Typhlosionater
Terrarian
Ty's Yoyo Redux
Ty's Dart Overhaul is a small content mod made to expand on the vanilla dart subclass by adding multiple new dart launchers spread throughout progression, new varied dart ammunition types and new dart sub-class accessories, with the goal of making darts more viable, fun and closer in line with bows and guns. In addition, all of these features can be enabled or disabled via the internal config to fit the mod to your liking.
New Dart Launchers:
Ty's Dart Overhaul adds 14 new dart launchers to the game spread throughout both hardmode and pre-hardmode. Boss Checklist support has also been added for applicable dart launchers.
PreHardmode:
How to Obtain:
Bought from: The Arms Dealer - 10 Gold
Tooltips:
28 ranged damage
7% Critical strike chance
Very slow speed
Average knockback
Fires a high speed dart
‘A certified classic.’
Description:
A simple early game dart gun with a familiar look...
How to Obtain:
Bought from: The Travelling Merchant in pre-hardmode after defeating EoC, EoW, BoC, Queen Bee or Skeletron as a Rare loot - 15 Gold
Tooltips:
25 ranged damage
4% Critical strike chance
Average speed
Weak knockback
Description:
A post-boss pre-hardmode dart launcher available from the travelling merchant loot pool. Displays on hand whilst held.
How to Obtain:
Crafted with: 10 Rich Mahogany + 2 Vine + 8 Jungle Spore @ Anvil
Tooltips:
12 ranged damage
4% Critical strike chance
Very fast speed
Very weak knockback
Description:
Adds a dart launcher to the jungle with a unique mode of firing.
How to Obtain:
Crafted with: Illegal Gun Parts + 12 Bee Wax + 8 Stingers @ Anvil
Tooltips:
14 ranged damage
4% Critical strike chance
Very fast speed
Extremely weak knockback
Rapidly fires poisonous stinger darts
25% chance to not consume ammo
Description:
A craftable dart launcher obtainable post-queen bee that converts all darts fired into poisonous stingers.
How to Obtain:
Drops from: Cursed Skull (6.67% drop chance, has 1 expert reroll)
Tooltips:
46 ranged damage
8% Critical strike chance
Very slow speed
Average knockback
Shoots piercing necro darts
Description:
A slow firing high damage dart launcher that is obtainable post-skeletron and converts basic darts fired into piercing necro darts.
Hardmode:
How to Obtain:
Drops from: Any ghoul type (2.5% drop chance, 3.33% in expert)
Tooltips:
15 ranged damage
4% Critical strike chance
Very fast speed
Very weak knockback
50% chance to not consume darts
Description:
The S.H.R.E.D.R. (or Sand Hunter’s Rapid Experimental Dart Rifle) is a fast firing early hardmode dart gun with heavy inaccuracy.
How to Obtain:
Fished from: Jungle Biome in Hardmode at the same rate as Crystal Serpent / Bladetongue / Toxikarp
Tooltips:
18 ranged damage
4% Critical strike chance
Extremely slow speed
Average knockback
Fires a spread of poisonous darts
Description:
An early hardmode dart shotgun that converts basic darts into poison darts.
How to Obtain:
Bought from: The Travelling Merchant in Hardmode as a Rare loot - 40 Gold
Tooltips:
30 ranged damage
4% Critical strike chance
Average speed
Weak knockback
Description:
An early hardmode upgrade to the Dart Glove. Fires 3 darts in an even spread.
How to Obtain:
Drops from: Lava Bat (3.33% drop chance)
Tooltips:
100 ranged damage
4% Critical strike chance
Fast speed
Average knockback
Fires explosive blazing darts
Description:
A dart gun obtainable post-mech that converts all darts into explosive blazing darts.
How to Obtain:
Crafted with: The Stinger + 30 Hive + 20 Soul of Fright @ Hardmode Anvil
Tooltips:
54 ranged damage
4% Critical strike chance
Very fast speed
Extremely weak knockback
Fires venomous stinger darts at lightning speed
33% chance to not consume ammo
Description:
A post-mech upgrade to The Stinger that converts all darts fired into queen's stingers.
How to Obtain:
Bought from: The Arms Dealer after defeating Plantera - 1 Platinum
Tooltips:
36 ranged damage
4% Critical strike chance
Insanely fast speed
Very weak knockback
50% chance to not consume darts
Description:
Fast firing and inaccurate. Totally not reference.
How to Obtain:
Drops from: Giant Cursed Skull (6.67% drop chance, has 1 expert reroll)
Tooltips:
70 ranged damage
10% Critical strike chance
Slow speed
Average knockback
Fires two parallel necro darts
Description:
A post-plantera upgrade to the Ancient Crossbow that fires two parallel darts. Converts basic darts into piercing necro darts.
How to Obtain:
Bought from: The steampunker after defeating golem - 2 Platinum
Tooltips:
40 ranged damage
4% Critical strike chance
Insanely fast speed
Very weak knockback
66% chance to not consume darts
Description:
A powerful post-golem dart launcher that takes a little while to spin up.
How to Obtain:
Drops from: Any standard martian madness enemy (1/800 drop chance)
Tooltips:
80 ranged damage
4% Critical strike chance
Very fast speed
Weak knockback
Charges up a blast of up to 9 darts
Description:
A martian madness dart gun that charges up a blast of up to 9 darts. My favorite dart launcher in the mod.
How to Obtain:
Bought from: The Arms Dealer - 10 Gold
Tooltips:
28 ranged damage
7% Critical strike chance
Very slow speed
Average knockback
Fires a high speed dart
‘A certified classic.’
Description:
A simple early game dart gun with a familiar look...
How to Obtain:
Bought from: The Travelling Merchant in pre-hardmode after defeating EoC, EoW, BoC, Queen Bee or Skeletron as a Rare loot - 15 Gold
Tooltips:
25 ranged damage
4% Critical strike chance
Average speed
Weak knockback
Description:
A post-boss pre-hardmode dart launcher available from the travelling merchant loot pool. Displays on hand whilst held.
How to Obtain:
Crafted with: 10 Rich Mahogany + 2 Vine + 8 Jungle Spore @ Anvil
Tooltips:
12 ranged damage
4% Critical strike chance
Very fast speed
Very weak knockback
Description:
Adds a dart launcher to the jungle with a unique mode of firing.
How to Obtain:
Crafted with: Illegal Gun Parts + 12 Bee Wax + 8 Stingers @ Anvil
Tooltips:
14 ranged damage
4% Critical strike chance
Very fast speed
Extremely weak knockback
Rapidly fires poisonous stinger darts
25% chance to not consume ammo
Description:
A craftable dart launcher obtainable post-queen bee that converts all darts fired into poisonous stingers.
How to Obtain:
Drops from: Cursed Skull (6.67% drop chance, has 1 expert reroll)
Tooltips:
46 ranged damage
8% Critical strike chance
Very slow speed
Average knockback
Shoots piercing necro darts
Description:
A slow firing high damage dart launcher that is obtainable post-skeletron and converts basic darts fired into piercing necro darts.
How to Obtain:
Drops from: Any ghoul type (2.5% drop chance, 3.33% in expert)
Tooltips:
15 ranged damage
4% Critical strike chance
Very fast speed
Very weak knockback
50% chance to not consume darts
Description:
The S.H.R.E.D.R. (or Sand Hunter’s Rapid Experimental Dart Rifle) is a fast firing early hardmode dart gun with heavy inaccuracy.
How to Obtain:
Fished from: Jungle Biome in Hardmode at the same rate as Crystal Serpent / Bladetongue / Toxikarp
Tooltips:
18 ranged damage
4% Critical strike chance
Extremely slow speed
Average knockback
Fires a spread of poisonous darts
Description:
An early hardmode dart shotgun that converts basic darts into poison darts.
How to Obtain:
Bought from: The Travelling Merchant in Hardmode as a Rare loot - 40 Gold
Tooltips:
30 ranged damage
4% Critical strike chance
Average speed
Weak knockback
Description:
An early hardmode upgrade to the Dart Glove. Fires 3 darts in an even spread.
How to Obtain:
Drops from: Lava Bat (3.33% drop chance)
Tooltips:
100 ranged damage
4% Critical strike chance
Fast speed
Average knockback
Fires explosive blazing darts
Description:
A dart gun obtainable post-mech that converts all darts into explosive blazing darts.
How to Obtain:
Crafted with: The Stinger + 30 Hive + 20 Soul of Fright @ Hardmode Anvil
Tooltips:
54 ranged damage
4% Critical strike chance
Very fast speed
Extremely weak knockback
Fires venomous stinger darts at lightning speed
33% chance to not consume ammo
Description:
A post-mech upgrade to The Stinger that converts all darts fired into queen's stingers.
How to Obtain:
Bought from: The Arms Dealer after defeating Plantera - 1 Platinum
Tooltips:
36 ranged damage
4% Critical strike chance
Insanely fast speed
Very weak knockback
50% chance to not consume darts
Description:
Fast firing and inaccurate. Totally not reference.
How to Obtain:
Drops from: Giant Cursed Skull (6.67% drop chance, has 1 expert reroll)
Tooltips:
70 ranged damage
10% Critical strike chance
Slow speed
Average knockback
Fires two parallel necro darts
Description:
A post-plantera upgrade to the Ancient Crossbow that fires two parallel darts. Converts basic darts into piercing necro darts.
How to Obtain:
Bought from: The steampunker after defeating golem - 2 Platinum
Tooltips:
40 ranged damage
4% Critical strike chance
Insanely fast speed
Very weak knockback
66% chance to not consume darts
Description:
A powerful post-golem dart launcher that takes a little while to spin up.
How to Obtain:
Drops from: Any standard martian madness enemy (1/800 drop chance)
Tooltips:
80 ranged damage
4% Critical strike chance
Very fast speed
Weak knockback
Charges up a blast of up to 9 darts
Description:
A martian madness dart gun that charges up a blast of up to 9 darts. My favorite dart launcher in the mod.
New Dart Types :
Ty's Dart Overhaul adds 9 new dart types to the game with a variety of strange and powerful effects along with an endless variant of the basic dart craftable at the crystal ball.
PreHardmode:
How to Obtain:
(150) Crafted with: 1 Silver/Tungsten Bar @ Anvil OR Bought from: The Merchant - 6 Copper
Tooltips:
8 Ranged Damage
4% Critical Strike Chance
Extremely Weak Knockback
Ammo
Description:
Your standard basic ammunition, no unique effects.
How to Obtain:
Transmuted from: Dart in Shimmer
Tooltips:
10 Ranged Damage
4% Critical Strike Chance
Very Weak Knockback
Ammo
Extraordinarily bouncy
Description:
Can bounce 8 times before breaking, great for enclosed areas.
How to Obtain:
(100) Crafted with: 1 Feather @ By hand
Tooltips:
10 Ranged Damage
4% Critical Strike Chance
Extremely Weak Knockback
Ammo
Unaffected by gravity
Description:
A simple early game dart, fast and unaffected by gravity.
How to Obtain:
(100) Crafted with: 1 Sturdy Fossil @ By hand
Tooltips:
9 Ranged Damage
4% Critical Strike Chance
Extremely Weak Knockback
Ammo
Shatters into deadly shrapnel
Description:
Fires a cone of 2-4 shrapnel shards out behind an enemy that it hits each dealing 20% damage.
Hardmode:
How to Obtain:
(150) Crafted with: 1 Chlorophyte Bar @ Hardmode Anvil
Tooltips:
15 Ranged Damage
4% Critical Strike Chance
Weak Knockback
Ammo
Slashes enemies with nature energy
Description:
On impact it slashes across the area it hit twice in quick succession for 33% damage.
How to Obtain:
(100) Crafted with: 1 Venom @ By hand
Tooltips:
12 Ranged Damage
4% Critical Strike Chance
Weak Knockback
Ammo
Splits into twin helical darts
Description:
On being fired it splits into 2 darts that move in a helix formation.
How to Obtain:
(100) Crafted with: 1 Ectoplasm @ By hand
Tooltips:
16 Ranged Damage
4% Critical Strike Chance
Weak Knockback
Ammo
Creates homing wisps on impact
Description:
A fast moving dart that on impact splits into 1-3 homing wisps that deal 33% damage.
How to Obtain:
(100) Crafted with: 1 Beetle Husk @ By hand
Tooltips:
17 Ranged Damage
4% Critical Strike Chance
Very Weak Knockback
Ammo
Sticks into enemies
Description:
A fast moving dart that sticks into enemies dealing 25 damage per second. Up to 10 darts can be stuck into each enemy.
How to Obtain:
(333) Crafted with: 1 Luminite Bar @ Ancient Manipulator
Tooltips:
18 Ranged Damage
4% Critical Strike Chance
Average Knockback
Ammo
'Bold of you to stand in my way...'
Description:
An incredibly fast dart that explodes on impact dealing 100% damage in a large area.
Endless Ammunition:
How to Obtain:
Crafted with: 3996 Dart @ Crystal Ball
Tooltips:
8 Ranged Damage
4% Critical Strike Chance
Extremely Weak Knockback
Ammo
Description:
A non-consumable variant of the basic dart.
How to Obtain:
(150) Crafted with: 1 Silver/Tungsten Bar @ Anvil OR Bought from: The Merchant - 6 Copper
Tooltips:
8 Ranged Damage
4% Critical Strike Chance
Extremely Weak Knockback
Ammo
Description:
Your standard basic ammunition, no unique effects.
How to Obtain:
Transmuted from: Dart in Shimmer
Tooltips:
10 Ranged Damage
4% Critical Strike Chance
Very Weak Knockback
Ammo
Extraordinarily bouncy
Description:
Can bounce 8 times before breaking, great for enclosed areas.
How to Obtain:
(100) Crafted with: 1 Feather @ By hand
Tooltips:
10 Ranged Damage
4% Critical Strike Chance
Extremely Weak Knockback
Ammo
Unaffected by gravity
Description:
A simple early game dart, fast and unaffected by gravity.
How to Obtain:
(100) Crafted with: 1 Sturdy Fossil @ By hand
Tooltips:
9 Ranged Damage
4% Critical Strike Chance
Extremely Weak Knockback
Ammo
Shatters into deadly shrapnel
Description:
Fires a cone of 2-4 shrapnel shards out behind an enemy that it hits each dealing 20% damage.
How to Obtain:
(150) Crafted with: 1 Chlorophyte Bar @ Hardmode Anvil
Tooltips:
15 Ranged Damage
4% Critical Strike Chance
Weak Knockback
Ammo
Slashes enemies with nature energy
Description:
On impact it slashes across the area it hit twice in quick succession for 33% damage.
How to Obtain:
(100) Crafted with: 1 Venom @ By hand
Tooltips:
12 Ranged Damage
4% Critical Strike Chance
Weak Knockback
Ammo
Splits into twin helical darts
Description:
On being fired it splits into 2 darts that move in a helix formation.
How to Obtain:
(100) Crafted with: 1 Ectoplasm @ By hand
Tooltips:
16 Ranged Damage
4% Critical Strike Chance
Weak Knockback
Ammo
Creates homing wisps on impact
Description:
A fast moving dart that on impact splits into 1-3 homing wisps that deal 33% damage.
How to Obtain:
(100) Crafted with: 1 Beetle Husk @ By hand
Tooltips:
17 Ranged Damage
4% Critical Strike Chance
Very Weak Knockback
Ammo
Sticks into enemies
Description:
A fast moving dart that sticks into enemies dealing 25 damage per second. Up to 10 darts can be stuck into each enemy.
How to Obtain:
(333) Crafted with: 1 Luminite Bar @ Ancient Manipulator
Tooltips:
18 Ranged Damage
4% Critical Strike Chance
Average Knockback
Ammo
'Bold of you to stand in my way...'
Description:
An incredibly fast dart that explodes on impact dealing 100% damage in a large area.
How to Obtain:
Crafted with: 3996 Dart @ Crystal Ball
Tooltips:
8 Ranged Damage
4% Critical Strike Chance
Extremely Weak Knockback
Ammo
Description:
A non-consumable variant of the basic dart.
New Dart Accessories:
Ty's Dart Overhaul adds 3 new dart accessories to the game, mirroring the 3 that arrows get in early hardmode.
How to Obtain:
Drops from: Giant Flying Fox (2.5% drop chance)
Tooltips:
Equipable
Increases dart damage by 10% and greatly increases dart knockback
20% chance to not consume darts
Description:
A counterpart to the Magic Quiver obtainable from the early hardmode jungle.
How to Obtain:
Crafted with: Huntsman Bandana + Bezoar @ Tinker's Workshop
Tooltips:
Equipable
Increases dart damage by 10% and greatly increases dart knockback
20% chance to not consume darts
Coats basic darts in poison
Description:
A counterpart to the Molten Quiver that converts basic darts into poison darts.
How to Obtain:
Crafted with: Huntsman Bandana + Putrid Scent @ Tinker's Workshop
Tooltips:
Equipable
Increases dart damage by 10% and greatly increases dart knockback
20% chance to not consume darts
Enemies are less likely to target you
Description:
A counterpart to the Stalker's Quiver.
Vanilla Dart Changes:
Ty's Dart Overhaul also includes optional changes to the vanilla dart types to improve balance and functionality.
Changes:
- Poison dart now produce a small explosion on impact similar to hellfire arrows and "Detonates on impact" is added to their tooltips.
Reason:
Makes the ammo type much more interesting to use.
- Poison dart now produce a small explosion on impact similar to hellfire arrows and "Detonates on impact" is added to their tooltips.
Reason:
Makes the ammo type much more interesting to use.
Changes:
- Now uses local immunity so it functions as expected with fast firing and multiple-projectile launchers.
- Immunity time changed to 20 frames to help balance the previous change.
- Penetrate reduced from 7 to 5 to help balance previous change.
- Damage reduces by 10% each time it hits a target or bounces to bring it in line with other vanilla ammo.
- Added sounds and dust to the darts.
Reason:
This ammo does not work with fast firing and multiple-projectile launchers, this change allows them to do so without making them too strong. (They are still really really strong.)
- Now uses local immunity so it functions as expected with fast firing and multiple-projectile launchers.
- Immunity time changed to 20 frames to help balance the previous change.
- Penetrate reduced from 7 to 5 to help balance previous change.
- Damage reduces by 10% each time it hits a target or bounces to bring it in line with other vanilla ammo.
- Added sounds and dust to the darts.
Reason:
This ammo does not work with fast firing and multiple-projectile launchers, this change allows them to do so without making them too strong. (They are still really really strong.)
Changes:
- Now splits on death with the original dart having a very short lifespan.
- Split darts have a much tighter spread and only deal 50% damage.
- Darts are now gravity affected.
- Added sounds and dust to the darts.
Reason:
This ammo is very weird and ranges between overpowered and useless. This should help standardize their usefulness and make them easier to play around.
- Now splits on death with the original dart having a very short lifespan.
- Split darts have a much tighter spread and only deal 50% damage.
- Darts are now gravity affected.
- Added sounds and dust to the darts.
Reason:
This ammo is very weird and ranges between overpowered and useless. This should help standardize their usefulness and make them easier to play around.
Changes:
- Flames no longer pierce but no longer create immunity flames.
- Dart no longer produces a flame on impact.
- Added sounds and dust to the darts.
Reason:
This makes the darts work much better with fast firing and multiple-projectile launchers whilst only slightly affecting their power.
- Flames no longer pierce but no longer create immunity flames.
- Dart no longer produces a flame on impact.
- Added sounds and dust to the darts.
Reason:
This makes the darts work much better with fast firing and multiple-projectile launchers whilst only slightly affecting their power.
Thanks for supporting the mod, any feedback on effects or balance is very helpful. The mod is available via the steam workshop or the 1.4.4 tmodloader mod browser for download.
Versions:
v1.0 - Release