tModLoader Tremor Remastered [discontinued]

Do you like Tremor Mod? (If "No" please tell why)

  • Yes!

    Votes: 1,490 86.1%
  • Nope.

    Votes: 241 13.9%

  • Total voters
    1,731
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Okay thats what I thought thanks. I also found out that you get the Hazardous Chemicals from the Alchemist NPC that can move in. Not sure what requirements are though.

the alchemist moves in after beating king slime i think. if its not king slime just kill all the bosses up to tiki totem ( where i am at now and i have him ) and he will move in.
 
Hello, I was just playing and noticed that when I killed the Wall Of Shadow, and opened it's treasure bag, I got lots of cool stuff that seems normal right? Well I went to put away said stuff and saw a weapon that came out of the bag, the Heavy Beam Cannon. It does roughly 750 damage. o_O Is this supposed to drop from this bag and the damage is just a bug? Or is it not even supposed to drop from this bag? Just thought I would bring this to attention. xD
Well, it was already fixed in latest updates :)
[doublepost=1489486395,1489486124][/doublepost]
Does anyone know where to get the Molten Parts need for the Phoenix Shotgun?
They drop from Heater of Worlds.
 
So i just beat moon lord and i got two messages that The nightmares are coming true and the moon is came down. I have no idea what i should do now? How do i progress? What do i do to fight the post moon lord bosses.
 
Great update guys, I'm looking forward to seeing things get ironed out.

I'm also glad that the Hunger System has been taken out, BUT, hear me out. I don't actually mind the Hunger System because you can simply toggle it off. But I'm still glad it's been taken out as being a part of the mod as a whole, because those apples do take up space after awhile.

That said, if you're going to bring it back as a separate add on later, might I offer some feedback.

1) Perhaps work with other modders such as Cosmetics, which also have food items like apples, to add food points to their consumables?
1b) Or just add food points to vanilla consumables, such as pad thai, Xmas cake etc. Even potions could provide 1 or 2 points.

2) More reciples/integration. After awhile, I felt like my toon was eating a LOT of apples. Perhaps more recipes like, Apple + Bottle of Honey for candy apples. Y'know, just to add more collectibility and variety to the whole shebang.

3) Perhaps food should restore some HP and it wouldn't count toward potion sickness. Not a lot. 1... maybe 3 points max. 1 for apple, 2 for roasted meat and 3 for fancier recipes. And you can't eat more once you've hit 100/100 fullness. This way, it won't be particularly beneficial, as it'd take you maybe 15 seconds to eat 20 apples, which would only restore 20HP, but it may be helpful in a pinch situation. At the least, it gives the impression of helpfulness.

4) If we're gonna have so many apples, how about an apple gun? Or a food cannon? Damage is based on "ammo". Fancier foods have higher damage. So you can go around farming for food, to cook incredible dishes, to be used as ammo (or as just food).

5) Speaking of farming, perhaps enemies should drop food items/ingredients? Slime already drop gel, but perhaps Betsy and Wyverns can drop Dragon Meat. Moon Lord can drop Lunar Cheese and sometimes Cosmic Calamari. These can all be used to be made as food/ammo. Maybe the Food cannon has the potential to be the strongest gun in the game but requires boss farming for the ammo. Something like the Coin Gun.
 
So i just beat moon lord and i got two messages that The nightmares are coming true and the moon is came down. I have no idea what i should do now? How do i progress? What do i do to fight the post moon lord bosses.
That's just a new gamemode, like hardmode one :)
Try looking for new mobs, also new ore have spawned underground check it out!

Great update guys, I'm looking forward to seeing things get ironed out.

I'm also glad that the Hunger System has been taken out, BUT, hear me out. I don't actually mind the Hunger System because you can simply toggle it off. But I'm still glad it's been taken out as being a part of the mod as a whole, because those apples do take up space after awhile.

That said, if you're going to bring it back as a separate add on later, might I offer some feedback.

1) Perhaps work with other modders such as Cosmetics, which also have food items like apples, to add food points to their consumables?
1b) Or just add food points to vanilla consumables, such as pad thai, Xmas cake etc. Even potions could provide 1 or 2 points.

2) More reciples/integration. After awhile, I felt like my toon was eating a LOT of apples. Perhaps more recipes like, Apple + Bottle of Honey for candy apples. Y'know, just to add more collectibility and variety to the whole shebang.

3) Perhaps food should restore some HP and it wouldn't count toward potion sickness. Not a lot. 1... maybe 3 points max. 1 for apple, 2 for roasted meat and 3 for fancier recipes. And you can't eat more once you've hit 100/100 fullness. This way, it won't be particularly beneficial, as it'd take you maybe 15 seconds to eat 20 apples, which would only restore 20HP, but it may be helpful in a pinch situation. At the least, it gives the impression of helpfulness.

4) If we're gonna have so many apples, how about an apple gun? Or a food cannon? Damage is based on "ammo". Fancier foods have higher damage. So you can go around farming for food, to cook incredible dishes, to be used as ammo (or as just food).

5) Speaking of farming, perhaps enemies should drop food items/ingredients? Slime already drop gel, but perhaps Betsy and Wyverns can drop Dragon Meat. Moon Lord can drop Lunar Cheese and sometimes Cosmic Calamari. These can all be used to be made as food/ammo. Maybe the Food cannon has the potential to be the strongest gun in the game but requires boss farming for the ammo. Something like the Coin Gun.
We're already working on new and better Hunger System!
  • Yeah, we could probably add hunger restore for other mods items, of course it mod authors won't mind it :)
  • We will add FP to vanilla food too. We've removed this feature in first update because it was breaking the game :O
  • Nice idea, we will think on more recipes and food :)
  • We will think on this too!
  • Apple Cannon might be really interesting ;)
  • Nice ideas for new food, we definetly gonna use them. We've already got some ideas for new food.
Thanks for your suggestions :happy:
 
How do you craft the mysterious drum? I tried the old recepe at an anvil, but that did not work, went to a crimson altar, still didn't work. ;( Help plz!;(
 
How do you craft the mysterious drum? I tried the old recepe at an anvil, but that did not work, went to a crimson altar, still didn't work. ;( Help plz!;(
2 stinger 45 manogany wood 25 rope 6 silk 8 tissue sample/flesh
[doublepost=1489502783,1489502713][/doublepost]i have no idea how to get fragments i have just beaten WoF but i want to fight storm jelly :/ tried killing mobs in the ocean, nothing i need help ;_;
 
Sea Fragments (and other fragments) drop quite rare, and only vanilla and tremor aquatic mobs drop them. The best way I found to farm them is to go to the jungle with ponds nearby, drink some battle potions and farm piranhas.
 
Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x963ac69e __pthread_kill + 10
1 libsystem_pthread.dylib 0x9b3c9fd5 pthread_kill + 101
2 libsystem_c.dylib 0x91a87efe abort + 156
3 libmonosgen-2.0.1.dylib 0x001c350f mono_handle_native_sigsegv + 687
4 libmonosgen-2.0.1.dylib 0x0021bf5d sigabrt_signal_handler + 109
5 libsystem_platform.dylib 0x9bdde03b _sigtramp + 43
6 ??? 0xffffffff 0 + 4294967295
7 libmonosgen-2.0.1.dylib 0x0021bef0 sigusr1_signal_handler + 272
8 libsystem_c.dylib 0x91a87efe abort + 156
9 libmonosgen-2.0.1.dylib 0x0037955c monoeg_g_logv + 188
10 libmonosgen-2.0.1.dylib 0x0037958b monoeg_assertion_message + 43
11 libmonosgen-2.0.1.dylib 0x0011dfbb mono_codegen + 1819
12 libmonosgen-2.0.1.dylib 0x00123b42 mini_method_compile + 8578
13 libmonosgen-2.0.1.dylib 0x00124ceb mono_jit_compile_method_with_opt + 1755
14 libmonosgen-2.0.1.dylib 0x00125799 mono_jit_compile_method + 57
15 libmonosgen-2.0.1.dylib 0x001c9184 common_call_trampoline + 1092
16 libmonosgen-2.0.1.dylib 0x001c621b mono_magic_trampoline + 59
17 ??? 0x02f1f03e 0 + 49410110
18 ??? 0x54467170 0 + 1413902704
19 ??? 0x5442f82c 0 + 1413675052
20 ??? 0x5442eeb8 0 + 1413672632
21 ??? 0x54427aa6 0 + 1413642918
22 ??? 0x54426d8c 0 + 1413639564
23 ??? 0x126e1a4b 0 + 309205579
24 ??? 0x04afad20 0 + 78621984
25 ??? 0x02fad01c 0 + 49991708
26 ??? 0x02fad0fb 0 + 49991931
27 libmonosgen-2.0.1.dylib 0x00125b2c mono_jit_runtime_invoke + 828
28 libmonosgen-2.0.1.dylib 0x002e49ee mono_runtime_invoke + 126
29 libmonosgen-2.0.1.dylib 0x002e8fb8 mono_runtime_exec_main + 376
30 libmonosgen-2.0.1.dylib 0x002e9305 mono_runtime_run_main + 725
31 libmonosgen-2.0.1.dylib 0x00193df5 mono_jit_exec + 149
32 libmonosgen-2.0.1.dylib 0x00195fa3 mono_main + 8611
33 Terraria.bin.osx 0x000d8708 main + 856
34 Terraria.bin.osx 0x000d83a5 start + 53

this is the crash thread
Zadum do you know what could be the problem?
 
When will you release an update fixing the Pixie Queen's Treasure Bag and the Cyber King's drops. Also, will the Wall of Shadow have drops that other mods add to the Wall of Flesh?
The update will be released next week probably :)
And what mods add new drops for WoF? If it isn't hard for you, please list the mods and items :)
 
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