"Wwwwwhaaaat the hell is this supposed to be?"
"How quickly can I justifiably say this is bad?"
"Wait a minute, wasn't this a joke you made on my profi-"
All good questions, all good questions. I have but one good answer.
The whole game revolves around two main things: fighting, and creation. You fight enemies and bosses, but you also build houses and weapons and potions and a bunch of other stuff.
Now what if we took that second half out of the equation? Introducing...
Unimaginative Mode!
A mode where you can kill enemies and explore the environment, without using blocks or crafting a single thing!
A plethora of changes come with a world imbued with this mode:
"How quickly can I justifiably say this is bad?"
"Wait a minute, wasn't this a joke you made on my profi-"
All good questions, all good questions. I have but one good answer.
The whole game revolves around two main things: fighting, and creation. You fight enemies and bosses, but you also build houses and weapons and potions and a bunch of other stuff.
Now what if we took that second half out of the equation? Introducing...
Unimaginative Mode!
A mode where you can kill enemies and explore the environment, without using blocks or crafting a single thing!
A plethora of changes come with a world imbued with this mode:
No Pickaxes, no destruction!
No placement or painting! Crafting's still here, though; but it's only there for combat. Ropes can still be placed, but only by throwing Rope Coils. They can also be used to tie up enemies for a sec if the rope hits them. Torches and Coins can also be placed and right-clicked. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The terrain has more cave openings now!
The underground is one giant spider web of open cave systems, meaning (mostly) everything is connected! There aren't any direct pathways to the Underworld right away, but if you can find the Demolitionist... The Underworld's lava lakes are a lot more traversable to make up for your newfound inability to make a long- bridge! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
There isn't really a whole lot to explore in Terraria, so there'll be a lot more stuff to find in terms of structures!
3 Ruined Towns will spawn on the surface, made from various Surface materials; you can find a Bed to change your spawn, and the Guide to help you progress! Abandoned Mines will spawn underground; you'll have to platform over water and lava via the available scaffolding. Meteors will have already ravaged the land; the Demolitionist can give you a hand with these. Minecarts, Asphalt, Sunflowers and Teleporters will be utilized to help you get around; you gotta unlock the Tellies, though. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Since you can't build houses anymore, the world will come with them pre-made─just made of semi-random materials and found in semi-random locations! There'll be just enough houses for each NPC, plus 1 house for storage, and one house for you.
Nothing can be placed inside NPC houses. Each NPC works a little differently (some more than others), and they each have specific furniture items in their home that'll let you craft stuff and buff up! Furniture usually sold by NPCs become a One-Time Buy; once you sink the money in, the furniture appears in the NPC's house.
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OH GOD THEY'RE EVERYWHERE
Okay, seriously though, they spawn a LOT more often now. Not like you're gonna be busy building anything any time soon, right? A lot of enemies have been given new drops, to accommodate for the permanent Creative Shock you'll be suffering in this mode. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bosses are spawned and fought in their own "arenas", which spawn in specific areas around the world!
You've gotta find or craft the boss's Summoning Item to fight them; some monsters'll drop what you need, or you can buy the Summon for a price! Unlike in normal Terraria, bosses can't be skipped. Guys like King Slime and Duke Fishron still won't be required, however. An optional Superboss, for those who want an additional challenge! (In other words, hey, I found a place for Ocram; put 'im in) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Some more weapons are dropped by enemies now!
Some are bought! Some are still crafted! All of them will definitely still be obtainable! Same goes for Armors, though a lot less will be enemy drops than weapons. Potions can now be bought from different sources; I think you're better off crafting them, though. I don't think I can properly express how much more important Coins are, now! |
I know what you may be asking, and lemme tell ya right now, I don't even know how I could've come up with such an amazing, original idea.
...Oh, that is not the question you were asking, is it? Right, it's "why the hell do you think this is a good idea?".
TrUth bE toLD, I... kinda thought it would be funny???
Yeah, that's gotta be my weakest reasoning for a suggestion yet. But, I mean, THINK ABOUT IT - we're getting a Creative Mode for Journey's End, so why not see what the other side of the coin is like? It'd certainly be an interesting spin on things, I'd think. I've seen people say that they don't really wanna waste time building houses for NPCs and just wanna keep the carnage going, so this could maybe ameliorate that?
I dunno; my reasoning's just gonna be shoddy no matter what I say, but I hold my opinion that this would be an interesting idea.
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