OOC Unstoppable imperium: a Warhammer 40k RP

Person999

Skeletron Prime
READ THEM please
  1. NORMAL FORUM RULES, because they still apply here people.
  2. No godmodding, bunnying, or metagaming
  3. Don’t make your character too overpowered
  4. Be mature
  5. Use threads for their purpose
  6. Your grammar doesn’t have to be perfect, but please make your posts readable. As in no morse code.
  7. And KNOW NO FEAR!! (sorry had to)
CHARACTER CREATION.
You can be 1 of 7 factions

Ork: big, ugly, strong, and stupid the orks are literally 40k’s orcs from fantasy games, more info here


Imperial gaurd: humans… must I say more. More info here

Adeptus Mechanicus: CYBORGS! More info here

Eldar: space elves aka cocky, tall, slender, pretty, and ****ing emotional as heck. More info here

Drukhari: when good Eldar go bad. Infeo

T’au: FOR THE GREATER GOOD OF THE FISH COMMUNIST EMPIRE! Info

Necrons: soulless skeleton robots THAT DON’T DIE. Info

as a person you have some base traits that make you, you. Certain species are more powerful in one trait then others. Each stat is from 1-6. You have 20 points to through around.

Strength: you want to lift a heavy object? punch someone? Ect.? you use strength. (Orks have +3, Drukhari have -1, Adeptus Mechanicus have -1, necrons have +1, tau have -2, and Eldar have -1 in this trait)

Toughness: if you ingest poison, get stung by a venomous bug, or punched in the face you use this (necrons have +2, in this orks have +1, Eldar -2, Tau -2, Adeptus Mechanicus -1)

Intelligence: you want to figure out a complex problem, solve galatic peace or read a very confusing book you use this. (Adeptus mechanicus have +3 in this, orks have -3, Eldar have +1, tau have +2, necrons -2)

Movement: how far you can jump, how fast you can run, or how many bullets you can dodge. (Orks have -1, Drukhari +4, Eldar +2, and necrons -3)

Wounds: hit points essentially (necrons +2, Adeptus Mechanicus -1, Drukhari -3, orks have +1, tau -1)

Weapon skill: how good you are with a weapon. If you’re going to shoot something you use this. (Tau have +3, orks have -1)
Each race has certain weapons they can use you get one primary, one secondary, and one melee. Or you can replace your primary and secondary with a heavy weapon
Because of their brutish nature the orks can have two heavy weapons for a penalty of -1 movement and no melee weapon.

Burna: an ork flamethrower, does anything else have to be said?
Primary
Damage: 1
Shots: assault 2
Range: 2
Strength: 3
Price: 30

Chain choppa: a chainsword for the orks (AKA a long piece of metal on a stick with moving spikes on it). what’s a chainsword you ask, a chainsaw sword!
Melee
Damage: 2
Attacks: 2
Range: melee
Strength: +1
Price: 20

Choppa: it’s an axe! It’s a sword! It’s a knife! No it’s a choppa!
Melee
Damage: 1
Attacks: 2
Range: melee
Strength: user
Price: 10
Shoota-scorcha:
Primary.
When shooting use either
Shoota stats
Or
Skorcha stats
Price: 65

Shoota-rokkit Launcha:
When shooting use either
Shoota stats
Or
Rokkit launcha stats
Price: 55

Twin big shoota:
Primary.
Damage: 1
Shots: assault 6
Range: 5
Strength: 4
Price: 65

Big choppa: a giant axe with a chainsaw chain on the end.
Melee
Damage: 2
Attacks: 1
Range: melee
Strength: +2
Price: 25

Kustom Mega blasta: a plasma Cannon, that orks wield.
Heavy
Damage: 2
Shots: heavy 1
Range: 4
Strength: 7
Price: 40

Powa Klaw: a giant :red:ing claw on your arm
Melee
Damage: 3
Attacks: 1
Range: melee
Strength: +5
Price: 50

Rokkit laucha: a ork ROCKET LAUNCHER
Heavy
Damage: 3
Shots: heavy 1
Range: 4
Strength: 7
Price: 45

Shoota: a auto rifle that makes A LOT OF NOISE.
Primary
Damage: 1
Shots: assault 2
Range: 3
Strength: 3
Price: 30

Big shoota: a bigger louder shoota
Primary
Damage: 1
Shots: assault 3
Range: 5
Strength: 4
Price: 45

Skorcha: a bigger badder flamethrower!
Heavy
Damage: 1
Shots: heavy 4
Range: 2
Strength: 5
Price: 50


Slugga:

Pistol
Damage: 1
Shots: pistol 1
Range: 2
Strength: 3
Price: 10

Snazzgun:
Heavy
Damage: 1
Shots: heavy 3
Range: 4
Strength: 6
Price: 50
As part of the imperial gaurd you have a bayonet and you can equip this bayonet to any weapon you have, making it a melee and shooting weapon the stats for the bayonet are
Bayonet
Melee
Damage: 1
Attacks: 2
Range: melee
Strength: user
Price: 0
Now on to the real weapons.

Lasgun: they call them “flashlights” because of how weak these things are.
Primary.
Damage: 1
Shots: rapid fire 1
Range: 4
Strength: 2
Price: 10


Laspistol: what if we took the weakest thing in our arsenal and made it a pistol MAKING IT WEAKER AND CHEAPER!
Pistol.
Damage: 1
Shots: pistol 1
Range: 2
Strength: 2
Price: 5

Hellgun: ok now let’s make a lasgun that’s competent.
Primary.
Damage: 1
Shots: rapid fire 1
Range: 3
Strength: 4
Price: 15

Hellpistol: a pistol version of the hellgun.
Pistol.
Damage: 1
Shots: pistol 1
Range: 2
Strength: 4
Price: 10

Autogun: Somehow this 8,000 year old AR is better then a lasgun.
Primary.
Damage: 1
Shots: rapid fire 1
Range: 4
Strength: 2
Price: 10

Autopistol: a pistol version.
Pistol.
Damage: 1
Shots: pistol 1
Range: 2
Strength: 2
Price: 5
Shotgun: a :red:ing shotgun from the 41st millennium.
Primary.
Damage: 1
Shots: assault 2
Range: 2
Strength: 3
Price: 20

Heavy stubber: litterly just a machine gun.
Heavy (duh)
Damage: 1
Shots: heavy 3
Range: 5
Strength: 3
Price: 25

Plasma gun: just don’t roll a 1…
Primary.
Damage: 1 (2)
Shots: rapid fire 1
Range: 4
Strength: 6 (7)
Price: 35

Plasma pistol. A plasma gun in your :red:ing hand.
Pistol.
Damage: 1 (2)
Shots: pistol 1
Range: 2
Strength: 6 (7)
Price: 30

Melta gun: think plasma gun only better, doesn’t explode, mainly for anti-vehicle, and no plasma.
Primary.
Damage: 4
Shots: assault 1
Range: 2
Strength: 7
Price: 35

Flamer: it’s a :red:ing flame:red:ingthrower
Primary
Damage: 1
Shots: assault 4
Range: 2
Strength: 3
Price: 30

Bolter: a .75 caliber, high-explosive, diminetine-tipped slug directly at your enemy’s face, oh yeah it’s also full auto.
Primary
Damage: 1
Shots: rapid fire 1
Range: 4
Strength: 3
Price: 20

Storm Bolter: what if we took the bolter and made it double barrel and faster firing AND MADE IT MORE POWERFUL!
Heavy
Damage: 1
Shots: rapid fire 2
Range: 4
Strength: 3
Price: 30


Sniper rifle: a sniper rifle, IN THE 41st :red:ING MILLENNIUM, aka either a reeeeeeaaaallyyy long ranged lasgun or a rifle that shoots :red:ing needles!
Heavy
Damage: 1
Shots: heavy 1
Range: 5
Strength: 3
Price: 25

Grenade launcher: a grenade laucher, from *drumroll please* the 41st millennium! Do I have to do this every time.
Primary
(Choose one of the two types of shots when shooting)
Frag
Damage: 1
Shots: assault 4
Range: 4
Strength: 2
Krak
Damage: 2
Shots: assault 1
Range: 4
Strength: 5
Price: 40
Chainsword: A :red:ING CHAINSAW SWORD!
Damage: 1
Attacks: 2
Range: melee
Strength: user
Price: 10

Eviscerator: a giant :red:ing chainsword.
Melee
Damage: 2
Attacks: 1
Range: melee
Strength: +6
Price: 40

Power axe: an axe with POWER, no but seriously it’s an axe with an energy field around it, making
it significantly better.
Melee
Damage: 1
Attacks: 2
Range: melee
Strength: +1
Price: 20

Power fist: same thing as the axe only IT’S A GIANT :red:ING METAL :red:ING FIST ON YOUR HAND!
Melee
Damage: 2
Attacks: 1
Range: melee
Strength: +5
Price: 35

Power maul: another power weapon only this time it’s a mall! No not a mall a maul.
Melee
Damage: 1
Attacks: 2
Range: melee
Strength: +2
Price: 25

Power sword: the pinnacle of power weapons, and the most common.
Melee
Damage: 1
Attacks: 2
Range: melee
Strength: +1
Price: 20


Relic blade: think of any sharp object… now think of a power version of it… now multiply it by 5… there’s your relic blade.
Melee
Damage: 2
Attacks: 2
Range: melee
Strength: +2
Price: 30

Chainfist: what if we put a chainsword on a powerfist!
Melee
Damage: 2
Attacks: 1
Range: melee
Strength: +6
Price: 40

Lightning claw: what if instead of just an energy field of the power fist we put 4 blades on it, THEN MAKE THEM GENERATE ELECTRICITY!
Melee
Damage: 1
Attacks: 2
Range: melee
Strength: +1
Price: 20

Thunder hammer: a 2-handed Warhammer (ba dum tshh) that generates lightning.
Melee
Damage: 3
Attacks: 1
Range: melee
Strength: +6
Price: 45
As the drukhari are nimble little jerks they get to hold two pistols or two one-handed melee weapons instead of their melee or pistol respectively

Agoniser

Archite glaive

Chain-flail

Crystal gauntlets

Demiklaive

Djin blade

Electrified shardnet

Electrocorrosive whip

Flesh gauntlet

Fusion pistol

Hellglaive

Huskblade

Hydra gauntlet

Ichor injector

Impaler

Klaive

Mindphase gauntlet

Razorflail

Scissorhand

Shaimeshi blade

Stunclaw

Venomblade

Wrack tool

Wych knife

Disintegrator cannon

Haywire blaster

Heat lance

Hexrifle

Liquefier gun

Ossefactor

Phantasm grenade launcher

Shredder

Stinger pistol

Void lance

Dark lance

Destructor


Blaster

Blast pistol

Splinter rifle

Splinter pistol

Shard carbine

Splinter Cannon

WIP
 
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