tAPI Ulterraria

Should I reveal all planned content for future releases?

  • Yeah, I don't like secrets! D:<

    Votes: 10 62.5%
  • No.. I want to be surprised.. :3

    Votes: 6 37.5%

  • Total voters
    16
  • Poll closed .
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I don't see any bugs (besides the one mentioned) but the True Muramassa is better than any of the true weapon, so make the others more desirable, or nerf the true muramassa

Also make the Blood Blade, and Night's Edge more desireable (ex: added debuffs, brighting light particles etc.)

Give the upgraded weapons their old particle effects is pretty much what i am saying
 
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Heya The Queen in more Metalic is here :joy:
ER3ndXV.png

More possibilities coming soon as well as her "Standing" pose
 
I will add particles to the swords, it's just that that will take some time, finding the right color, etc. The Pegastynger will stay! I just need to buff it. If anything else needs buffed/nerfed please tell me.

EDIT: Not sure if I will be able to fix the ammo-generating bug.
 
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@Coolgum15, I haven't really started my job yet, but now that it is released I am planning some stuff that we might be able to add in. It is @Zenvonicality's choice though.

Oh, and I have not even played this mod yet!!! (PC issues with tAPI)
 
I'm removing the Pegastynger. It's not working AT ALL.

EDI: I'll just make it unobtainable, for those who want to see how much of a fail it is. :D
 
I'm removing the Pegastynger. It's not working AT ALL.

EDI: I'll just make it unobtainable, for those who want to see how much of a fail it is. :D
i know how to fix pegastynger.
Code:
{
    "displayName": "Pegastynger",
    "size": [ 46, 26 ],
    "maxStack": 1,
    "value": [ 0,21,0,0 ],
    "rare": 8,
    "tooltip": "Get rekt!",
    "useStyle": 5,
    "useAnimation": 20,
    "useTime": 20,
    "autoReuse": true,
    "knockback": 25,
    "damage": 90,
    "crit": 30,
    "ranged": true,
    "noMelee": true,
    "shoot": 246,
    "shootSpeed": 15, /* it was misspelled */
    "useAmmo": 246, /* 1 is the ID for arrow. 246 is the ID for Stynger Bolt. WTF were u thinking? (no offence)*/
    "useSound": 28,
    "velocity": 9,
    "recipes": [{
        "items": { "Stynger": 1, "Pearlwood": 50, "Hallowed Bar": 10, "Soul of Sight": 10, "Soul of Light": 10 },
        "tiles": [ "Mythril Anvil" ],
        "creates": 1
    }]
}
 
i know how to fix pegastynger.
Code:
{
    "displayName": "Pegastynger",
    "size": [ 46, 26 ],
    "maxStack": 1,
    "value": [ 0,21,0,0 ],
    "rare": 8,
    "tooltip": "Get rekt!",
    "useStyle": 5,
    "useAnimation": 20,
    "useTime": 20,
    "autoReuse": true,
    "knockback": 25,
    "damage": 90,
    "crit": 30,
    "ranged": true,
    "noMelee": true,
    "shoot": 246,
    "shootSpeed": 15, /* it was misspelled */
    "useAmmo": 246, /* 1 is the ID for arrow. 246 is the ID for Stynger Bolt. WTF were u thinking? (no offence)*/
    "useSound": 28,
    "velocity": 9,
    "recipes": [{
        "items": { "Stynger": 1, "Pearlwood": 50, "Hallowed Bar": 10, "Soul of Sight": 10, "Soul of Light": 10 },
        "tiles": [ "Mythril Anvil" ],
        "creates": 1
    }]
}
@Zenvonicality wanted it to shoot arrows. :p

The "shootSpeed" mispelling was the problem.
Keep in mind that it was originally coded by @ScrotsackGramps
 
Now we need it to fire stynger bolts! :p
..If you could do that.

It's what it was meant to do, btu I thought it would be different.
 
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