Uhh is this for 0.7.1.1?
yes
Uhh is this for 0.7.1.1?
Of course, but I don't think that you can generate chests in this tModLoader version.Had a shower thought today... How hard would additional Dungeon Biome Chests and keys be? Farming for Ocean keys, or Sky keys, or even Hell keys would be a neat way to throw some interesting loot into the game that doesn't fit any other theme.
Not gonna lie, i would like the Ocean Biome Chest to have a gun/bow/crossbow or even spear that fires Sharks.
Beat the Tiki Totem bossHow do you make a bloom pickaxe?
Pinelord, hmm, Dipper, what have you done again?!Boss spoiler is coming soon. Very soon.
But I can spoiler you the part of the spoiler right now. It's @Pinelord
(No, it's not a boss called Pinelord)
Please be the bear in his profile picture. Please let it be the bear.Boss spoiler is coming soon. Very soon.
But I can spoiler you the part of the spoiler right now. It's @Pinelord
(No, it's not a boss called Pinelord)
Maybe it could be also the bear.Please be the bear in his profile picture. Please let it be the bear.
Maybe in April. There are a lot of things to do.When do you think you'll be releasing 1.3?
Sweet! Can't wait to see what's in store!Maybe in April. There are a lot of things to do.
It always seemed to me that the only thing being added was suggestions and references, because of the Wall Of Shadow and Annoying Dog teasers, and the Motherboard and Rukh, and with mods, I kinda perfer original content. Basically, I guess it comes down to "you should also spoil original content".We'll see "original content" in 1.3
And aren't the suggestion good? I think it's nice when you realize some ideas from people.
Maybe tomorrow? Cant wait, update looks fantasticMaybe in April. There are a lot of things to do.
Maybe you could update to new version?Item ArcherGlove uses an old UpdateAccessory hook
at Terraria.ModLoader.Mod.AddItem(String name, ModItem item, String texture)
at Terraria.ModLoader.Mod.AutoloadItem(Type type)
at Terraria.ModLoader.Mod.Autoload()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
TModLoader updated a little to 0.7.1.1 rather than 0.7, you might want to fix this (I haven't gone back through the thread to see what else might be messed up)
What Lunar items? Do you mean Pillar Drills & Chainsaws? If so - they were removed because developers doesn't want the removed items ingame.Hi, I was wondering, I can't seem to craft the lunar tools, is this a bug? Thanks! ^^
It was removed because 505Games don't want to see console music on PCUpdating Tremor seemed to work. Granted, I don't hear that excellent theme music on startup anymore but eh