Oh, the low-tier summons look the same. I think we should resprite them and make them different in attack styles. There are currently what 4, I think, attack styles: touching a mob while walking on a wall, touching a mob while jumping around or flying, shooting something at him from the ground, shooting something at him from the air. I think we should change it to that, so new players would decide what they prefer more.
I also said to scrap Cobalt/Orichalcum tiers, so the summoning staves wouldn't be SO COMMON. That's kind of unbalanced. You see, it's like having an adamantite pickaxe. It's better than mythril one, but it doesn't do anything new, so why bother and create it? Same here for you: you add the same stuff for every tier, only increasing their damage every time. It's logical, but the players will end up making end-tier gear, like super hammers and super summoning staves, and everything you put your effort into will be left unnoticed. So making some items be exclusive to a certain tier is a must. Think of chakram for example. It isn't present in every tier, and that's what makes it good. In older versions of the game, before Hallowed Bars appeared, they required Cobalt bars for crafting, and people still used them. The Titanium/Adamantite summons will be used in later game, maybe Ultimode. They could be upgraded from Mythril/Palladium tiers with adamantite/titanium bars and a certain catalyst, obtainable in Ultimode.
But that's just my idea. What do you guys think? We need more comments on that topic.