Guest735
Terrarian
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Game Version: 1.4.0.5
+ 1.4.4.2 detail
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PRE-HARDMODE:
Right at the beginning (with a cactus pickaxe, some hammer and some viable weapon for example), separate the extremities of the evil biome from the pure regions with 3 blocks of space, going around the biome, in a "U" shape, from surface to underground to surface again, getting that shape at the end:
The number of regions with an evil biome depends on the size of your world, and in some cases some of these regions are generated together connected to each other, a small world is usually two regions for example.
Replace possible extremities of evil grass with stone blocks(some other blocks that is not mud or dirt can also serve) (normally needed in areas of the surface) to avoid growing something that spreads the evil biome(I mean in the parts of the tunnels made to separate the evil from pure), this way for example:
Keep 3 blocks of space in case of corruptible background walls too destroying them, these that are seen in this link:
You also have the option to do this all that I mentioned above only in the part of the surface layer where the evil grass grows, leaving the rest for later when you have better equipment, since apparently only the evil grass spreads the evil biome in the pre-hardmode as Sora_92 spoke in this topic but it may still be important to separate the entire evil biome still in the pre-hardmode.
Ready!
Now you can spend the rest of the pre-hardmode without worrying about the evil biome that is contained (for now), so you can spend as much time as you want in the pre-hardmode doing what you want, keeping the happiness of the npcs under control and the correct functioning of the pylons.
HARDMODE:
PURIFYING ALL THE "V"
Beat a mechanic boss as fast as possible to buy the clentaminator of the npc steampunker, use the clentaminator with the purity ammunition in the famous entire "V" of the hallow and Evil biome, this "V" is formed by beating the wall of fresh boss for the first time and starts from the center of the world in hell and goes to the surface, and the longer it exists the more it will spread if not contained or eliminated.
In this process of eliminating the "V" with clentaminator it may be necessary to make many tunnels inside it, gaining many things from these biomes including blocks to make those same biomes in the future in an artificial and contained way.
A world with the "V" purified with clentaminator:
CONTAINING ALL THE "V"
You have the option to contain the "V" in a similar way to what I said in the pre-hardmode part, but now in hardmode you usually have easier access to more explosives and other ways to dig faster at the beginning, different from the beginning of the pre-hardmode, and this option can be better than eliminating all the "V" as Sora_92 said in the topic comment, since you don't have to beat a mechanical boss to do this, and the process can be even faster:
When eliminating/containing the big "V", some parts may go unnoticed, it may be necessary to watch the regions already visited of the world looking at the big map looking for forgotten parts of Hallow or evil.
ALTARS:
The more Demon Altars/Crimson Altars you destroy in hardmode, the more hallow and evil biomes can be spread beyond the famous "V" in other random places, but you are not obliged to destroy these things, the ores distributed by these things can also be obtained by fishing crates.
In relation to what @Sora_92 said in the topic comment, yes, it may be faster to get the first pre-hardmode ores by destroying the altars, but in the end, the best armor of these ores is only slightly better than the best pre-hardmode armors, you can choose to switch from your pre-hardmode armor to the hallowed armor (usually beating 2 mechanical bosses), and the summoner class is another example, it does not need these ores to make armor with the spider armor obtained from the spiders, and the hardmodes ores can be obtained by fishing if you are good at fishing.
If you don't want to worry about the hallow and evil created destroying the altars, better not break any.
In this case you have the choice: get adamantite/titanium armor fast by destroying the altars and usually spreading hallow and evil, or choose the opposite of this.
Ready!
Eliminating or containing the famous "V", not destroying the Demon Altars/Crimson Altars, and containing/separating the hallow and evil biomes that you make on the pure regions, with that all your world will be controlled and you can spend as much time as you want in this your world without anything unwanted to spread, keeping the happiness of the npcs under control and the correct functioning of the pylons.
Small worlds are easier to control and that’s obvious.
+ 1.4.4.2 detail
Destroying altars is now just happiness on this subject, it no longer causes the focus of corruption in the world as the new set of versions changelogs said.
Game Version: 1.4.0.5
+ 1.4.4.2 detail
----------------------------
PRE-HARDMODE:
Right at the beginning (with a cactus pickaxe, some hammer and some viable weapon for example), separate the extremities of the evil biome from the pure regions with 3 blocks of space, going around the biome, in a "U" shape, from surface to underground to surface again, getting that shape at the end:
The number of regions with an evil biome depends on the size of your world, and in some cases some of these regions are generated together connected to each other, a small world is usually two regions for example.
Replace possible extremities of evil grass with stone blocks(some other blocks that is not mud or dirt can also serve) (normally needed in areas of the surface) to avoid growing something that spreads the evil biome(I mean in the parts of the tunnels made to separate the evil from pure), this way for example:
Keep 3 blocks of space in case of corruptible background walls too destroying them, these that are seen in this link:
You also have the option to do this all that I mentioned above only in the part of the surface layer where the evil grass grows, leaving the rest for later when you have better equipment, since apparently only the evil grass spreads the evil biome in the pre-hardmode as Sora_92 spoke in this topic but it may still be important to separate the entire evil biome still in the pre-hardmode.
Ready!
Now you can spend the rest of the pre-hardmode without worrying about the evil biome that is contained (for now), so you can spend as much time as you want in the pre-hardmode doing what you want, keeping the happiness of the npcs under control and the correct functioning of the pylons.
HARDMODE:
PURIFYING ALL THE "V"
Beat a mechanic boss as fast as possible to buy the clentaminator of the npc steampunker, use the clentaminator with the purity ammunition in the famous entire "V" of the hallow and Evil biome, this "V" is formed by beating the wall of fresh boss for the first time and starts from the center of the world in hell and goes to the surface, and the longer it exists the more it will spread if not contained or eliminated.
In this process of eliminating the "V" with clentaminator it may be necessary to make many tunnels inside it, gaining many things from these biomes including blocks to make those same biomes in the future in an artificial and contained way.
A world with the "V" purified with clentaminator:
CONTAINING ALL THE "V"
You have the option to contain the "V" in a similar way to what I said in the pre-hardmode part, but now in hardmode you usually have easier access to more explosives and other ways to dig faster at the beginning, different from the beginning of the pre-hardmode, and this option can be better than eliminating all the "V" as Sora_92 said in the topic comment, since you don't have to beat a mechanical boss to do this, and the process can be even faster:
When eliminating/containing the big "V", some parts may go unnoticed, it may be necessary to watch the regions already visited of the world looking at the big map looking for forgotten parts of Hallow or evil.
ALTARS:
The more Demon Altars/Crimson Altars you destroy in hardmode, the more hallow and evil biomes can be spread beyond the famous "V" in other random places, but you are not obliged to destroy these things, the ores distributed by these things can also be obtained by fishing crates.
In relation to what @Sora_92 said in the topic comment, yes, it may be faster to get the first pre-hardmode ores by destroying the altars, but in the end, the best armor of these ores is only slightly better than the best pre-hardmode armors, you can choose to switch from your pre-hardmode armor to the hallowed armor (usually beating 2 mechanical bosses), and the summoner class is another example, it does not need these ores to make armor with the spider armor obtained from the spiders, and the hardmodes ores can be obtained by fishing if you are good at fishing.
If you don't want to worry about the hallow and evil created destroying the altars, better not break any.
In this case you have the choice: get adamantite/titanium armor fast by destroying the altars and usually spreading hallow and evil, or choose the opposite of this.
Ready!
Eliminating or containing the famous "V", not destroying the Demon Altars/Crimson Altars, and containing/separating the hallow and evil biomes that you make on the pure regions, with that all your world will be controlled and you can spend as much time as you want in this your world without anything unwanted to spread, keeping the happiness of the npcs under control and the correct functioning of the pylons.
Small worlds are easier to control and that’s obvious.
+ 1.4.4.2 detail
Destroying altars is now just happiness on this subject, it no longer causes the focus of corruption in the world as the new set of versions changelogs said.
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