Souchy
Terrarian
(tAPI version: r14a)
Hai.
I was searching for a mod that would remove ALL Corruption, Crimson and Hallow (in hardmode too), but couldn't find anything.
So I made one.
Enjoy
Edit:
See the latest update post here (or in the spoiler) with all the screenshots and explanations ! (+ tapi file is updated in the main post)
ps: I'm french :s
Hai.
I was searching for a mod that would remove ALL Corruption, Crimson and Hallow (in hardmode too), but couldn't find anything.
So I made one.
Enjoy
Since this is a generation mod, it won't modify old worlds in any way unless you've not activated hardmode yet. In this case you would have the possibility to avoid generating the big 'X' of corruption and hallow and create hallowed floating islands instead. But be warned, I've not tested my new hardmode gen in old worlds since I added this feature; floating islands could spawn on top of each other and other unkown bugs could happen.
Edit:
See the latest update post here (or in the spoiler) with all the screenshots and explanations ! (+ tapi file is updated in the main post)
As I said I would, I put options for choosing between corruption and crimson (or random); removing (or not) the old generation of crimuption and hallow; adding (or not) the new generations of crimuption and hallow; and choosing how many islands of each type you want (up to 7 of each type)...
The new generation creates floating islands with orbs, altars and watnot so that the biome they contain will not be able to spread to the rest of your beautiful world. Those new islands are a little bit bigger than the normal ones. I would not suggest breaking the altars because doing so will still spawn random patches of ebonstone or crimstone which could then spread across your world, but that's up to you.
The number of orbs generated in each island is a random number between 3 and 7 (1 + 2 dices of 3 faces)
If you choose the automatic option for the number of islands, then this table will be applied:
Small World : 1 normal, 1 crimuption, 1 hallow
Medium World: 2 normals, 2 crimuptions, 2 hallows
Big World: 3 normals, 3 crimuptions, 2 hallows
The items in the chests of crimuption islands are the same (random) than the ones in the normal islands, but they can contain a Shadow Orb in addition to the other items.
As for the hallowed chests, I didn't have any idea so I just put a Gold Coin ._.
Also, before, a floating island couldn't be created near the center of the map (min 80 blocks from each side of the center); I removed this condition.
Sometimes, an orb will break when the world is first loaded and a meteorite may spawn after that... :/ not really a problem imo, but let me know if you want me to fix this.
View attachment 41041
Here are 7 islands on a small world, to give an idea of how many islands you can put before filling up your sky.
View attachment 41042
Here are the 3 new kinds of islands; the hallowed one being generated when hardmode is activated.
View attachment 41043View attachment 41044View attachment 41045
Let me know what you think
The new generation creates floating islands with orbs, altars and watnot so that the biome they contain will not be able to spread to the rest of your beautiful world. Those new islands are a little bit bigger than the normal ones. I would not suggest breaking the altars because doing so will still spawn random patches of ebonstone or crimstone which could then spread across your world, but that's up to you.
The number of orbs generated in each island is a random number between 3 and 7 (1 + 2 dices of 3 faces)
If you choose the automatic option for the number of islands, then this table will be applied:
Small World : 1 normal, 1 crimuption, 1 hallow
Medium World: 2 normals, 2 crimuptions, 2 hallows
Big World: 3 normals, 3 crimuptions, 2 hallows
The items in the chests of crimuption islands are the same (random) than the ones in the normal islands, but they can contain a Shadow Orb in addition to the other items.
As for the hallowed chests, I didn't have any idea so I just put a Gold Coin ._.
Also, before, a floating island couldn't be created near the center of the map (min 80 blocks from each side of the center); I removed this condition.
Sometimes, an orb will break when the world is first loaded and a meteorite may spawn after that... :/ not really a problem imo, but let me know if you want me to fix this.
View attachment 41041
Here are 7 islands on a small world, to give an idea of how many islands you can put before filling up your sky.
View attachment 41042
Here are the 3 new kinds of islands; the hallowed one being generated when hardmode is activated.
View attachment 41043View attachment 41044View attachment 41045
Let me know what you think
ps: I'm french :s
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