ppowersteef
Paladin
- Guide Category
- Weapon/Gear Use
This thread is on topic for 1.3.5, this build is less effective in 1.4
Have you ever wanted to feel undefeatable?
That every enemy is beating you constantly up but you just won't die?
With the latest introduced armor sets of DD2, I've been wondering if it was possible to have a tank build that could regenerate your harm in no time.
DISCLAIMER: Unlike things like maximizing defense stats, this thread is about keeping you alive for the longest time possible. which doesn't have to be maximum defense.
DISCLAIMER2: Ironically this is actually very similair to a maximising life-regen build. Although this also adds ideas to make the maximized life regen more helpful with other defensive accessoires.
I've been trying some stuff out, and this is the build as result, where most of it is even pre-lunar events.
---Armor---
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Squire's Great Helm, Valhalla's Knight armor and Valhalla's greaves.
In total they give 62 defence, along with a huge increase in life regen.
The Squire Great Helm only gives 12 defence, but it's increased life regen can make that up for a lot.
The Valhalla Knight Breastplate does, besides adding a bulky 30 defence, even adding a massive life regeneration on top of it.
The greaves are there because they add the most defence, as well as a good universal offense and great movement bonusses.
The best part of all is: The Helmet's regen along with the Valhalla Armor's regen stacks together.
This combination exceeds even the tankiness of Solar Flare or Beetle Armor.
There's also an alternate helmet available.
The Chlorophyte Mask grants 25 defence on it's own, which is the most defence of all helmets.
This can help to get less reliant on too much life regen, and when you want to add some melee bonusses to the build.
Though it bigger defence makes the Worm Scarf less useful. It's still a decent alternate for non-expert runs.
But in overall, both helmets are nearly identical for survivability. As both can keep around the same health under a spike ball shower for ~50 seconds.
But it's a preference if you prefer recover over defence. Either helmet will work really fine.
---Weapon---
Vampire Knives, Their heal-on-hit rate is unaffected with the life regen, Using this will give an even bigger bonus. Useful along with the Chlorophyte Mask.
But you don't have to rely on the weapon for your regeneration, using a stronger weapon to kill bosses faster will work fine too.
---Prefixes---
For the Vampire knives, Either Ruthless or Godly will do well, as that may increase the healing amount as well.
For the accessoires, It'll be Warding, in total it may add up to 20 Defence (24 in expert).
---Accessoires---
There are several accessoires that are Defensive or healthy. I'll devide it in two groups.
-Major-
I find those accessoires a need to have the effect of tank/regen work greatly.
Celestial Shell. Grants 4 Defence and extra life regen. It also allows you to become a werewolf at night to increase defence and life regen even more.
Celestial Stone. Also gives 4 Defence and extra life regen.
Cross Necklace (or Star Veil), The small extra time to remain invincible really helps the regeneration a lot.
Worm Scarf, absorbs 17% of damage taken. This is recommended for the Squire's Great Helmet, as it'll cover the low defence of the helmet.
It also helps surviving the high enemy damage.
-Minor-
The following Accessoires are possible to Tank. but are situational. so depending on what you're fighting, you may need different ones:
Frozen Turtle Shell, absorbs 25% of damage taken when at half health, but not functional above half health.
Moon Stone, This bit of 4 defense and recover will really work well along with the werewolf buff.
Paladin Shield, offers 6 Defence and full knockback resistance. And with the 25% absorbtion of team damage, it'll be surely recommended for Multiplayer.
Ankh Shield, Because of the 4 defence and big debuff resistance. But the debuffs it blocks are more useful for underground biomes.
Wings, for a huge mobility and fall damage resistance, but if you're using mounts, it becomes redundant.
Master Ninja Gear/Black Belt, gives 10% change to fully ignore an incoming attack, as well as extra invincibility once dodged. (stacked with cross necklace)
Shiny Stone, this amplifies your current life regen with 10% and it adds a massive life regeneration on it's own, though that only works when you're not moving or attacking, if you're using this, then you'll probably have to rely on minions to deal damage.
-Not recommended-
Charm of Myths, While a slower cooldown on potions sounds neat, it only adds 0,8 HP/sec with Greater Healing Potions, (if you use it instantiously). combined with the band of regeneration, that's just 1,3 HP/sec. This falls too short in comparison with the other possible accessoires to use. It sure helps to heal up in a pinch, but you'll need potions less frequently with this build.
---Buffs---
Using Buffs are pretty optional at this point, as you'll be doing really fine without.
But for the definition of overpower. here's a list of recommendations:
Well fed for overall bonus (including defence) and restoring life regen on Expert Mode.
Endurance, ironskin, lifeforce and regeneration for even longer survival.
Obsidian Skin, this makes you immume to On Fire! Which can be useful during Betsy's fight.
Ichor weapon imbue: To increase vampire knives effectiveness at long duration.
Enviromental buffs. Always useful to use.
---Downsides---
Although this setup can work great, it does have a few downsides of using it:
Debuffs:
Every DoT debuff will prevent all kinds of life regeneration. for a build that depends on life regen, this can make the most ignorant debuffs annoying. Keep note that Betsy inflicts On-Fire! Use an Obsidian Skin Potion to prevent this.
Broken armor is also worth to mention, a reducing of 50% of defence will be harder to recover.
The effect of these debuffs varies a bit depending on which helmet you've chosen to wear.
Chlorophyte Helmet won't be cancelled out against the DoT debuffs, while the Squire Helmet recovers faster from the Broken Armor.
Low Offense:
The armor will only give a buff to melee and summons. The Celestial stones may also make up a bit to become more viable for other classes. but you have to do it with that.
Insane high enemy damage:
Attacks that do 150+ damage are harder to recover. thankfully there aren't many sources that do this amount of damage in quick succession. But stay alert of the True Eyes of Cthulhu and Duke Fishron. The Worm Scarf can counter a portion of it.
Low Mobility:
Lack of mobility accessoires can make things harder. Even with the extra movement speed. But this can be countered by using mounts.
With a setup like this, You'll have a minimum defence of 90 and can regenerate around 17hp/sec. (No buffs included)
With this, you've created an similair health restore effect as a pernament Shiny Stone or Nebula Regen Buff. which is insane.
And thus you're able to tank a serious lot of enemies,
Buff potions aren't even necessary, but when using them, then you're able to resist the Expert Moon Lord by been hooked at one spot!
It's an interesting setup for me, especially that it also makes a new weakness for regeneration.
I hope you all have enjoyed reading, have fun tanking.
Have you ever wanted to feel undefeatable?
That every enemy is beating you constantly up but you just won't die?
With the latest introduced armor sets of DD2, I've been wondering if it was possible to have a tank build that could regenerate your harm in no time.
DISCLAIMER: Unlike things like maximizing defense stats, this thread is about keeping you alive for the longest time possible. which doesn't have to be maximum defense.
DISCLAIMER2: Ironically this is actually very similair to a maximising life-regen build. Although this also adds ideas to make the maximized life regen more helpful with other defensive accessoires.
I've been trying some stuff out, and this is the build as result, where most of it is even pre-lunar events.
---Armor---



Squire's Great Helm, Valhalla's Knight armor and Valhalla's greaves.
In total they give 62 defence, along with a huge increase in life regen.
The Squire Great Helm only gives 12 defence, but it's increased life regen can make that up for a lot.
The Valhalla Knight Breastplate does, besides adding a bulky 30 defence, even adding a massive life regeneration on top of it.
The greaves are there because they add the most defence, as well as a good universal offense and great movement bonusses.
The best part of all is: The Helmet's regen along with the Valhalla Armor's regen stacks together.
This combination exceeds even the tankiness of Solar Flare or Beetle Armor.

The Chlorophyte Mask grants 25 defence on it's own, which is the most defence of all helmets.
This can help to get less reliant on too much life regen, and when you want to add some melee bonusses to the build.
Though it bigger defence makes the Worm Scarf less useful. It's still a decent alternate for non-expert runs.
But in overall, both helmets are nearly identical for survivability. As both can keep around the same health under a spike ball shower for ~50 seconds.
But it's a preference if you prefer recover over defence. Either helmet will work really fine.
---Weapon---

But you don't have to rely on the weapon for your regeneration, using a stronger weapon to kill bosses faster will work fine too.
---Prefixes---
For the Vampire knives, Either Ruthless or Godly will do well, as that may increase the healing amount as well.
For the accessoires, It'll be Warding, in total it may add up to 20 Defence (24 in expert).
---Accessoires---
There are several accessoires that are Defensive or healthy. I'll devide it in two groups.
-Major-
I find those accessoires a need to have the effect of tank/regen work greatly.





It also helps surviving the high enemy damage.
-Minor-
The following Accessoires are possible to Tank. but are situational. so depending on what you're fighting, you may need different ones:






-Not recommended-

---Buffs---
Using Buffs are pretty optional at this point, as you'll be doing really fine without.
But for the definition of overpower. here's a list of recommendations:









---Downsides---
Although this setup can work great, it does have a few downsides of using it:
Debuffs:







The effect of these debuffs varies a bit depending on which helmet you've chosen to wear.
Chlorophyte Helmet won't be cancelled out against the DoT debuffs, while the Squire Helmet recovers faster from the Broken Armor.
Low Offense:
The armor will only give a buff to melee and summons. The Celestial stones may also make up a bit to become more viable for other classes. but you have to do it with that.
Insane high enemy damage:
Attacks that do 150+ damage are harder to recover. thankfully there aren't many sources that do this amount of damage in quick succession. But stay alert of the True Eyes of Cthulhu and Duke Fishron. The Worm Scarf can counter a portion of it.
Low Mobility:
Lack of mobility accessoires can make things harder. Even with the extra movement speed. But this can be countered by using mounts.
With a setup like this, You'll have a minimum defence of 90 and can regenerate around 17hp/sec. (No buffs included)
With this, you've created an similair health restore effect as a pernament Shiny Stone or Nebula Regen Buff. which is insane.
And thus you're able to tank a serious lot of enemies,
Buff potions aren't even necessary, but when using them, then you're able to resist the Expert Moon Lord by been hooked at one spot!
It's an interesting setup for me, especially that it also makes a new weakness for regeneration.
I hope you all have enjoyed reading, have fun tanking.
Last edited: