Farmer Joe
Terrarian
What to dooooo:
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(3,19) : error CS1010: Newline in constant
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(3,19) : error CS1012: Too many characters in character literal
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(6,16) : error CS1010: Newline in constant
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(6,16) : error CS1012: Too many characters in character literal
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(9,18) : error CS1010: Newline in constant
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(9,18) : error CS1012: Too many characters in character literal
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(3,19) : error CS1514: { expected
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(6,16) : error CS1514: { expected
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(6,16) : error CS1519: Invalid token ''\u0073'' in class, struct, or interface member declaration
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(9,18) : error CS1519: Invalid token ''\u0073'' in class, struct, or interface member declaration
Here is the code that it says has an error:
using Terraria.ModLoader;
namespace Drigonis'sMod
{
class Drigonis'sMod : Mod
{
public Drigonis'sMod()
{
}
}
}
is the problem that there is ' in the name????
[doublepost=1543110768,1543110409][/doublepost]Nevermind, I removed the apostrophes in the name and it worked. Well, now there's another problem...
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Items\AncientBlade.cs(19,19) : error CS0266: Cannot implicitly convert type 'double' to 'int'. An explicit conversion exists (are you missing a cast?)
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Items\AncientBlade.cs(20,24) : error CS0266: Cannot implicitly convert type 'double' to 'int'. An explicit conversion exists (are you missing a cast?)
[doublepost=1543111100][/doublepost]Btw, this is the code for the reply above ^^^^^
using Terraria.ID;
using Terraria.ModLoader;
namespace DrigonissMod.Items
{
public class AncientBlade : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("AncientBlade");
Tooltip.SetDefault("Millions of years old");
}
public override void SetDefaults()
{
item.damage = 21;
item.melee = true;
item.width = 60;
item.height = 60;
item.useTime = 0.5;
item.useAnimation = 0.3;
item.useStyle = 1;
item.knockBack = 6;
item.value = 25000;
item.rare = 3;
item.UseSound = SoundID.Item1;
item.autoReuse = false;
}
public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(ItemID.GoldBar, 10);
recipe.AddIngredient(ItemID.VineRope, 20);
recipe.AddIngredient(ItemID.Sapphire, 3);
recipe.AddTile(TileID.Anvils);
recipe.SetResult(this);
recipe.AddRecipe();
}
}
}
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(3,19) : error CS1010: Newline in constant
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(3,19) : error CS1012: Too many characters in character literal
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(6,16) : error CS1010: Newline in constant
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(6,16) : error CS1012: Too many characters in character literal
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(9,18) : error CS1010: Newline in constant
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(9,18) : error CS1012: Too many characters in character literal
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(3,19) : error CS1514: { expected
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(6,16) : error CS1514: { expected
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(6,16) : error CS1519: Invalid token ''\u0073'' in class, struct, or interface member declaration
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Drigonis'sMod.cs(9,18) : error CS1519: Invalid token ''\u0073'' in class, struct, or interface member declaration
Here is the code that it says has an error:
using Terraria.ModLoader;
namespace Drigonis'sMod
{
class Drigonis'sMod : Mod
{
public Drigonis'sMod()
{
}
}
}
is the problem that there is ' in the name????
[doublepost=1543110768,1543110409][/doublepost]Nevermind, I removed the apostrophes in the name and it worked. Well, now there's another problem...
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Items\AncientBlade.cs(19,19) : error CS0266: Cannot implicitly convert type 'double' to 'int'. An explicit conversion exists (are you missing a cast?)
c:\Users\darcy\Documents\My Games\Terraria\ModLoader\Mod Sources\Drigonis'sMod\Items\AncientBlade.cs(20,24) : error CS0266: Cannot implicitly convert type 'double' to 'int'. An explicit conversion exists (are you missing a cast?)
[doublepost=1543111100][/doublepost]Btw, this is the code for the reply above ^^^^^
using Terraria.ID;
using Terraria.ModLoader;
namespace DrigonissMod.Items
{
public class AncientBlade : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("AncientBlade");
Tooltip.SetDefault("Millions of years old");
}
public override void SetDefaults()
{
item.damage = 21;
item.melee = true;
item.width = 60;
item.height = 60;
item.useTime = 0.5;
item.useAnimation = 0.3;
item.useStyle = 1;
item.knockBack = 6;
item.value = 25000;
item.rare = 3;
item.UseSound = SoundID.Item1;
item.autoReuse = false;
}
public override void AddRecipes()
{
ModRecipe recipe = new ModRecipe(mod);
recipe.AddIngredient(ItemID.GoldBar, 10);
recipe.AddIngredient(ItemID.VineRope, 20);
recipe.AddIngredient(ItemID.Sapphire, 3);
recipe.AddTile(TileID.Anvils);
recipe.SetResult(this);
recipe.AddRecipe();
}
}
}