tModLoader Unable to Host or Join games

digitalcoffee

Terrarian
Trying to join my friend gets me stuck on syncing mods, and when my friend tries to join me it gets stuck on receiving tile data 13 or 7 percent. The same issue also happens in vanilla however instead it gets stuck on found server. I have: port forwarded port 7777, reinstalled both games, called my ISP to see if they have blocked any ports, checked firewall and steam settings, verified integrity of games files, created a new world, disabled all mods, checked my router settings and made sure me and my friend have the same version. None of these have been able to solve my issue. :(
 

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Sadly the error doesn't give much detail. It happens when your friend connects but I can't see a specific reason. I'd suggest posting this with the logs on the support-forum in the TML discord for help.

[15:49:16.724] [21/WARN] [tML]: Silently Caught Exception:
System.Net.Sockets.SocketException: A socket operation was attempted to an unreachable host.
at System.Net.Sockets.Socket.UpdateStatusAfterSocketErrorAndThrowException(SocketError error, String callerName)
at System.Net.Sockets.Socket.SendTo(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, EndPoint remoteEP)
at System.Net.Sockets.UdpClient.Send(Byte[] dgram, Int32 bytes, IPEndPoint endPoint)
at Terraria.Netplay.BroadcastThread() in tModLoader\Terraria\Netplay.cs:line 787
at System.Threading.Thread.StartHelper.Callback(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Thread.StartCallback()
 
I originally asked this in the tModLoader Server, but I never got a proper response, only really being told to solve the issue with Terraria first. I went to the Terraria discord and got told to come to here, so I'm not really sure what to do next :/
 
Stupid question but you're all using tModloader, correct? I ask because someone told you to resolve the issue with vanilla Terraria.

Does this same thing happen if you use a vanilla Terraria server and clients?
 
Yes, we are both using tModLoader, but when I try in vanilla it just gets stuck on found server.
 
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