, the Travelling Merchant can trade one of the following items at random when he visits your world:
Pre-Hardmode:
Demonite Present
Hardmode:
Any of the above, Cursed Flames (5-15), Worm Food (1), Corrupt Seeds (1-5)
The trading details are practically what's written above, but the other way around.
Now, for the interesting part:
Crimtane and Demonite Presents are items which, when right-clicked, drop one of the items found inside Crimson Hearts/Shadow Orbs at random. They can be purchased one at a time by trading for an item dropped by these objects from the other evil, while the maximum amount of Presents which the Merchant has can vary.
The bosses "Eater of Worlds" and "Brain of Cthulu" aren't restricted to be fought in their home biome, but rather to any evil biome. You can summon the Eater of Worlds in your Crimson biome upon buying Worm Food from the Travelling Merchant.
The Merchant has a very small chance to sell seeds for the missing biome. As a person trying to eradicate the evil from your world, you shouldn't even get close to this deal... or should you? This gives players the chance to import the Corruption/Crimson to their world to not rely on RNG from the Travelling Merchant anymore for items. It will also open a path for the player to acquire items not sold by him, such as the Eater's Bone, Keymolds or Meat Grinder.
Since we have access to the Crimson Keymold in a corrupt world now, it'd just make sense to have the Dungeon spawn with all biome chests, rather than those for biomes present at world-gen.
So yeah. That's my two cents to the discussion about balancing out the biomes and making a broader variety of items accessible to a single character. What do you think?
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