Unleash Your Creativity - Terraria Steam Workshop Support Launches Today!

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Whewww boy @Link9058

I loaded your pack, and then it sounded like a chain reaction explosion was going off.

So, if there is an error of any sort, the game makes a bomb sound and will show in the corner. In your case, about a dozen of your tracks error'd, and showed up in the log as having issues.

The tracks that did not work were:
3, 15, 19, 23, 26, 36, 42, 45, 49, 52, and 59

What might be happening is that SO many songs didn't work, that it may have interfered with the pack loading at all. I can tell you that I tested at least a dozen other tracks (aside from these) and they worked properly.

What I'd recommend on your end is to remove these tracks, and try running it again, and seeing if the music now works properly. I removed them from my copy, and had no further issues.

As for what is "happening" with these tracks, it could be that their data isn't being properly read by Terraria . . . we've encountered a few files like this, and we have the error logs to let us know. You could try finding alternative downloads of these tracks and see if they work better?
 
@Leinfors sorry to be a bother again, but i can't seem to get anything to run even after isolating every individual file.

i've created 3 separate zips which each have only 1 replacement audio file. test 1 was downloaded straight from soundcloud, tests 2 and 3 were edited and saved through iMovie (tags and description fields left blank)

test 1 is supposed to replace overworld day,
test 2 is supposed to replace eerie ,
test 3 is supposed to replace night (i downloaded a different file than before for this one, so in theory the previous error shouldn't still be present).

the first 2 tests have duplicate files from the pack that was on the steam page (which ive deleted a second time) since they apparently worked without error

none of them work for me. im wondering if it's an issue on my end or a problem with the files again.
 

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The texture pack for the Master Mode Trophies, has to be one of my favorites so far! 😊🥤

20210330015127_1.jpg
 

Greetings, Terrarians... and happy Terraria 1.4.2/Steam Workshop Support launch day!

That's right - at long last, we are able to provide an easy-to-use system and location for Terrarians everywhere to showcase their creative energies in all new ways. Starting today, everyone will be able to create, upload, share, download, and play a variety of types of game modifications within the vanilla Terraria game. Let's break down the new toys at your disposal!


NEW WAYS TO MODIFY THE CORE TERRARIA EXPERIENCE

WORLD UPLOADS
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Have a really cool map that you want to share? The best Terraria golf course ever? Maybe an epic adventure map that would blow peoples' minds? This is your chance to share it with the world!

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RESOURCE PACKS

Change how Terraria looks, sounds, and reads with custom Packs that can alter various aspects of the game. Resource Packs and alter one, two, or all three of the content types below:

Texture Packs
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What if the Zenith were a giant banana? That doesn't sound too apeeling to us, but maybe its your thing - this is your chance to change up one, two, or maybe even all of the sprites in Terraria!

Music Packs
Want to change things up with the in-game soundtrack? Import your custom tunes via this very cool-sounding feature.

Language Packs
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Feel like you could make a better translation - or a new one? Want to write your own custom dialogue for the NPCs? This is your lucky day!

Of course, if you want to take your modifications even further, impacting the core gameplay itself, you can take Terraria modding to the next level with the already-available tModLoader:



NOTE: TMODLOADER IS STILL RUNNING ON THE 1.3.5 VERSION OF TERRARIA. THE TML TEAM IS HARD AT WORK GETTING TMODLOADER UP TO THE 1.4 ERA. STAY TUNED FOR MORE ON THAT IN THE FUTURE!

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THE ULTIMATE GUIDE TO CONTENT CREATION AND USE FOR THE TERRARIA WORKSHOP

In order to help everyone learn how all of this works - both content users and content creators alike - our very own @Leinfors hand-crafted the guide linked above. This is very comprehensive, covering every topic you could think of around how to get around and use these new features - both for Steam workshop and for our non-Steam players. We highly recommend that you check this out before getting started. This will always be linked at the top of our Steam Workshop Home Page as well via the "Learn More" Button.


These features are available to all PC Terrarians - whether you are on Steam or not - however, alongside these new toys comes Steam Workshop support for Terraria, giving players a place to showcase any amazing maps or Resource Packs that they have created for Terrarians everywhere to download and enjoy! Let's learn more, shall we?


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STEAM WORKSHOP SUPPORT

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That's right folks, we are embracing the wonders of Steam Workshop with this update in order to make Worlds and Resource Packs as accessible as possible to everyone. From within Terraria, you will be able to upload your creations to Workshop in order to share with other Terrarians everywhere!


Once a World or Resource Pack is uploaded to Terraria's Workshop, it will be there for other players to discover, subscribe to, and enjoy! Beyond that, using Workshop allows you to create and foster your own little community where you can discuss your creations and how they might be improved over time.
Features available on your Workshop page for each content item that you have uploaded include, but are not limited to:

- A description page, which can be updated with a full description of your choosing
- A dedicated discussion forum for your content
- A comments page
- A changelog page for updates you've made
- A variety of metrics and rating system information for Workshop files
- An option to change the name of the content (it uses the file name of the uploaded item by default)
- Options to attach additional screenshots or even videos to demonstrate your content in action
- A visibility toggle (the same as the visibility option you set when publishing)

Check out the new Terraria Steam Workshop by clicking the banner above - or by clicking the link below!

TERRARIA STEAM WORKSHOP

In addition, you can now easily find the Workshop any time you want by heading to the Terraria page in your Steam Library, clicking on Community Hub, and then clicking on "Workshop" in the top menu within the Hub.

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DEVELOPER'S CHOICE

The Re-Logic team is celebrating this release by putting out a couple of Texture Packs created by our own artists, @Jimmarn and @Lazure. You can find these located in the "Developer's Choice" section of the workshop, which is a special curated part of the Workshop where the Re-Logic team will be hand-picking Worlds and Resource Packs that we feel are the best of the best over time and tagging them with the Developer's Choice flag, placing them in this special section.

View attachment 312672

This is definitely an honor that we hope that everyone will strive for - and we cannot wait to see what you all will create!


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STEAM WORKSHOP - GETTING AROUND

Let's take a few moments to show you around the new Workshop - and then we will close with a very comprehensive Guide to all things Terraria Workshop written by our very own @Leinfors!

HOME PAGE

This is what it sounds like - the landing page for the Terraria Steam Workshop. You will find a few sections of interest here:
  • Top Bar navigation allows you to quickly move between Home Page - Items - Collections - Favorites/Subscribed Items - Discussions about Workshop
  • Below that, you will see two featured sections - one based on the most popular (most downloaded/rated) items and then another that is tied to the Developer's Choice section we mentioned above.
  • Right Sidebar (top) allows you to see your Workshop Files (content you have personally uploaded) as well as the most popular/top rated/most recent content
  • Right Sidebar (bottom) allows you to Browse all of the Terraria Workshop content via key terms/tags to help narrow your search. Note that on the home page, you can only select one tag, but on the Browse and other pages, you can select as many as you want to narrow down your search!
  • At the very bottom, you will see three tabbed lists for Most Popular, Most Subscribed, and Most Recent.

BROWSE PAGE
The Browse Page allows for you to do what it says... browse the available content items in the Terraria Workshop. Each listing is displayed in a grid complete with the name of the content, the author, and an average user rating (1-5 Stars). You can also check out your favorites list... your friends' favorites/content... and even follow your favorite content creators.

As mentioned on the homepage, you will see the list of tags on the right side so that you can narrow down your search. We will be listening to community suggestions to improve this starter list over time as well.

Once you find and click on something that you might be interested in, you will be whisked away to the...

WORKSHOP CONTENT PAGE
Once again, this is precisely what it sounds like - the place where you can find out all there is to know about a specific piece of content prior to downloading.

Most of what is here is pretty self-explanatory. However, let's run it down:
  • Image pane shows the feature image the creator chose as well as any other screenshots, etc.​
  • Upper right shows the file size as well as creation date and any updates. You can also view any changelogs the author has shared here.​
  • Below the image pane, you can give the content a thumbs up/down, favorite/share, award it (Steam Points), add to a collection, or report it (the little Flag icon)​
    • Please familiarize yourself with the rules of what is and is not acceptable on Steam workshop​
    • Vulgar, offensive, etc. content will be removed. As will any reported content that violates any legal issues/copyrights/etc.​
  • Finally, we have the big green SUBSCRIBE button. Clicking this will allow you to download the content as well as sign you up for any future updates to this content.

Down below, you can leave comments on the content and interact with the author/creator.


Lots to go over there, to be sure - but those are the basics. There is really so much to know and learn here about how to create and use Workshop content on Terraria, we highly recommend that you check out @Leinfors ' Guide linked below.

Other than the new customization features and Workshop support, we did have the time to squash a few more bugs within the core Terraria experience. That comprehensive list is shared below. Hopefully your "favorite" bug is there and will no longer haunt you. As always, if you run into any issues, please report them via the link below!


Other New Features
- Added Steam Workshop Integration to Terraria, allowing the downloading and sharing of World Files and Resource Packs
- Expanded Resource Pack Functionality to include Language Replacement and Music Replacement
- Added a button to the Research and Bestiary Menus that lets you delete all current search text
- Enemy Banners now also give increased player protection against enemy projectiles (previously they only applied to contact damage)
- Added an option to change the name of characters and worlds


Terraria 1.4.2 Bugfix Changelog
- Fixed a recurring issue with Rolling Cacti spawning on Demon Altars and causing crashes
- Fixed an issue where seeds would not always generate identical worlds, depending on how many worlds had been generated in that play session
- Fixed an issue where some falling tiles would fall through platforms instead of landing on them
- Fixed an issue where Paper Airplanes did not drop in the quantities that the Bestiary said they should be dropping at
- Fixed an issue where falling coins were no longer able to land on top of other coins
- Fixed an issue where Trap Doors would not properly sync in multiplayer, allowing enemies to move through them
- Fixed an issue where sitting players wearing the Gi outfit would be in a "jumping" pose
- Fixed an issue where spreading Moss would not always use the proper frame when on servers
- Fixed an issue where Smooth Marble Blocks would merge with Echo Blocks
- Fixed an issue where Ale Tosser did not properly receive Frostburn effects from Frost Armor
- Fixed an issue where Smoke Blocks did not stay hammered between gameplay sessions
- Fixed an issue where some Ocean enemies could spawn even behind safe walls
- Twinkle Popper's Twinkles no longer pick up money, as they would delete it forever during their explosion attack
- Fixed an issue where Fossil Pickaxe, Tree Globe, and World Globe would fall through blocks forever when dropped
- Fixed an issue where the Wall of Flesh can drop below the world's boundary
- Fixed an issue where Sergeant United Shield was accidentally showing accessory dyes under some specific circumstances, even though it is a weapon
- Fixed an issue where Resonance Scepter and Life Drain could only knockback enemies to the right
- Fixed an issue where High Velocity Bullets could sometimes hit particularly large targets twice (does not apply to multi-segment enemies, this should still allow multiple hits)
- Fixed an issue where Pupfish were sometimes spawning in the Ocean
- Fixed an issue where Wand of Sparking's projectile was using Melee damage modifiers, not Magic
- Fixed a rare issue where the game could freeze if it was literally impossible to spawn a meteorite
- Fixed an issue where Wasp Gun had a tooltip that just said "Wasp Gun"
- Fixed an issue where players who died, or Hardcore player ghosts, would interfere with Player Logic Sensors
- Fixed an issue where Star Cannon's projectile could not land critical hits, and wouldn't always receive proper stat bonuses from player equipment
- Fixed an issue where Star Cannon's projectile could not be fired through platforms
- Fixed a certain duplication exploit
- Fixed an issue where Spikes would not hurt the player from some angles at certain elevations
- Fixed an issue where World Globe would skip some forest backgrounds
- Fixed an issue where Amphibian Boots stacked with other Frog Leg variants, even though Frog Leg variants do not otherwise stack
Hey does anyone know when editing the files to make your own texture pack, where to put them after you make them. And do you need all the textures or just the ones you edit
 
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@Leinfors sorry to be a bother again, but i can't seem to get anything to run even after isolating every individual file.

i've created 3 separate zips which each have only 1 replacement audio file. test 1 was downloaded straight from soundcloud, tests 2 and 3 were edited and saved through iMovie (tags and description fields left blank)

test 1 is supposed to replace overworld day,
test 2 is supposed to replace eerie ,
test 3 is supposed to replace night (i downloaded a different file than before for this one, so in theory the previous error shouldn't still be present).

the first 2 tests have duplicate files from the pack that was on the steam page (which ive deleted a second time) since they apparently worked without error

none of them work for me. im wondering if it's an issue on my end or a problem with the files again.

@Link9058 can you make a dedicated thread for this in the bug report section? This is quickly becoming more complicated, and its not the best place for discussing it here.

You can summarize everything for me here, I'll check it out there: Journey's End Bug Reports

Hey does anyone know when editing the files to make your own texture pack, where to put them after you make them. And do you need all the textures or just the ones you edit

All of that information can be found in the Guide, which is linked in the introductory post:
 
@Link9058 can you make a dedicated thread for this in the bug report section? This is quickly becoming more complicated, and its not the best place for discussing it here.

You can summarize everything for me here, I'll check it out there: Journey's End Bug Reports



All of that information can be found in the Guide, which is linked in the introductory post:
Thank you! I’ll give it a read, I wasn’t sure where the info was bc I’m new to pc terraria. I appreciate the help.
 
yaaaaaaaaaaaaaassssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss:happy::happy:<3:dryadsmile::pinky:calamity my fav
 
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Say, where should people give feedback and suggestions for the workshop itself?
Currently it's a bit difficult to exclusively sort by worlds/packs in general, e.g. if I only want to see resource packs I seemingly have to exclude every world category - and that still lets untagged worlds slip through. Maybe I'm missing something? I'm not too familiar with browsing workshops.
 
Say, where should people give feedback and suggestions for the workshop itself?
Currently it's a bit difficult to exclusively sort by worlds/packs in general, e.g. if I only want to see resource packs I seemingly have to exclude every world category - and that still lets untagged worlds slip through. Maybe I'm missing something? I'm not too familiar with browsing workshops.

This is a good place for feedback like this, though I'm not sure how easy it is to modify: the Workshop front end is ultimately Steam's creation, but we have some tools to adjust it. I'll bring it up with Loki and see if anything comes to mind!

Is there any way to changes the Workshop Item thumnail after uploading?

You can just upload again, but use a different image this time. Uploading a second time "updates" your pack.
 
Say, where should people give feedback and suggestions for the workshop itself?
Currently it's a bit difficult to exclusively sort by worlds/packs in general, e.g. if I only want to see resource packs I seemingly have to exclude every world category - and that still lets untagged worlds slip through. Maybe I'm missing something? I'm not too familiar with browsing workshops.

This is a good place for feedback like this, though I'm not sure how easy it is to modify: the Workshop front end is ultimately Steam's creation, but we have some tools to adjust it. I'll bring it up with Loki and see if anything comes to mind!

Building on this, we are somewhat limited in what we can do in the Workshop backend. Personally, I think your suggestion is a fantastic one - so I will poke around, and maybe even ask Valve... but off-hand, I don't think its something we can just press 3 buttons and make happen.
 
So apologies if this has already been answered, but am I right in thinking that someone can now put any piece of music they want into their adventure maps? If so, how?
Do you assign certain MP3 files to certain music boxes?
 
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