Unusacies
Terrarian
To Namesomething:
The issues has to do with how bobbers are programmed in vanilla terraria, causing them to as soon as they are inside, or on, water to make sure they return and stay on the surface so the fishing itself can happen. they ignore any momentum added to them underwater as they cancel it all out so they can float up and reach the surface without issue.
The troubles of underwater fighting and crowd control have been brought up various times, as they are prominent, and we are still looking for solutions that both me and JPAN agree on.
I have asked him about the possibility of adding projectiles (a while back) to the rods other than the bobbers but he disagrees with that idea as- he just said to my ears right as I was writting this: "It goes against the core mechanic of the battlerods".
Still maybe we can find other ways, like maybe altering the range of knives underwater? we are still exploring the issue...
To MadNinja:
I cant really remember what modifiers do best but something I want to point out that I am unsure anyone has taken advantage of:
The damage of Battlerods is not only affected by fishing damage related accesories and armor, or by Modifiers, Fishing damage is also calculated based on whatever is your strongest stat, by this I mean, you are allowed to use other armors that add to a completely different stat, and still see an improvement in the battlerods overall damage.
Using the Solar armor or Bettle armor both impact your fishing damage, but so would using Spectre or Nebula armor, whatever armor adds to your strongest stat. Jpan also further confides with me that the emblem accesories also add to the fishing damage, anything that adds to your strongest stat in general adds to your fishing damage.
(the Battlerods are not affected by debuffs added to weapons from those classes though, like adding ichor to melee will not add ichor to your battlerod)
Ok, of course he speaks in my ears right as I type again and tells me: "Battlerods use the ranged modifiers, the best ones would be the ones with damage and projectile velocity" (projectile velocity being the velocity with which the bobber is fired from the rod)
Another thing to note, in my opinion, whichever has the faster bobbing speed, with time will have the strongest DPS, as escalation, either from reeling or from escalation potions will be faster and reach its max damage quicker based on initial bob speed.
Furthermore, this is nolonger about your specific question sorry, but I have learned that later on things like the omnilure accessory may be counter-productive as while they add damage they reduce the number of bobbers, this reducing how fast the bobbers could bob, as there is now only one.
In certain situations, like fighting enemies with absurd amounts of defense at times just having a few moer bobbers or even a ridicolous ammount of them, all bobbing really fast (this may require the bob scope manage to hit but still) can end up being faster than trying to damage them with a singular bobber with very high damage. not because the DPS is high but because chip damage is so fast it just becomes a matter of time until they die.
This is greatly exemplified with the Dungeon Guardian who having a defense of 9999 causes so all your attacks deal 1 damage, so the faster you deal 1 damage the quicker it will die. much like grinding a rock with an industrial grinder instead of by hand with sandpaper.
Another general advice to keep in mind is that high damage will aways be trumped by critical change, as with a crit-chance of 99+% you will always do double the damage indicated on the weapon (thats how crits work in general in terraria). though to be fair this is only really manageable if you have other mods installed which allow you to reach such a level of crit-chance...
apologize for the rambling, if anything I said is hard to understand please say so and I will try explaining better, thank you.
The issues has to do with how bobbers are programmed in vanilla terraria, causing them to as soon as they are inside, or on, water to make sure they return and stay on the surface so the fishing itself can happen. they ignore any momentum added to them underwater as they cancel it all out so they can float up and reach the surface without issue.
The troubles of underwater fighting and crowd control have been brought up various times, as they are prominent, and we are still looking for solutions that both me and JPAN agree on.
I have asked him about the possibility of adding projectiles (a while back) to the rods other than the bobbers but he disagrees with that idea as- he just said to my ears right as I was writting this: "It goes against the core mechanic of the battlerods".
Still maybe we can find other ways, like maybe altering the range of knives underwater? we are still exploring the issue...
To MadNinja:
I cant really remember what modifiers do best but something I want to point out that I am unsure anyone has taken advantage of:
The damage of Battlerods is not only affected by fishing damage related accesories and armor, or by Modifiers, Fishing damage is also calculated based on whatever is your strongest stat, by this I mean, you are allowed to use other armors that add to a completely different stat, and still see an improvement in the battlerods overall damage.
Using the Solar armor or Bettle armor both impact your fishing damage, but so would using Spectre or Nebula armor, whatever armor adds to your strongest stat. Jpan also further confides with me that the emblem accesories also add to the fishing damage, anything that adds to your strongest stat in general adds to your fishing damage.
(the Battlerods are not affected by debuffs added to weapons from those classes though, like adding ichor to melee will not add ichor to your battlerod)
Ok, of course he speaks in my ears right as I type again and tells me: "Battlerods use the ranged modifiers, the best ones would be the ones with damage and projectile velocity" (projectile velocity being the velocity with which the bobber is fired from the rod)
Another thing to note, in my opinion, whichever has the faster bobbing speed, with time will have the strongest DPS, as escalation, either from reeling or from escalation potions will be faster and reach its max damage quicker based on initial bob speed.
Furthermore, this is nolonger about your specific question sorry, but I have learned that later on things like the omnilure accessory may be counter-productive as while they add damage they reduce the number of bobbers, this reducing how fast the bobbers could bob, as there is now only one.
In certain situations, like fighting enemies with absurd amounts of defense at times just having a few moer bobbers or even a ridicolous ammount of them, all bobbing really fast (this may require the bob scope manage to hit but still) can end up being faster than trying to damage them with a singular bobber with very high damage. not because the DPS is high but because chip damage is so fast it just becomes a matter of time until they die.
This is greatly exemplified with the Dungeon Guardian who having a defense of 9999 causes so all your attacks deal 1 damage, so the faster you deal 1 damage the quicker it will die. much like grinding a rock with an industrial grinder instead of by hand with sandpaper.
Another general advice to keep in mind is that high damage will aways be trumped by critical change, as with a crit-chance of 99+% you will always do double the damage indicated on the weapon (thats how crits work in general in terraria). though to be fair this is only really manageable if you have other mods installed which allow you to reach such a level of crit-chance...
apologize for the rambling, if anything I said is hard to understand please say so and I will try explaining better, thank you.