KittyKitCatCat
Skeletron Prime
How would you make it clear that it makes 2 different items then? It could lead to downsides.Can’t you just use a GlobalRecipe’s OnCraft method to spawn the item?
How would you make it clear that it makes 2 different items then? It could lead to downsides.Can’t you just use a GlobalRecipe’s OnCraft method to spawn the item?
True.How would you make it clear that it makes 2 different items then? It could lead to downsides.
There's a page for ItemIDs on the tModLoader wiki. It also has pages for lots of other IDs.Thanks so much!
But how do you know what are the ItemIDs? I've managed to figured out most of them, but I need to know the ItemID for the Tinkerer's workshop and one second timer.
Whenever I search up "Terraria ItemIDs" or something of the sort, things like the wiki come up and give me some number not the word.
Also, if an item can be crafted from lead or iron, do I have to make 2 recipes? It just seems impractical if you can't. For example: lead or iron at mythril or orchalicum anvil = item. So I would need four crafting recipes to write that out so it is fully functional.
Thanks!There's a page for ItemIDs on the tModLoader wiki. It also has pages for lots of other IDs.
As for the second question, I'd recommend taking a look at this, specifically the Recipe Group section. Final thing, the Mythril and Orichalcum Anvils are considered to be the same tile by the game: It just uses different sprites.
If you look of the right side of the ItemID page, there should be links to other IDs. The ID for the Tinkerer’s Workshop is TileID.TinkerersWorkbench.Thanks!
It says the ItemID for the Tinkerer's Workshop is TinkerersWorkshop, but what is the TileID for it? When I put TinkerersWorkshop in the TileID space, it says that TerrariaID.TileID doesn't contain a definintion for TinkerersWorkshop
Last thing: I don't know how to make bows and stuff, so is there any way to look at the terraria game files for the items? Or is there a page that helps with this thing?
Add another recipe.AddIngredient line.How do I add a second item to the recipe? Like, for the example given, to have the recipe be one dirt AND one stone block?
You would put this as your tile code in the recipe:What would it be if we want an item to be created at just the hardmode anvils?
This hasn't worked for me, ever.the ItemID space only holds vanilla items, for your own items you can use either mod.ItemType<MeowZium>() or mod.ItemType("MeowZium")
it takes the class name as argument.
You Create Recipe Group in your Mod.cs file and set the recipe group as an ingredientHow to make one mod item have 2 recipes? For example a modded bar made from palladium or cobalt ? pls need help
What would the code look like if you were making a recipe group for a Tier 1 Hardmode Ore, like Palladium and Cobalt?You Create Recipe Group in your Mod.cs file and set the recipe group as an ingredient