ppowersteef
Living Tree
Fixed the broken images from the wiki, so the main post is readable once again.
While the Ankh Shield has a lot of debuff. I find it's use rather situational. and the situation where you need it's debuff resistance is even less during bossfights and invasions.
That's the reason why the Ankh Shield is not a major accessoire.
It's certainely an useful accessoire, and during some events is also useful to have one equipped too, but It's not necessary for this build to become successful.
Ankh Charm is in a big competition against the other defensive accessoires in the minor section, so it's up to you to choose which one will fits you the best.![]()
I tried it against 4 player expert duke, was easier because you have to keep track of less in order to fight him.Everyone is talking about Moon Lord, but it's Duke Fishron the one I wonder how this build performs against.
I guess the Ankh Shield would be useful mainly against Duke Fishron. He can inflict Bleeding and Feral Bite on Expert, and both of those debuff screw heavily with regeneration.
That's actually a good question. I've at least mentioned/warned that Fishron can do big damage in a short amount of time. But I've actually not tried it out myself. Though in general this build works better when you're giving it a little time to heal up again.Everyone is talking about Moon Lord, but it's Duke Fishron the one I wonder how this build performs against.
I guess the Ankh Shield would be useful mainly against Duke Fishron. He can inflict Bleeding and Feral Bite on Expert, and both of those debuff screw heavily with regeneration.
So far Duke Fishron is without a doubt more difficult to stay at one spot than Moon Lord, even with this armor build on normal mode. You'll certainely need wings or some kind of movement to give the life regen a moment to do it's work.He can inflict Bleeding and Feral Bite on Expert, and both of those debuff screw heavily with regeneration.
Well, I've decided to give this build a revisit and a rematch, without moving away:Everyone is talking about Moon Lord, but it's Duke Fishron the one I wonder how this build performs against.
The devs actually did it, huh? That's amazing. This might probably be my most preferred shield then.Guys, there's a new equip in 1.4 using itens from this build:
Can stack pretty well with worm scarf, but using this the build will go more towards a tanker build, not hp regen
That's a good idea! Would be great if you just clarified on the post that the build is kinda outdated you know?The devs actually did it, huh? That's amazing. This might probably be my most preferred shield then.
I've been thinking, since a new strategy would probably overhaul this whole build. I think it's better to leave this thread as is, for those sticking with 1.3.5. And then focus on a new thread for 1.4 and later.
For now I've added the notice that it's meant for 1.3.5. Thanks for the reminder.That's a good idea! Would be great if you just clarified on the post that the build is kinda outdated you know?
And if you wright another build like this, can you please link for us here? I been using solar set with hp regen equips in the meantime and its solid. One or two potions and I'm immortal again
Once I'm done with my own Journey playthrough, I'll work on it.are gona do a new tank build bro ??
I'll probably update the main thread later with this, but since Terraria is still up to hotfixes, I'll do a quick rundown for now:
Current tested version: 1.4.0.5
As far I've tested, this is my current pre-ML build that I've found the most useful against Expert Moon Lord:
View attachment 276896
Armor:
- The Squire's Great Helm and the Chlorophyte Mask were already in competition against each other, and now both have been nerved. Personally, I think having more defence is more useful than relying on the Squire's life regen to make up for it. Thus so far, Hallowed Mask with 24 defence has earned it's top spot. (It also was the most offensive melee helmet as well, lol)
- Valhalla's Chestpiece may no longer be broken, but it's still viable to use, it's however more in competition with Beetle Armor's set bonus though.
- The Valhalla Leggings have been buffed in defence, and may have become the most defensive leggings so far. Which makes up for the lost defence of the Chestpiece.
Overall, this set works pretty well, but it comes in competition with Beetle Armor's set bonus with Shell. Both rely on not getting hit too much to work efficient.
For Master Mode, I certainely recommend Beetle Armor. As the damage reduction scales with the damage, where life regen remains the same.
Accessoires:
A rundown of probably major accessoires to use:
- Celestial Shell, Cross Necklace and Worm Scarf remain as they are.
- The Frozen Shield may have become my favorite shield by now. Immumity to Knockback, 6 defence and extra damage resistence after reaching half health is very welcoming.
As for other possible options:
- Flesh Knuckles and it's tinkers are decent options as well. 7 extra raw defence is already enough to make up the loss of Celestial Stone stacking.
- This part may become a bit luck-reliable, but the Brain of Confusion and the Black Belt work really well as dodging accessoires, you also get extra immumity frames if you're wearing the Cross Necklace as well. Even just having 1 dodge may already make up for other accessoires it could've used instead.
- Ankh Shield can prove it's use in Expert/Master Mode against debuffs, but the Paladin Shield and it's tinkers tops it's other uses, good thing that it's a vanity accessoire, so you can swap it out whenever needed.
- The Shiny Stone, It's cooldown after getting hit is much shorter than I expected, and with the amplified effect, it may even be worth using over some other accessoires, if you don't mind standing still using only minions though. (This makes it from 'not recommended' to 'minor', so I updated the OP)
Buffs:
View attachment 276897
For now only gonna mention the changes since last time:
- Bast Statue is a new placeable buff (like campfire) that increases defence by 5.
- Major well fed is basically double the well fed buff, which doubles the defence given. (which is only 2 defence though)
- And something I've overlooked in the past, Obsidian Skin Potion actually cancels out On Fire! Which can be helpful against fighting Betsy. (I've also updated the OP with this)
VS Moon Lord
With this build, I've managed to defeat Expert Moon Lord without using cheesy strategies. But standing still in one spot won't do.
You'll still have to move around a bit to dodge some attacks, like the eyeball sphere's, and I had to use Greater Healing potions as well. (Forgotting that Super Healing potions are technically available pre-moon lord)
In my strategy to dodge the Moon Lord's Deathray, I've let me get hit by a weaker attack and then pass through the beam using the Cross Necklace's invinicility frames, the Moon Lord throws a lot of small projectiles at you, so it was not too difficult to get hit before the laser hits you. And if you happen to either Black-Belt-dodge the weaker attack or the Deathray itself, then you're safe too.
Additionally, setting teleporters, using the teleport hook, or even the Magic Mirror may work as well to dodge the Deathray, but there also are some new mobility tools that helps you to dodge the laser by outrunning it.
Hopefully this helps out some of you struggling against the new Moon Lord, Empress of Light strategies.![]()
I specifically mentioned the Black Belt as I would equip it for it's 10% dodge chance.Is the black belt preferable over master ninja gear?