nealpd
Skeletron Prime
A bit of elaboration on this, Boffin encountered an incredibly nasty and unfixable bug, which caused all projectiles and tiles in the mod to flat out not work. We're looking positively towards the future however, as a lot of the standalone code can easily-ish be integrated into tModloader, with 1.2's code being around 75% done at this point. We're resuming development as soon as tModloader updates with worldgen support, as a lot of 1.2's features relied heavily around worldgen.If you guys are wondering why 1.2 is taking so long, allow me to explain.
Remember how I said boffin was getting tired? Well, he's kinda reached the end. And were going to be moving to tMod so we don't have a gazillion people asking questions about installation, and more coders could actually understand how to DO the code.
This mod might be on hold for awhile, but some work needs to be done for the porting to tMod and getting new coders ready to continue on.
Don't worry, we aren't giving up on the mod just yet. I actually want to see it get into the core features.
Sorry for the inconvenience.
We hope the move to tModloader will also take some weight off of Boffin's shoulders, with possibly some other coders and not having to fix game-breaking problems with standalone.