Kadius
Terrarian
Okay guys my name is kadius and this is my first idea thread! SO yeah let me get into this. In PvP Summons do nothing. My idea is treats. Treats can be thrown by hand or combined with the empty shells given my the arms dealer to create Treat Bullets which can then be fired from any gun. Upon contact with any player that you could normally interact in PvP with (PvP enabled and not on your team), the treats will cause a debuff on said player. This debuff then causes the minions to attack the target for the duration of this buff.
This can also be used on mobs, say during and event, to make them focus on one specific mob of choice such as a boss.
Here are some details:
Treats:
The treat can be thrown like any throwable and has an arc, it has a fairly short range (the same as the minion attack range.... obv). When the treat comes into contact with a player it will cause a debuff which causes all of the palyer's minions to attack said target until one of the following parameters are met:
-The target dies
-The debuff ends
-A treat is thrown at a different target
This means that the debuff can only effect 1 player/mob at a time.
The debuff lasts 5 seconds
The debuff can be removed by any debuff removing potions/items but is NOT blocked by ankh shield.
TREAT BULLET:
Upon crafting a treat with a empty shell obtained from the arms dealer, you can create a treat bullet.
Tool-tip: "this doesn't look like it can do much harm, but I'm sure it can make something else do some..."
Effect of the bullet:
-The bullet lowers the range of any gun fired by 40%. The reason I've stuck with a percentage and nto a set distance is because then a sniper would have a huge range and a shotgun would not even have a range. This means that it is just making the distance smaller and makes it more balanced.
-The bullet lowers the damage of the gun by 50%, THIS IS STILL WORTH IT DUE TO THE STUPID DAMAGE COMING FROM ALL YOUR MINIONS BUT MAKES IT SO THIS ITEM ISNT OP AND CAN JUST GO "ONE HIT WITH SNIPER TO GET LOW AND THEN MINIONS FINISH OFF GG". Oops, caps... meh too lazy to fix. Deal with it
-The debuff on the bullet gets lowered to 3.5 seconds due to the massively increased range/RoF depending on gun and also some increased damage.
Treat Dispenser:
The treat Dispenser is the ultimate weapon for any summoner. It is bought from the summoner NPC (again see the above thread) for 2 plat.
Tooltip: "if a gun can shoot coins then why not treats?"
Here are a few pointers as to why this is the endgame summoner treat weapon:
-It fires raw treats which means you get the full 5 second duration on them.
-The gun has an average rate of fire which means they will be debuffed almost all the time if you land your hits.
-IT ISN'T AFFECTED BY THE DAMAGE REDUCTION RO RANGE REDUCTION but has the same range as any medium range weapon and only does 15 damage. Again though, the main point is minion damage.
-This buffs minion damage by 5% when the minions are attacking a debuffed player or mob.
Great one to grab and is definately your best friend as a summoner!
TREAT CLUSTER:
WHen you combine 5 treats it gives you a treat cluster. These are melee consumables that, when a entity is hit, applies a 25 second rebuff. They do 7 damage and are a great way of hitting someone and then attacking with a different weapon. Hiowever you can't witch targets as easily as only one target can be debuffed so if you dont use the full duration you're losing out. This makes it more efficient lategame to just use the treat dispenser.
Laser Pointer:
Small idea I'd like to touch on. You hold it and it follows yoru cursor. This also makes your summons go to the end of the lazer. Great way to make them defend a spot. Doesn't activate PvP minion fighting and only works on mobs. Good for events and invasions.
SO yeah guys this is a W.I.P and will be updated as i get more ideas so stay tuned as always leave your thoughts in the comments below!
CREDITS: (Continuously updated as i get help!)
@Loki for giving me some great ideas
This can also be used on mobs, say during and event, to make them focus on one specific mob of choice such as a boss.
Here are some details:
Treats:
- Obtained from the summoner NPC (See The__Bird's Thread) for 1 silver each
The treat can be thrown like any throwable and has an arc, it has a fairly short range (the same as the minion attack range.... obv). When the treat comes into contact with a player it will cause a debuff which causes all of the palyer's minions to attack said target until one of the following parameters are met:
-The target dies
-The debuff ends
-A treat is thrown at a different target
This means that the debuff can only effect 1 player/mob at a time.
The debuff lasts 5 seconds
The debuff can be removed by any debuff removing potions/items but is NOT blocked by ankh shield.
TREAT BULLET:
Upon crafting a treat with a empty shell obtained from the arms dealer, you can create a treat bullet.
Tool-tip: "this doesn't look like it can do much harm, but I'm sure it can make something else do some..."
Effect of the bullet:
-The bullet lowers the range of any gun fired by 40%. The reason I've stuck with a percentage and nto a set distance is because then a sniper would have a huge range and a shotgun would not even have a range. This means that it is just making the distance smaller and makes it more balanced.
-The bullet lowers the damage of the gun by 50%, THIS IS STILL WORTH IT DUE TO THE STUPID DAMAGE COMING FROM ALL YOUR MINIONS BUT MAKES IT SO THIS ITEM ISNT OP AND CAN JUST GO "ONE HIT WITH SNIPER TO GET LOW AND THEN MINIONS FINISH OFF GG". Oops, caps... meh too lazy to fix. Deal with it
-The debuff on the bullet gets lowered to 3.5 seconds due to the massively increased range/RoF depending on gun and also some increased damage.
Treat Dispenser:
The treat Dispenser is the ultimate weapon for any summoner. It is bought from the summoner NPC (again see the above thread) for 2 plat.
Tooltip: "if a gun can shoot coins then why not treats?"
Here are a few pointers as to why this is the endgame summoner treat weapon:
-It fires raw treats which means you get the full 5 second duration on them.
-The gun has an average rate of fire which means they will be debuffed almost all the time if you land your hits.
-IT ISN'T AFFECTED BY THE DAMAGE REDUCTION RO RANGE REDUCTION but has the same range as any medium range weapon and only does 15 damage. Again though, the main point is minion damage.
-This buffs minion damage by 5% when the minions are attacking a debuffed player or mob.
Great one to grab and is definately your best friend as a summoner!
TREAT CLUSTER:
WHen you combine 5 treats it gives you a treat cluster. These are melee consumables that, when a entity is hit, applies a 25 second rebuff. They do 7 damage and are a great way of hitting someone and then attacking with a different weapon. Hiowever you can't witch targets as easily as only one target can be debuffed so if you dont use the full duration you're losing out. This makes it more efficient lategame to just use the treat dispenser.
Laser Pointer:
Small idea I'd like to touch on. You hold it and it follows yoru cursor. This also makes your summons go to the end of the lazer. Great way to make them defend a spot. Doesn't activate PvP minion fighting and only works on mobs. Good for events and invasions.
SO yeah guys this is a W.I.P and will be updated as i get more ideas so stay tuned as always leave your thoughts in the comments below!
CREDITS: (Continuously updated as i get help!)
@Loki for giving me some great ideas
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