marco2001reich
Terrarian
Hi, i want to craft the living loom but i don't know what is the crafting station. Thanks (sorry for my english, i'm italian)
its made with fungal elements and a bookHi i have a issue and i maybe just doing something wrong but how do i make the fungal tome?
I am having the same issueI have this issue:
The type initializer for 'Tremor.RecipeData' threw an exception.
at Tremor.RecipeWrapper.RemoveRecipes()
at Tremor.Tremor.AddRecipes()
at Terraria.ModLoader.RecipeHooks.AddRecipes()
Inner Exception:
Method not found: '!!0[] System.Array.Empty()'.
at Tremor.RecipeData..cctor()
Any can say me please how to fix it?
I understand why you have come to this decision. it is true: the content is very unbalanced; there are a lot of ridiculous flaws that just makes the presentation unappealing to say the least; many items just feel underwhelming and repetitive compared to any other vanilla item; an octodecillion of drops are oddly set and not intuitive at all or so spreaded all across the various NPCs that they seem like a plague(royal claymore cough cough); and while it hurts me to say so...the bosses... the thing that makes Terraria such a blood-pumping gaming experience in this mod are just lame: some are terribly difficult not because of the challenge they represent, but because of their HP/Damage being too high, reaching warp speed within a blink or straight up cornering you with their minions,projectiles that come out of nowhere and leave no time to dodge them because of their speed. I will never forget how furious I was when I first fought the Motherboard: not being able to kill her probes even with the Fetid Baghnacks because she would spawn them too fast, her second phase being too chunky and bulky, that laser signal beams bullst just made the battle more annoying than challenging; I just keep hearing what I yelled during the fight:"it's too fast, the lasers don't give a place where to hide, it just keeps going under ground and it's got way too much HP; WHO THE FK DESIGNED THIS BOSS AND THOUGHT IT WAS OK?!"...the Dungeon Guardian attack at the end of the night made me lose my sanity. then there are the Pixie queen with the Draco meteors that pop up from nowhere and leave no reaction time to dodge and have,again, way too much damage; and the Rukh, oh man the Rukh, chain-creating sandstorms in pre-hardmode while those were supposed to be created by a hardmode mini-boss every once in a while is just cruel, you're inevitably going to get hit! Ultimately there is the shadow beam casted by the Wall of Shadows that cannot be avoided because it's got no travel time...and all the other bosses are just a bunch of punching bags that go down like Dominoes.We decided to finish development of Tremor Mod and start working on a completely new mod.
The thing is that 90% of content in Tremor is useless, most of weapons are similiar, the balance is broken, bosses are boring and have pretty same AI. Moreover, our reputation was very damaged after 1.3 Update, when a problem of stealing, bugs, crashes and e.t.c. appeared.
We decided to make a compeltely new mod, which will have unique and interesting content, everything will be balanced.
Soon some updates will be released for Tremor. These updates will fix last bugs and add some changes. After this the support of the mod will more likely end. It was difficult for me to take this decision but it is done for good.
Thanks everyone who were with us from the beginning. Soon there will be news about our new mod.
From now @Jofairden will maintain the mod, fix some bugs, update the mod to new TML versions and e.t.c.
what won't spawn? with what?im with them it wont spawn