tModLoader Upgraded Accessories

Gortart

Terrarian
Upgraded Accessories adds several new accessories that combines existing accessories and/or has entirely new effect.

You can download this mod from the mod browser or github.

Now with a trailer!

Contents
Boot Anim.gif
Recipe : Flame Ninja Boots + 8 of each celestial fragments + 8 Luminite Bars + Shrimpy Truffle

"Equipped with portable quantum tunneling device"
Allows ultra fast running and extra mobility on ice
Allows flight and slow fall
Provides the ability to move freely in and walk on liquid
Being wet or at low health drastically boosts your wing speed
Grants immunity to fire blocks and lava
Increases jump height and negates fall damage
Grants the ability to dash
15% Increased movement speed

Lunar Ninja Boots counts as wings and can't be worn together with other wings.
Player can hover with wing and doing so will increase wing speed by 50%.
Being wet or at low health activates lunatic speed boost. This will also increase wing speed by 50%(stacks multiplicatively with above).

FlameNinjaBoots.png
Flame Ninja boots. Made with lava safety boots and master ninja gear.

LavaSafetyBoots.png
Lava safety boots. Made with frost safety boots and lava wader.

FrostSafetyBoots.png
Frost safety boots. Made with frostspark boots and red horseshoe balloon.

RedHorseshoeBalloon.png
Red horseshoe balloon. Made with shiny red balloon and lucky horseshoe. Can be crafted into any horseshoe balloon.

d_0004_Ebene-4-Kopie-2 (1) (1).gif
Recipe : Star Veil + Sweetheart Necklace + Sharktooth Cuffs + Hive Pack + 8 Luminite Bars/Bee Cloak + Heartcross Necklace + Sharktooth Cuffs + Hive pack + 8 Luminite Bars

"Moon's haunted" "What?" "Moon's haunted"
Causes exploding moons to fall and increases length of invincibility after taking damage
Releases incredibly strong beesiles that chase down enemies when damaged
Increases the strength of friendly bees
Increases movement speed after being struck
Restores mana when damaged
Increases armor penetration by 10

Getting hurt will summon 3 exploding moons and 2 to 5 beesiles. Beesiles will take "damage" when colliding with tiles and bounce back. Beesiles that die this way will just leave a gore behind and not explode. Enemies directly hit by the moons or beesiles will take damage from the initial hit and following explosion.

SharktoothCuffs.png
Sharktooth cuffs. Combines sharktooth necklace and magic cuffs.

HeartcrossNecklace.png
Heartcross necklace. Combines panic necklace and cross necklace.

true Shield.gif
Recipe : Omniscient Shield + Shield of Cthulhu + 8 Luminite Bars

"You have to face danger head-on"
Puts a shell around the owner when below 50% life that reduces damage
Absorbs 25% of damage done to players on your team
Toggle vanity off to disable this effect
10% increased critical strike chance
Critical strikes reduces enemy defense a lot
Allows the player to dash through the enemies
Not fleeing from a danger drastically reduces damage taken from it
Moderate chance to reflect any hostile projectile

Critical hits will apply betsy's curse on that enemy. Not fleeing from a danger is defined by having velocity vector that is no more than 90 degrees away from the direction vector to the danger. This will halve the damage taken. The chance to reflect projectiles is 3%.

Golem Shield2.png
Omniscient shield. Subzero item effect, 10% crit chance and critical strikes inflict ichor to enemies. Has a low chance to reflect hostile projectiles. Made with subzero shield, unor reverse card and eye of the golem.

Frost Shield.png
Subzero shield. Combines paladin shield and frozen turtle shell. Can disable paladin shield effect by toggling vanity off. (Will be removed in 1.4 version in favor of vanilla frozen shield)

UnoReverseCard.png
Uno reverse card. Has a minimal chance to reflect hostile projectiles. Made with spell tome, magic/ice mirror, 20 crystal shards and 10 of each mech bosses' souls

final.gif
Recipe : Ankh Suit + Gravity Globe + 8 Luminite Bars

"F = GMm/r^2"
Grants different buffs on landing and taking off(these buffs have to alternate with each other)
Grants the ability to swim and greatly extends underwater breathing
Provides light under water and extra mobility on ice
Prevents getting chilled from cold water
Prevents strong winds from pushing you
Normalizes gravity
Grants immunity to knockback and fire blocks
Grants immunity to most debuffs
Grants immunity to some thorium and calamity debuffs
Allows the owner to flip gravity(toggle vanity off to disable this)

Landing will grant "Small Step" buff that increases running speed and damage against airborne enemies. Taking off will grant "Giant Leap" buff that increases damage against ground enemies. This item will grant immunity to :
Original Ankh Shield immunities
On Fire!
Venom
Blackout
Oozed
Withered Armor
Withered Weapon
Cursed Inferno
Ichor
Frozen
Webbed
Stoned
Distorted
Obstructed
Electrified
Frostburn
Shadow Flames
Dazed
Brimstone Flames from Calamity
Holy Flames from Calamity
Glacial State from Calamity
Granite Surge from Thorium
Staggered from Thorium
Liquefied from Thorium


Ankh Suit Item2.png
Ankh suit. Combines desert diving gear with ankh shield.

DesertDivingGear.png
Desert diving gear. Made with arctic diving gear and 100 sand blocks. Grants immunity to strong winds.

Intimidationstrip Slow Dual.gif
Recipe : Threatening Presence + Royal Gel + 8 Luminite Bars

"...!"
All slimes become friendly including king slime
You will ignore any enemy or projectile deemed not worthy of your respect
Nearby enemies are terrified of your mere presence
Bosses are affected by this to a lesser degree

"Not worthy of your respect" is defined by calculating scores:
npc score : damage + defense + max health / 4
player score : defense * 2 + max health / 2
projectile score : damage * 2
player score : defense + max health / 10
if the player score is larger, the player will completly ignore that NPC or projectile.

ThreateningPresence.png
Threatening presence. Combines 4 gems. Made with crimson/shadow gem, jungle gem, molten gem, necro gem and 5 of each mechanical boss souls.

CrimsonGem.png
ShadowGem.png
Crimson/Shadow gem. Rots nearby enemies, making them take more damage. Made with 12 crimtane/demonite bars and 8 tissue samples/shadow scales.
JungleGem.png
Jungle gem. Poisons nearby enemies, making them slowly lose life. Made with 12 jungle spores, 8 vines and 10 stingers.
MoltenGem.png
Molten gem. Sears nearby enemies, making them deal reduced damage. Made with 16 molten bars.
NecroGem.png
Necro gem. Webs nearby enemies, making them slower. Made with 60 bones and 50 cobwebs.

gauss_pack.gif
Recipe : Architect Gizmo Pack + 5 Calming Potions + Peace Candle + Suspicious Looking Tentacle

"lrr r lr rrlr rrlr"
Drastically increases tile and wall placement speed and reach
Automatically paints placed objects
Drastically reduces spawn rates
Set and use the hotkey to hover infinitely with very fast movement at the cost of dealing no damage
Grants night vision

While hovering, the player's damage multiplier will be reduced by 95%.

Suit.gif
Recipe : Beetle Arm + Spectre Arm + Shroomite Leg + Spooky Leg + Mechanical Minecart + 10 Luminite Bars

"Deadly lasers"
Automatically shoots deadly lasers to nearby enemies
Moving fast will drastically increase laser damage and range
It will also moderately increase damage
Reduces damage taken by 10%
Increased melee speed by 10%
Increases damage multiplier by 10%
Increases your max number of minions
Grants 1% exo life steal

Moving fast will increase all damage by 10% max and laser damage by 200% max. Each enemy has internal 10 frame exo laser cooldown.
Exo life steal is capped seperately from vanilla life steal. It is capped at 110 on normal and 90 on expert, and will be increased by 0.8 on normal and 0.6 on expert.

BeetleHelm.png
Beetle arm. Increases endurance by 10% and melee damage/speed by 5%. Made with 10 chlorophyte bars and 10 beetle husks.
SpectreCrown.png
Spectre arm. Grants 1% magic life steal(capped like vanilla). Made with 10 spectre bars.
ShroomiteVisor.png
Shroomite leg. Increases arrow, bullet and rocket damage by 10%. Made with 10 shroomite bars.
SpookyLeg.png
Spooky leg. Increases minion damage by 10% and max number of minion by 1. Made with 100 spooky wood.

6pfs.gif
Recipe : Fire Gauntlet + Yoyo Bag + Brain of Confusion + 16 Luminite Bars + 20 Solar Flare Fragments

"WARNING INCOMING SOLAR FLARE ATTACK"
Taking damage releases a super nova flare that pulls enemies in then explodes dealing massive damage
Reduces damage taken by 10% from projectiles
Increases melee knockback and inflicts daybroken on melee attacks
Gives the user master yoyo skills
15% increased melee damage and speed
10% increased melee critical chance
Enemies are more likely to target you

Super nova flare will deal double the damage taken from the hit. Bosses can't be pulled by it.

VariantsThunder2.gif
Recipe : Sniper Scope + Magic Quiver + Spore Sac + 16 Luminite Bars + 20 Vortex Fragments

"It's just applied aerodynamics"
Increases view range for guns (Hide visual to disable this effect)
Summons 2 vortex arrows that will chase down and damage enemies
20% increased ranged damage and 15% increased ranged critical chance
20% chance to not consume ammo
Increases arrow speed and grants 20% chance to not consume arrow
Enemies are less likely to target you

Vortex arrows have 50 base damage that scales with player's ranged damage.

Flower (1).gif
Recipe : Celestial Emblem + Mana Flower + Shiny Stone + 16 Luminite Bars + 20 Nebula Fragments

"Yer a wizard, [Player Name Here]!"
Dealing magic damage will summon nebula boosters that grant magic damage buff
It will also drop hearts and stars
Picking up heart/star will grant health/mana regen buff
These buffs will boost each other's effect
15% increased magic damage and critical chance
Increases pickup range for stars
8% reduced mana usage
You automatically use mana potions when needed
Enemies are less likely to target you

[Player Name Here] will be replaced by local character's name in game.
Picking up a powerup will grant 5 second buff that can be stacked to 10 seconds.
Having any 2 buffs will boost their effect by 2 times and having all 3 buffs will boost their effect by 4 times.

StardustScarab.gif
Recipe : Papyrus Scarab + Any of DD2 Sentry Accessory + Worm Scarf + 16 Luminite Bars + 20 Stardust Fragments

"You and what army?"
Grants a shield that scales with your minion abilities
Summons a guardian that protects you
30% increased minion damage
Increases your max number of minions by 2
Increases your max number of sentries by 1
Increases knockback of your minions
Enemies are less likely to target you

Shield is indicated by small shield graphic above player's head. Max shield amount is determined by (player's max minion + 1) * 10 which means this item grants at least 40 shield.
Shield regeneration rate is determined by player minion damage / 20 per frame. Having +100% minion damage will make the shield regenerate by 1 every 10 frames.
Shield guardian protects the player by pushing away non-boss enemies, dealing some damage. While not attacking, it will stay behind the player and boost shield regeneration by 3 times.

sssss.gif
Thorium Recipe : Guide to Expert Throwing - Volume III + Bone Glove + 16 Luminite Bars + 20 White Dward Fragments
Calamity Recipe : Vampiric Talisman + Bone Glove + 16 Luminite Bars + 5 Galactic Singularity
Vanilla Recipe : Destroyer Emblem + Bone Glove + 16 Luminite Bars + 5 of Each Fragments

"It fitz, but the spirits like to throw tantrums"
Throwing/rogue hits periodically summon a helping hand that claps the enemy
15% increased thrown/rogue damage and critical chance
20% increased thrown/rogue velocity
Enemies are less likely to target you

Having both Thorium and Calamity enabled will only add the thorium recipe.
The helping hand's base damage is 100 that scales with the player's thrown damage.

Lucifer (2).gif
Recipe : Archdemon's Curse + Archangel's Heart + Dark Gift + 16 Luminite Bars + 20 Celestial Fragment

"Emergency protocol activated"
An aura that buffs your allies follows your cursor(hide visual to disable this effect)
Fast healing bolts that heals life and mana for 4 will periodically emerge from you, 1 for each ally
These bolts won't trigger any on heal effects, won't extend your heal streak and will only get half of the bonus healing
20% increased radiant damage
15% increased radiant critical chance
10% increased radiant casting and healing speed
Healing spells will heal an additional 3 life
Corrupts your radiant powers
Enemies are less likely to target you

The aura will give a buff called "Balance". It increases damage by 12%, defense by 8 and endurance by 8%. It also increases healing from item's healing bolts by 4.

Radio.gif
Recipe : Terrarium Surround Sound + Band Kit + Brew Blueprint + 16 Luminite Bars + 20 Shooting Star Fragments

"...and his music was electric."
Hitting enemies with symphonic damage will periodically summon a grog barrel
It will explode and buff any ally including you after dealing enough symphonic damage
20% increased symphonic damage
15% increased symphonic critical chance and playing speed
Increases the duration of your symphonic empowerments by 2 seconds
10% increased inspiration regeneration
You and nearby allies have a chance to elementally backlash enemies when attacking
Doubles the range of your empowerments effect radius
Enemies are less likely to target you

The barrel lasts for 10 seconds but dealing symphonic damage will reset the timer.
The barrel will explode after dealing 4000 symphonic damage.
This will give a buff called "Drunk" to nearby allies. 8% damage reduction for 0.5 seconds after a melee hit, 3% ranged life steal, increased mana, inspiration and exhaustion regeneration rate and 10% chance for minions to do critical hit.


-- 1.0
Initial release.
-- 1.1
Removed divine wings.
Added charm of protection.
Changed graphics for charm of invincibility.
Fixed vortex scope zoom.
Buffed lunar ninja boots.
Changed recipe for holy ankh shell.
Added a new effect for holy ankh shell.
-- 1.2
Removed unholy scarf and unmelting ice.
Added exoskeleton mk II.
Vortex scope now grants increased ranged critical damage.
Lots of bugfixes.
-- 1.2.1
Stardust scroll no longer grants 1000% all damage instead of 10%.
-- 1.2.1.1
Fixed mana cost reduction in nebula flower.
-- 1.2.2
Added Lunar Glove.
-- 1.2.2.1
Fixed Lunar glove having no cap.
-- 1.3
Added Shields.
-- 1.3.1
Fixed recipe issue with iron chield and sturdy shield.
Rebalanced shields. Earlier shields are more powerful and All shields now takes way less time to recharge, but provides less damage reduction.
-- 1.3.1.1
Now uses Player.allDamage and Player.GetWeaponCrit(Item, ref int) instead of using all damage mod which is deprecated now.
--1.4
Added Vengeance and its component. Vengeance grants several on-damage effects, extremly strong on-damage bees and increased damage multiplier as health goes lower.
--1.4.1.1
Removed worm scarf from vengenace recipe tree.
--1.4.2
Nerfed some accessories. Exoskeleton MK2 now only provides 10% damage reduction. Solar flare glove now only provides 20% damage reduction from projectiles.
Changed vortex scope's recipe. It now requires magic quiver instead of putrid scent. Vortex scope now grants magic quiver effect minus 10% arrow damage.
Removed brain of confusion from vengence recipe tree as it is already used in prime brain.
Added hive pack to vengeance recipe tree.
--1.5
Added Balloon of Cthulhu and Greedy stone.
Remade vengeance recipe tree again.
--1.5.0.1
Fixed a typo.
--1.5.0.2
Charm of invincibility now has 4 defense.
Fixed greedy stone recipe.
--1.5.0.3
Changed "Vengence" to "Vengeance" (English is hard, derp)

--2.0
Added a lot of items.
Removed some boots.
Updated forum post.

--2.0.1
Fixed a typo.

--2.0.2
Fixed a typo again.

--2.0.3
Fixed cyan horseshoe balloon not having balloon visual.

--2.0.4
Desert diving gear and its deritives now grants immunity to strong wind.

--2.1.1
Removed truffle in a balloon and most of its ingredients.
Lunar ninja boots count as wings once more.
Added spacewalk diving gear and its components.

--2.1.3
Finally added mod icon.

--2.1.4
Added greedy magnet.
Changed sprites for some items.

--2.1.5
Migrated to tmodloader 0.11.5

--2.1.6
Greedy magnet now properly has manareach and heartreach.

--3.0
Remade the mod.
Now every uber item requires expert-only item.

--3.0.1
Intimidation and threatening presence no longer apply debuffs to critters.

--3.0.1.1
Fixed a few typos.

--3.0.1.2
Fixed recipe for ankh suit.

--3.0.1.3
The mod now includes source code.

--3.0.1.4
Fixed compatability issue with Leveled mod.

--3.0.1.5
Fixed beetle helm and space suit having no recipe

--3.0.2
Added celestial idol and shooting star sound studio.
Added 2 recipes for lunar glove.(1 for thorium and 1 for calamity)
Lunar glove now also grants calamity's rogue damage/critical/velocity.
Nerfed spectre crown/exoskeleton healing. Now it only heals 0.5% of damage dealt and max healing per hit is 2.

--3.0.2.1
Fixed lunar glove granting too much rogue damage.

--3.0.2.2
Fixed desert diving gear being treated as armor.

--4.0
Overhauled many graphics thanks to Loney Star.
Added uno reverse card.

--4.0.1
Changed lunar ninja boots' wing texture.

--4.0.2
Changed the mod icon.

--4.0.4
Final delivery no longer duplicates items.

--4.0.5
Removed 40% chance to not consume thrown/rogue items from Final Delivery as it is very prone to duplicate items.
Fixed Vortex Scope not granting ranged damage&crit.

--4.1
Nerfed Lunar Ninja Boots' flight time from 210 to 180.
Now you can hover with Lunar Ninja Boots just like hoverboard. The flight time is doubled while hovering.

--4.1.1
Fixed Heartcross Necklace not having recipe.
Fixed Subzero Shield, Omniscient Shield and True Shield of Cthulhu not granting damage sharing effect correctly.

--5.0.0
Reworked the unique effects of all uber items.
Added spooky leg and crimson, jungle, molten, necro and shadow gem.
Added a config to disable space suit item animation.

Many sprites done by Lonely Star and GoGJM

Amazing banner by Lostgalceon

2JT5o2u.png
 
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Aqre

Official Terrarian
:eek: ohmygoodnessgracious this already looks good

I'm downloading on the mod browser :pinky:

EDIT: OK I just downloaded it; this mod is so beautiful, I think I'm going to cry.

WARNING: CRITICISM (CRITIQUES) AHEAD

I love the textures, for the most part, they are really good. One change I would suggest, however, is the wing texture (When you are flying).
 
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They became obsolete with new items and they didn't add much to the game in the first place.
donno about the divine wings thou, endgame wings that combine the ankh charm and various defensive bonuses together into 1 item seemed pretty lit.

the other items I can see, but they were just parts of a larger items later on too.
 

Gortart

Terrarian
donno about the divine wings thou, endgame wings that combine the ankh charm and various defensive bonuses together into 1 item seemed pretty lit.

the other items I can see, but they were just parts of a larger items later on too.
Lunar ninja boots now counts as wings, so it can't be worn with divine wings anyways. Holy ankh shell is still there with new effect.
Holy ankh shell grants immunity to cursed flames and ichor as well, so I removed those immunities from exoskeleton and consequently, destroyer scarf and prime brain.
 
Lunar ninja boots now counts as wings, so it can't be worn with divine wings anyways. Holy ankh shell is still there with new effect.
Holy ankh shell grants immunity to cursed flames and ichor as well, so I removed those immunities from exoskeleton and consequently, destroyer scarf and prime brain.
gotcha, though it seems too meta these days to give boots the wings properties. But it's your mod and thus your call.
 

Soloi

Spazmatism
Hey Gortart i love the way this mod looks but i was wondering if it worked with Calamity's boots because i'm gonna do a playthrough of Calamity and i want to use this mod
 

Vulpurus

Terrarian
Hey Gortart i love the way this mod looks but i was wondering if it worked with Calamity's boots because i'm gonna do a playthrough of Calamity and i want to use this mod
I was wondering the same thing. Wanted to play through calamity, but still keep some of these items from my normal playthrough. Are they compatible, or will it glitch and crash?
 
I was wondering the same thing. Wanted to play through calamity, but still keep some of these items from my normal playthrough. Are they compatible, or will it glitch and crash?
shouldn't happen, TMODLoader was designed to work in harmony with other mods.
And this mod doesn't do anything super extreme that would cause conflicts.
 

Gortart

Terrarian
Hey Gortart i love the way this mod looks but i was wondering if it worked with Calamity's boots because i'm gonna do a playthrough of Calamity and i want to use this mod
Unfortunately lunar ninja boots and seraph tracers(and its deritives) both count as wings so you can only equip one. It should be fine with other items though.
I was wondering the same thing. Wanted to play through calamity, but still keep some of these items from my normal playthrough. Are they compatible, or will it glitch and crash?
There shouldn't be an issue. Be sure to let me know if something goes wrong though.
 

vizthex

Duke Fishron
This looks really cool!

I was wondering though if there could be a config to enable/disable different accessories (and their recipes ofc) or "modules" (Like Boots, Mech Boss Accessories, End-game items, Shields, etc.) because I already have several boot upgrades.

Anyway, cool mod otherwise and I can't wait to check it out!
 

Redyscom

Terrarian
I love this mod, is super useful, but I have a little problem.
The Boots/Wings are obtained too late in the game, if you haven't a Post-moonlord mod the boots are... a bit useless. Maybe a fusion between Frostsparks + Lava Waders + Ninja Gear (For dash & dodge) = [Legendary Boots] + Pumpkin/Frost moon events Wings (Festive, Spooky, Tattered fairy) = Definitive Boots/Wings

It's just suggestion, anyways I love your work and I'll watch for new updates.
 

ThatsNotAName

Terrarian
I really like this mod but one issue I had is with the Lunar Ninja Boots. With the water walking part I can't dip into honey in my boss arena while running due to walking over it. Although I'd rather have the boots than the regen buff I wish I could get both :(
 

Malteusa

Skeletron Prime
Wouldn't Frost dash boots be expert exclusive ? Since it requires Shield of Cthulhu and all. And the fact its not Rainbow rarity keeps bugging me.
 

spidermalek

Skeletron
I like the way you are thinking of combing accesories,i like combing them too, though some stuff doesn't feel right,like maybe shield of Cthulhu and frostspark boots don't work togther,but other than that stuff i like this mod
 

Omega Derpling

Plantera
I really like this mod but one issue I had is with the Lunar Ninja Boots. With the water walking part I can't dip into honey in my boss arena while running due to walking over it. Although I'd rather have the boots than the regen buff I wish I could get both :(
Use bubble block instead of a pool for your honey. You can run through it as bubble blocks are ignored by your character.
 

dippinsauce

Terrarian
I think I have compatibility issue with "UpgradedAccessories" with "Leveled" mod.
The item "Vegeance"
1576697327092.png

> Made with sharktooth cuffs, hive pack, star veil & sweetheart necklace or bee cloak & heartcross necklace. Has all the effects of its components and on-damage bees are incredibly strong. It also grants more damage multiplier as the player's health goes down.

As you can see, the item gives you more damage base on your missing health, so 500 health works just fine. But the "Leveled" mod tends to give you more than 500 health if you leveled up enough (mine is 2500+ health), so the item decreases my damage down to less than 0 if I exceeds the 500 health limit, that means more damage when health goes down, less damage when health exceeds the limit.

Can you do anything about this bug? Thanks in advance!

Link to "Leveled" mod: Standalone - [1.3.4.4] Terraria Leveled RPG mod
 

Gortart

Terrarian
I think I have compatibility issue with "UpgradedAccessories" with "Leveled" mod.
The item "Vegeance" View attachment 231519
> Made with sharktooth cuffs, hive pack, star veil & sweetheart necklace or bee cloak & heartcross necklace. Has all the effects of its components and on-damage bees are incredibly strong. It also grants more damage multiplier as the player's health goes down.

As you can see, the item gives you more damage base on your missing health, so 500 health works just fine. But the "Leveled" mod tends to give you more than 500 health if you leveled up enough (mine is 2500+ health), so the item decreases my damage down to less than 0 if I exceeds the 500 health limit, that means more damage when health goes down, less damage when health exceeds the limit.

Can you do anything about this bug? Thanks in advance!

Link to "Leveled" mod: Standalone - [1.3.4.4] Terraria Leveled RPG mod
I don't think I can fix it from my side. I've tried several hooks but they are either too early or too late.
And FYI, it does work nicely with lifeforce potion or calamity's max health items.
 
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