tModLoader Tremor Remastered [discontinued]

Do you like Tremor Mod? (If "No" please tell why)

  • Yes!

    Votes: 1,490 86.1%
  • Nope.

    Votes: 241 13.9%

  • Total voters
    1,731
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A long time ago in a desert far, far away...
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Ooh, sandstone furniture!
 
Noice! Hey Zadum, I remember the tAPI mod, it had cool furniture too, such as the tavern signs, bone throne, those wooden stakes and things like that. Do you plan to add stuff like that in the future? I remember that I used tons of your furniture alongside eikester' furniture mod in the only base I was ever proud of, and when the blood moon rose your mobs came raging real fast and I defended the base, but then I made a system of traps and barricates to ward of the mobs. Ohhh, good times, pretty nostalgic. Miss these days. Anyways, I love the sandstone furniture idea, will it be made with the sandstone blocks you find in the desert or sandstone bricks?
 
I can credit to you if you want. You are the creator of the original idea, we just made new sprites :)
I don't think this was my idea.
 
Is there stone furniture yet? I'm too lazy to look on the front page.
 
I first saw the sandstone furniture in Jennosis' cosmetic vanity mod, also under the released section. At least that's where I first saw that idea.
 
It could be because I'm playing in expert mode but the Dark Druid needs a nerf. It spawns skeletons incredibly quickly and after you hit the druid once the knockback will send it to the back of the ever growing crowd allowing the ever growing mob to act as meat shields. Buff it and you'd have a good boss fight but as it is it's too strong for a regular enemy and every time it spawns you're better off just running away.
 
It could be because I'm playing in expert mode but the Dark Druid needs a nerf. It spawns skeletons incredibly quickly and after you hit the druid once the knockback will send it to the back of the ever growing crowd allowing the ever growing mob to act as meat shields. Buff it and you'd have a good boss fight but as it is it's too strong for a regular enemy and every time it spawns you're better off just running away.
i think instead of knocking them back into the crowd that maybe knockback resistance so it doesnt move into the crowd when your attacking it
 
So I guess I should be a bit clear on something you asked me earlier. When I said you could "borrow" concepts from my suggestion I meant just weapon and mobs ideas and stuff. I didn't mean you could use and modify my sprites a bit to put into your mod, because already gave those rights to a different mod user.
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Please if you must implement Sandstone Furniture, either do not use my sprites as a base or change them drastically enough so they don't resemble mine. I'm just asking you to respect my word, because making this set took a lot of time and effort.
 
So I guess I should be a bit clear on something you asked me earlier. When I said you could "borrow" concepts from my suggestion I meant just weapon and mobs ideas and stuff. I didn't mean you could use and modify my sprites a bit to put into your mod, because already gave those rights to a different mod user.
1yk7k9.png

Please if you must implement Sandstone Furniture, either do not use my sprites as a base or change them drastically enough so they don't resemble mine. I'm just asking you to respect my word, because making this set took a lot of time and effort.
Well, I will ask my friend to draw absolutely new one. Sorry, that's my mistake because when I asked him to draw new sprites I didn't saw that he just used your sprites as a base.
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I don't think this was my idea.
Oh, I confused you with Corenality :confused:
 
is there going to be hunger?
 
I love how I just figured oit the Transistor is actually a reference to another game.
 
In the original mod there were 6 minibosses and 2 main bosses (or the way). Are you still putting things from the old mod into this new one?
 
You may want to take a look at the coral hamaxe its axe power is over 200% putting most hardmode axes to shame.
 
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