I think is unfair, but if more than 5 users wanna it I will add it.tested with the tf2 turret and it doesnt accept the endless ammo pouch for musket balls?
Already then, working on!Is there any way to enable more than 1 of each turret? I'd really love this type of mod to defend my base, but I would like it to be more symmetrical. Even being able to have 2 of each turret at a time would be wonderful.
I'm still trying make it works with a potion buff, but I need change everything so, it will take some time.Yes please, I love this mod. I came here to request that the 1 turret per type restriction be lifted. I think maybe if you wanted to limit how many can target bosses, that would be cool. But for base defense, it would be nice to have more than a few to protect against trash mobs.
You can spawn 1 turret each type, 5 turrets in total, you're sug me limit it to 3-4 each or all?Thanks for the reply. Also, how about 3-4 max turrets, no matter the type? Any combination of types but only 3-4 in total?
Me too bro.. me too.i’m Saying that I’d like to place 3-4 Tesla turrets simultaneously.
It's great to use ammo from near chests. Good work bro.v1.2.6 - Major fixes & changes.
- "only one per type" spawn limit lifted.
- turrets can use ammo from a nearby chest.
- one turret introduced, Heat Laser Turret.
You need a closer distance like this:Can someone explain how to make the turret take ammo from the chest?
I tried putting it in 4 different types of chests on different distances from the turret but it seems to fire only if I have the ammo in the inventory.
Thanks for feedback and report this, I will fix it in next version. (fixed)I figured it out, it doesn't work specifically with wooden repeater facing left. Works fine with fasing right, also musket turret works fine both ways (didn't get to other turrets in my playthrough)
That happened after some time or immediately?Found another bug. During boss battles all turrets can randomly simultaneously break, first time it happened while I was fighting star scouter from thorium, second time during wall of flesh. Both times turrets were out of reach of the boss (couple of screens away, or even up on the surface in WoF case). Couldn't figure out what specifically causes it, I think first time it happened the boss was even already dead but I'm not certain.