Aha i see my mistake, i was accidentally using "ExampleChain" cant believe i missed that. anyway, thanks !Well, thats unexpected, are you sure you have both chain textures, with the exact same names as the ones in your code? ExampleChain, also is your mods internal name actually Mod?
A_judgementalLizard
Terrarian
No problem, Tell me if you have any more problems.Aha i see my mistake, i was accidentally using "ExampleChain" cant believe i missed that. anyway, thanks !![]()
Endershot355
Steampunker
can you make a Tutorial for TModloader?
Eldrazi
Eater of Worlds
It is actually pretty simple to convert this to pure C# yourself.can you make a Tutorial for TModloader?
Only thing is: There are no ModPlayer hooks atm, so you'll have to override the PreDraw function of your ModProjectile to draw the chain yourself, not too difficult
A_judgementalLizard
Terrarian
I would, but I have yet to use to tmodloader, and so I only have a very basic idea of how it functions, I would try what Eldrazi said above, and if you need help with that, I would go to the tmodloader thread, you'll get answers quicker there.can you make a Tutorial for TModloader?
Eldrazi
Eater of Worlds
He actually started a seperate thread where I gave him a working answer. If you don't mind me linking to another thread, the tModLoader flail can be found here.I would, but I have yet to use to tmodloader, and so I only have a very basic idea of how it functions, I would try what Eldrazi said above, and if you need help with that, I would go to the tmodloader thread, you'll get answers quicker there.
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