tModLoader Tremor Remastered [discontinued]

Do you like Tremor Mod? (If "No" please tell why)

  • Yes!

    Votes: 1,490 86.1%
  • Nope.

    Votes: 241 13.9%

  • Total voters
    1,731
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It wont work for me plz help here is information PS im using a mac i managed to get mods working dont ask how long it took

INTERNAL configuration error: failed to get configuration 'system.diagnostics'
at System.Diagnostics.DiagnosticsConfiguration.get_Settings () [0x00000] in <filename unknown>:0
at System.Diagnostics.TraceImpl.InitOnce () [0x00000] in <filename unknown>:0
at System.Diagnostics.TraceImpl.get_Listeners () [0x00000] in <filename unknown>:0
at System.Diagnostics.TraceImpl.get_ListenersSyncRoot () [0x00000] in <filename unknown>:0
at System.Diagnostics.TraceImpl.WriteLine (System.String message, System.String category) [0x00000] in <filename unknown>:0
at System.Diagnostics.Trace.WriteLine (System.String message, System.String category) [0x00000] in <filename unknown>:0
at MP3Sharp.Decoding.Bitstream.isSyncMark (Int32 headerstring, Int32 syncmode, Int32 word) [0x00000] in <filename unknown>:0
at MP3Sharp.Decoding.Bitstream.syncHeader (SByte syncmode) [0x00000] in <filename unknown>:0
at MP3Sharp.Decoding.Header.read_header (MP3Sharp.Decoding.Bitstream stream, MP3Sharp.Decoding.Crc16[] crcp) [0x00000] in <filename unknown>:0
at MP3Sharp.Decoding.Bitstream.readNextFrame () [0x00000] in <filename unknown>:0
at MP3Sharp.Decoding.Bitstream.readFrame () [0x00000] in <filename unknown>:0
at MP3Sharp.MP3Stream.ReadFrame () [0x00000] in <filename unknown>:0
at MP3Sharp.MP3Stream.Read (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at System.IO.Stream.CopyTo (System.IO.Stream destination, Int32 bufferSize) [0x00000] in <filename unknown>:0
at System.IO.Stream.CopyTo (System.IO.Stream destination) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.Stream:CopyTo (System.IO.Stream)
at Terraria.ModLoader.ModLoader.LoadMod (Terraria.ModLoader.IO.TmodFile modFile, Terraria.ModLoader.BuildProperties properties) [0x00000] in <filename unknown>:0
at Terraria.ModLoader.ModLoader.LoadMods () [0x00000] in <filename unknown>:0
 
I have trouble. I have bug with door in multiplayer, it place/drop random or nearly things then opened, or replace nearly blocks. And it duplicated at any opening.
 
I have trouble. I have bug with door in multiplayer, it place/drop random or nearly things then opened, or replace nearly blocks. And it duplicated at any opening.
Tmodloader does not support multiplayer. Bug will be fixed in the next tmodloader update.
 
Oh god, I've mistaken, he really moves after EoW/BoC.
[DOUBLEPOST=1451885399,1451885126][/DOUBLEPOST]Another things that will be fixed in next bugfixes update (Thanks everyone for fidning them!)
  • Cog Lord will be nerfed
  • Fixed drops from Tiki Totem and Cog Lord
  • Motherboard will be stronger
Ok, that'll be cool. But like you misspelled finding in this to fidning, there is also a spelling error in the vortex ring saying rangged damage, instead of ranged damage. This isn't a spelling mistake, but all boss trophies are depicted as pixie queen trophies which is weird. Another thing is the vortex ring is oddly crafted with nebula fragments. Just some things I found in my playthrough. Also, I'm not trying to offend you by pointing these out, everyone makes mistakes ;)
 
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I think we need a Changelog in the frontpage, instead of extensive information about the content (which could go elsewhere, like in a Wiki)
 
I love this mod :'D it's the best. But i have a present for the Elf and it doesn't spawn ;-; Help! D:

I'm new at this forum xD
Yeah, I know about this bug and dunno why. Maybe we could make something like a Suspicious Looking Present to allow Elf to spawn.

Ok, that'll be cool. But like you misspelled finding in this to fidning, there is also a spelling error in the vortex ring saying rangged damage, instead of ranged damage. This isn't a spelling mistake, but all boss trophies are depicted as pixie queen trophies which is weird. Another thing is the vortex ring is oddly crafted with nebula fragments. Just some things I found in my playthrough. Also, I'm not trying to offend you by pointing these out, everyone makes mistakes ;)
1. Thanks for fidning the misspeling!
2. Thanks, fixed it!
3. Already fixed
[DOUBLEPOST=1451974687,1451974313][/DOUBLEPOST]
Ok, that'll be cool. But like you misspelled finding in this to fidning, there is also a spelling error in the vortex ring saying rangged damage, instead of ranged damage. This isn't a spelling mistake, but all boss trophies are depicted as pixie queen trophies which is weird. Another thing is the vortex ring is oddly crafted with nebula fragments. Just some things I found in my playthrough. Also, I'm not trying to offend you by pointing these out, everyone makes mistakes ;)

Wait, Vortex Ring doesn't tell "Rangged" damage.
PB0wDCP.png
 
I have an issue with performance. After playing for a few hours on any fresh character the game starts to drop frames from solid 60 to 30 or even 20 after I open and close any chest. Framerate goes back to normal when I open and close my inventory. Don't know if it's a problem with the mod or tModLoader.
 
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Uhm ive been waiting for awhile now and can anyone help me with thing or when i load tremor mod it says just a bunch of error this is what it says

INTERNAL configuration error: failed to get configuration 'system.diagnostics'
at System.Diagnostics.DiagnosticsConfiguration.get_Settings () [0x00000] in <filename unknown>:0
at System.Diagnostics.TraceImpl.InitOnce () [0x00000] in <filename unknown>:0
at System.Diagnostics.TraceImpl.get_Listeners () [0x00000] in <filename unknown>:0
at System.Diagnostics.TraceImpl.get_ListenersSyncRoot () [0x00000] in <filename unknown>:0
at System.Diagnostics.TraceImpl.WriteLine (System.String message, System.String category) [0x00000] in <filename unknown>:0
at System.Diagnostics.Trace.WriteLine (System.String message, System.String category) [0x00000] in <filename unknown>:0
at MP3Sharp.Decoding.Bitstream.isSyncMark (Int32 headerstring, Int32 syncmode, Int32 word) [0x00000] in <filename unknown>:0
at MP3Sharp.Decoding.Bitstream.syncHeader (SByte syncmode) [0x00000] in <filename unknown>:0
at MP3Sharp.Decoding.Header.read_header (MP3Sharp.Decoding.Bitstream stream, MP3Sharp.Decoding.Crc16[] crcp) [0x00000] in <filename unknown>:0
at MP3Sharp.Decoding.Bitstream.readNextFrame () [0x00000] in <filename unknown>:0
at MP3Sharp.Decoding.Bitstream.readFrame () [0x00000] in <filename unknown>:0
at MP3Sharp.MP3Stream.ReadFrame () [0x00000] in <filename unknown>:0
at MP3Sharp.MP3Stream.Read (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at System.IO.Stream.CopyTo (System.IO.Stream destination, Int32 bufferSize) [0x00000] in <filename unknown>:0
at System.IO.Stream.CopyTo (System.IO.Stream destination) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.Stream:CopyTo (System.IO.Stream)
at Terraria.ModLoader.ModLoader.LoadMod (Terraria.ModLoader.IO.TmodFile modFile, Terraria.ModLoader.BuildProperties properties) [0x00000] in <filename unknown>:0
at Terraria.ModLoader.ModLoader.LoadMods () [0x00000] in <filename unknown>:0

just please anyone help me i really wanna play this mod
 
Hey :D Thanks for tell me the Elf's bug. Now i wanna know if u can add more "Spawn" or whatever xD RATE of the Blood Moon, i mean, it isn't very usual at the mod, i had like.. 2 Worlds (I did a lot of things like get to Mechanical bosses, and then y deleted them x3) without get a blood moon and i really want :c

Ppl. Sry for my english, i'm doing my best xD
 
Figured I'd throw in some bugs of my own just in case they aren't known.

When using the Railstaff combined with the Spectre Armor (either piece) your game can completely lag out horrendously upon hitting multiple targets or a single boss.
Likewise when using the Railstaff with the same armor it can cause some things not to show up like the Cog Lords attacks for instance go completely invisible until you stop attacking
I'm not sure if this is intentional or not but this mods mounts/wings move extremely quick. I mean...extremely quick. The Arabian Merchant's mount moves like greased lightning and the flying pirate ship mount also moves extremely quickly. Even the flesh wings, the easiest to get wings, have exceptional flight capabilities.
Blood Moon Potion doesn't seem to go away when consumed and can be used infinitely.
Eyezor doesn't activate certain armors abilities properly like the Spectre Armor.
 
(sry for my english)
I have a suggestion for your mod, I think it misses some minions staffs, and the problem is that there is not enough minions staff pre-hardmode, for example, when I start summoner run with your mod, I always rush the living wood armor, but there is no minions to spawn before the Queen Bee (don't tell me the slime staff is a possible option) and this is "far" in the game ! So I suggest, for example (maybe you can't create minions currently with your mod builder software, who knows ?), I think the Eye Staff, dropped from the EoC, which summons a little eye like demons eyes could help the summoners in the very very beginning. And too, very very VERY big thanks for your mod which is like a 1.4 version for me :p
 
i cant play on multiplayer with my friend ,because i don see his items from mod . why ?
Woah, i've told about this million times. tModLoader DOESN'T SUPPORT MULTIPLAYER!

Hey :D Thanks for tell me the Elf's bug. Now i wanna know if u can add more "Spawn" or whatever xD RATE of the Blood Moon, i mean, it isn't very usual at the mod, i had like.. 2 Worlds (I did a lot of things like get to Mechanical bosses, and then y deleted them x3) without get a blood moon and i really want :c

Ppl. Sry for my english, i'm doing my best xD
Nope, we can't. Maybe tModLoader bugs lower Bloodmoon rate.

Figured I'd throw in some bugs of my own just in case they aren't known.

When using the Railstaff combined with the Spectre Armor (either piece) your game can completely lag out horrendously upon hitting multiple targets or a single boss.
Likewise when using the Railstaff with the same armor it can cause some things not to show up like the Cog Lords attacks for instance go completely invisible until you stop attacking
I'm not sure if this is intentional or not but this mods mounts/wings move extremely quick. I mean...extremely quick. The Arabian Merchant's mount moves like greased lightning and the flying pirate ship mount also moves extremely quickly. Even the flesh wings, the easiest to get wings, have exceptional flight capabilities.
Blood Moon Potion doesn't seem to go away when consumed and can be used infinitely.
Eyezor doesn't activate certain armors abilities properly like the Spectre Armor.
1. Strange, I will check it.
2. Hmm, I will check it too and maybe lower their speed.
3. I know, don't know why. Even if it has "item.consumable: true" it doesn't work.
4. Don't know why too, it has "item.magic" set to true.

(sry for my english)
I have a suggestion for your mod, I think it misses some minions staffs, and the problem is that there is not enough minions staff pre-hardmode, for example, when I start summoner run with your mod, I always rush the living wood armor, but there is no minions to spawn before the Queen Bee (don't tell me the slime staff is a possible option) and this is "far" in the game ! So I suggest, for example (maybe you can't create minions currently with your mod builder software, who knows ?), I think the Eye Staff, dropped from the EoC, which summons a little eye like demons eyes could help the summoners in the very very beginning. And too, very very VERY big thanks for your mod which is like a 1.4 version for me :p
tModLoader doesn't support minions right now but in next version it will. So be prepared for new minions.
 
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