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tModLoader Upgraded Accessories

Gortart

Terrarian
Upgraded Accessories adds several new accessories that combines existing accessories and/or has entirely new effect.

You can download this mod from the mod browser or github.


Contents
1. Boots upgrades.

Boots are important accessories. Upgraded Accessories has many boots upgrade.

RedHorseshoeBalloon.png
Red horseshoe balloon. Made with shiny red balloon and lucky horseshoe. Can be crafted into any horseshoe balloon.

FrostSafetyBoots.png
Frost safety boots. Made with frostspark boots and red horseshoe balloon.

LavaSafetyBoots.png
Lava safety boots. Made with frost safety boots and lava wader.

FlameNinjaBoots.png
Flame Ninja boots. Made with lava safety boots and master ninja gear.

Boot Anim.gif
Lunar ninja boots. Made with above, 8 of each frament, 8 luminite bars and shrimpy truffle. Counts as wings.

2. Exoskeleton
BeetleHelm.png
Beetle helm. Reduces damage taken by 10% and increases melee damage and speed by 5%. Made with chlorophyte and bettle husk.

Mushroom Visor.png
Shroomite visor. Increases arrow, bullet and rocket damage by 10%. Made with shroomite bars.

SpectreCrown.png
Spectre crown. Dealing magic damage heals you very little(0.5% lifesteal with 2 health/hit cap). Moon bite does prevent this lifesteal. Made with spectre bars.

Suit.gif
Exoskeleton. Reduces damage taken by 10%, increases all damage multiplier and melee speed by 10% and dealing any damage heals you very little. Made with above 3 items, mechanical cart and 10 lumnite bars.

3. Class items.

6pfs.gif
Solar Flare Glove. Made with fire gauntlet, yoyo bag, brain of confusion, 16 luminite bars and 20 solar fragments. Grants 15% melee damage and speed, 10% melee crit, +1200 aggro, extremely strong damage reflection, 20% reduced damage from projectiles, makes melee attacks apply daybroken, grants yoyo bag effect and getting hit inflicts confusion, ichor and cursed inferno to nearby enemies.

StardustScarab.gif
Stardust Scroll. Made with papyrus scarab, celestial stone, worm scarf,16 luminite bars and 20 stardust fragments. Grants celestial stone effect, additional 20% minion damage, 2 max minion, -400 aggro, reduces damage taken by 10%, damage reduction and defense that grows by not getting hit. (max 10% damage reduction and 10 defense that takes 5 seconds to max out.)

VariantsThunder2.gif
Vortex Scope. Made with sniper scope, magic quiver, spore sac, 16 luminite bars and 20 vortest fragments. Grants 20% ranged damage, 15% ranged crit, 20% chance to not consume ammo, -400 aggro, scope effect, spore sac effect and ranged critical damage by not getting hit.(max 10% that takes 5 seconds to max out.)

Flower (1).gif
Nebula Flower. Made with celestial emblem, mana flower, shiny stone, 16 luminite bars and 20 nebula fragments. Grants 15% magic damage & crit, mana magnet, mana flower effect, -400 aggro, shiny stoen effect and life/mana regen that grows by not getting hit.(max 10 life/20 mana per second that takes 5 seconds to max out.)

sssss.gif
Final Delivery. Made with destroyer emblem, bone glove, 16 luminite bars and 5 of each fragments. Grants 15% thrown/rogue damage & crit, 20% thrown/rogue velocity, 40% chance to not consume thrown/rogue item, -400 aggro and chance to dodge attacks that grows by not getting hit.(max 20% chance that takes 5 seconds to max out.)

Lucifer (2).gif
Celestical Child. Made with archdemon's curse, archangel's heart, the cape of the survivor, 16 luminite bars and 20 celestial fragments. Grants 20% radiant damage, 15% radiant critical chance, 10% increased radiant casting and healing speed, +3 additional healing, corrupts user's radiant power, +40 max life&mana, spirit band & cross necklace effect, -800 aggro and mana cost reduction that grows by not getting hit(max 20% reduction that takes 5 seconds to max out.)

Radio.gif
Shooting Star Overdrive System. Made with terrarium surround sound, band kit, lich's gaze, 16 luminite bars and 20 shooting star fragments. Grants 20% symphonic damage, 15% syphonic critical chane and playing speed, terrarium surround sound effect, lich's gaze effect, -400 aggro and increased buff duration and inspiration regen rate that grows by not getting hit(max +5 seconds and 10% that takes 5 seconds to max out.)
4. Intimidation.
EarthenMagnet.png
Earthen magnet. Increases heart pickup range. Made with cross necklace and life crystal.

ChaosMagnet.png
Chaos magnet. Increses heart and star pickup range. Made with above and celestial magnet.

ThreateningPresence.png
Threatening presence. Increases heart and star pickup range, ignore attacks that does less than 4% of player max health and weakens nearby enemies.(take 10% more dmaage and deal 10% less damage). Bosses are immune to this effect. Made with above and 20 of each mechanical boss souls.

Intimidationstrip Slow Dual.gif
Intimidation. Increases heart and star pickuprange, every slime becomes friendly including king slime, ignore attacks that does less than 8% of player max health and dramatically weakens nearby enemies.(take 50% more damag and deal 50% less damage) Bosses only get threatening presence effect. Made with above, royal gel and 8 luminite bars.

5. True shield of cthulhu.
Frost Shield.png
Subzero shield. Combines paladin shield and frozen turtle shell. Can disable paladin shield effect by toggling vanity off.

UnoReverseCard.png
Uno reverse card. Has a minimal chance to reflect hostile projectiles. Made with spell tome, magic/ice mirror, 20 crystal shards and 10 of each mech bosses' souls

Golem Shield2.png
Omniscient shield. Subzero item effect, 10% crit chance and critical strikes inflict ichor to enemies. Has a low chance to reflect hostile projectiles. Made with subzero shield, unor reverse card and eye of the golem.

true Shield.gif
True shield of cthulhlu. Omniscient shield effect but critical strikes inflict betsy's curse instead. Has a moderate chance to reflect hostile projectiles. Made with above, shield of cthulhu and 8 luminite bars.

6. Vengeance
HeartcrossNecklace.png
Heartcross necklace. Combines panic necklace and cross necklace.

SharktoothCuffs.png
Sharktooth cuffs. Combines sharktooth necklace and magic cuffs.

d_0004_Ebene-4-Kopie-2 (1) (1).gif
Vengeance. Made with sharktooth cuffs, hive pack, star veil & sweetheart necklace or bee cloak & heartcross necklace. Has all the effects of its components and on-damage bees are incredibly strong. It also grants more damage multiplier as the player's health goes down.

7. Space suit

DesertDivingGear.png
Desert diving gear. Made with arctic diving gear and 100 sand blocks. Grants immunity to strong winds.

Ankh Suit Item2.png
Ankh suit. Combines above with ankh shield.

final.gif
Space suit. Ankh suit effect, immunity to most vanilla debuffs, immunity to some thorium and calamity debuffs and ability to flip gravity and gain 20% damage multiplier. Made with above, gravity globe and 8 luminite bars.

-- 1.0
Initial release.
-- 1.1
Removed divine wings.
Added charm of protection.
Changed graphics for charm of invincibility.
Fixed vortex scope zoom.
Buffed lunar ninja boots.
Changed recipe for holy ankh shell.
Added a new effect for holy ankh shell.
-- 1.2
Removed unholy scarf and unmelting ice.
Added exoskeleton mk II.
Vortex scope now grants increased ranged critical damage.
Lots of bugfixes.
-- 1.2.1
Stardust scroll no longer grants 1000% all damage instead of 10%.
-- 1.2.1.1
Fixed mana cost reduction in nebula flower.
-- 1.2.2
Added Lunar Glove.
-- 1.2.2.1
Fixed Lunar glove having no cap.
-- 1.3
Added Shields.
-- 1.3.1
Fixed recipe issue with iron chield and sturdy shield.
Rebalanced shields. Earlier shields are more powerful and All shields now takes way less time to recharge, but provides less damage reduction.
-- 1.3.1.1
Now uses Player.allDamage and Player.GetWeaponCrit(Item, ref int) instead of using all damage mod which is deprecated now.
--1.4
Added Vengeance and its component. Vengeance grants several on-damage effects, extremly strong on-damage bees and increased damage multiplier as health goes lower.
--1.4.1.1
Removed worm scarf from vengenace recipe tree.
--1.4.2
Nerfed some accessories. Exoskeleton MK2 now only provides 10% damage reduction. Solar flare glove now only provides 20% damage reduction from projectiles.
Changed vortex scope's recipe. It now requires magic quiver instead of putrid scent. Vortex scope now grants magic quiver effect minus 10% arrow damage.
Removed brain of confusion from vengence recipe tree as it is already used in prime brain.
Added hive pack to vengeance recipe tree.
--1.5
Added Balloon of Cthulhu and Greedy stone.
Remade vengeance recipe tree again.
--1.5.0.1
Fixed a typo.
--1.5.0.2
Charm of invincibility now has 4 defense.
Fixed greedy stone recipe.
--1.5.0.3
Changed "Vengence" to "Vengeance" (English is hard, derp)

--2.0
Added a lot of items.
Removed some boots.
Updated forum post.

--2.0.1
Fixed a typo.

--2.0.2
Fixed a typo again.

--2.0.3
Fixed cyan horseshoe balloon not having balloon visual.

--2.0.4
Desert diving gear and its deritives now grants immunity to strong wind.

--2.1.1
Removed truffle in a balloon and most of its ingredients.
Lunar ninja boots count as wings once more.
Added spacewalk diving gear and its components.

--2.1.3
Finally added mod icon.

--2.1.4
Added greedy magnet.
Changed sprites for some items.

--2.1.5
Migrated to tmodloader 0.11.5

--2.1.6
Greedy magnet now properly has manareach and heartreach.

--3.0
Remade the mod.
Now every uber item requires expert-only item.

--3.0.1
Intimidation and threatening presence no longer apply debuffs to critters.

--3.0.1.1
Fixed a few typos.

--3.0.1.2
Fixed recipe for ankh suit.

--3.0.1.3
The mod now includes source code.

--3.0.1.4
Fixed compatability issue with Leveled mod.

--3.0.1.5
Fixed beetle helm and space suit having no recipe

--3.0.2
Added celestial idol and shooting star sound studio.
Added 2 recipes for lunar glove.(1 for thorium and 1 for calamity)
Lunar glove now also grants calamity's rogue damage/critical/velocity.
Nerfed spectre crown/exoskeleton healing. Now it only heals 0.5% of damage dealt and max healing per hit is 2.

--3.0.2.1
Fixed lunar glove granting too much rogue damage.

--3.0.2.2
Fixed desert diving gear being treated as armor.

--4.0
Overhauled many graphics thanks to Loney Star.
Added uno reverse card.

--4.0.1
Changed lunar ninja boots' wing texture.

--4.0.2
Changed the mod icon.

--4.0.4
Final delivery no longer duplicates items.

Many sprites done by Lonely Star

Amazing banner by Lostgalceon

 
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Aqre

Official Terrarian
:eek: ohmygoodnessgracious this already looks good

I'm downloading on the mod browser :pinky:

EDIT: OK I just downloaded it; this mod is so beautiful, I think I'm going to cry.

WARNING: CRITICISM (CRITIQUES) AHEAD

I love the textures, for the most part, they are really good. One change I would suggest, however, is the wing texture (When you are flying).
 
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They became obsolete with new items and they didn't add much to the game in the first place.
donno about the divine wings thou, endgame wings that combine the ankh charm and various defensive bonuses together into 1 item seemed pretty lit.

the other items I can see, but they were just parts of a larger items later on too.
 

Gortart

Terrarian
donno about the divine wings thou, endgame wings that combine the ankh charm and various defensive bonuses together into 1 item seemed pretty lit.

the other items I can see, but they were just parts of a larger items later on too.
Lunar ninja boots now counts as wings, so it can't be worn with divine wings anyways. Holy ankh shell is still there with new effect.
Holy ankh shell grants immunity to cursed flames and ichor as well, so I removed those immunities from exoskeleton and consequently, destroyer scarf and prime brain.
 
Lunar ninja boots now counts as wings, so it can't be worn with divine wings anyways. Holy ankh shell is still there with new effect.
Holy ankh shell grants immunity to cursed flames and ichor as well, so I removed those immunities from exoskeleton and consequently, destroyer scarf and prime brain.
gotcha, though it seems too meta these days to give boots the wings properties. But it's your mod and thus your call.
 

Soloi

Spazmatism
Hey Gortart i love the way this mod looks but i was wondering if it worked with Calamity's boots because i'm gonna do a playthrough of Calamity and i want to use this mod
 

Vulpurus

Terrarian
Hey Gortart i love the way this mod looks but i was wondering if it worked with Calamity's boots because i'm gonna do a playthrough of Calamity and i want to use this mod
I was wondering the same thing. Wanted to play through calamity, but still keep some of these items from my normal playthrough. Are they compatible, or will it glitch and crash?
 
I was wondering the same thing. Wanted to play through calamity, but still keep some of these items from my normal playthrough. Are they compatible, or will it glitch and crash?
shouldn't happen, TMODLoader was designed to work in harmony with other mods.
And this mod doesn't do anything super extreme that would cause conflicts.
 

Gortart

Terrarian
Hey Gortart i love the way this mod looks but i was wondering if it worked with Calamity's boots because i'm gonna do a playthrough of Calamity and i want to use this mod
Unfortunately lunar ninja boots and seraph tracers(and its deritives) both count as wings so you can only equip one. It should be fine with other items though.
I was wondering the same thing. Wanted to play through calamity, but still keep some of these items from my normal playthrough. Are they compatible, or will it glitch and crash?
There shouldn't be an issue. Be sure to let me know if something goes wrong though.
 

vizthex

Terrarian
This looks really cool!

I was wondering though if there could be a config to enable/disable different accessories (and their recipes ofc) or "modules" (Like Boots, Mech Boss Accessories, End-game items, Shields, etc.) because I already have several boot upgrades.

Anyway, cool mod otherwise and I can't wait to check it out!
 

Redyscom

Terrarian
I love this mod, is super useful, but I have a little problem.
The Boots/Wings are obtained too late in the game, if you haven't a Post-moonlord mod the boots are... a bit useless. Maybe a fusion between Frostsparks + Lava Waders + Ninja Gear (For dash & dodge) = [Legendary Boots] + Pumpkin/Frost moon events Wings (Festive, Spooky, Tattered fairy) = Definitive Boots/Wings

It's just suggestion, anyways I love your work and I'll watch for new updates.
 

ThatsNotAName

Terrarian
I really like this mod but one issue I had is with the Lunar Ninja Boots. With the water walking part I can't dip into honey in my boss arena while running due to walking over it. Although I'd rather have the boots than the regen buff I wish I could get both :(
 

Malteusa

Official Terrarian
Wouldn't Frost dash boots be expert exclusive ? Since it requires Shield of Cthulhu and all. And the fact its not Rainbow rarity keeps bugging me.
 

spidermalek

Skeletron
I like the way you are thinking of combing accesories,i like combing them too, though some stuff doesn't feel right,like maybe shield of Cthulhu and frostspark boots don't work togther,but other than that stuff i like this mod
 

Derpling Ω

Plantera
I really like this mod but one issue I had is with the Lunar Ninja Boots. With the water walking part I can't dip into honey in my boss arena while running due to walking over it. Although I'd rather have the boots than the regen buff I wish I could get both :(
Use bubble block instead of a pool for your honey. You can run through it as bubble blocks are ignored by your character.
 

dippinsauce

Terrarian
I think I have compatibility issue with "UpgradedAccessories" with "Leveled" mod.
The item "Vegeance"
1576697327092.png

> Made with sharktooth cuffs, hive pack, star veil & sweetheart necklace or bee cloak & heartcross necklace. Has all the effects of its components and on-damage bees are incredibly strong. It also grants more damage multiplier as the player's health goes down.

As you can see, the item gives you more damage base on your missing health, so 500 health works just fine. But the "Leveled" mod tends to give you more than 500 health if you leveled up enough (mine is 2500+ health), so the item decreases my damage down to less than 0 if I exceeds the 500 health limit, that means more damage when health goes down, less damage when health exceeds the limit.

Can you do anything about this bug? Thanks in advance!

Link to "Leveled" mod: Standalone - [1.3.4.4] Terraria Leveled RPG mod
 

Gortart

Terrarian
I think I have compatibility issue with "UpgradedAccessories" with "Leveled" mod.
The item "Vegeance" View attachment 231519
> Made with sharktooth cuffs, hive pack, star veil & sweetheart necklace or bee cloak & heartcross necklace. Has all the effects of its components and on-damage bees are incredibly strong. It also grants more damage multiplier as the player's health goes down.

As you can see, the item gives you more damage base on your missing health, so 500 health works just fine. But the "Leveled" mod tends to give you more than 500 health if you leveled up enough (mine is 2500+ health), so the item decreases my damage down to less than 0 if I exceeds the 500 health limit, that means more damage when health goes down, less damage when health exceeds the limit.

Can you do anything about this bug? Thanks in advance!

Link to "Leveled" mod: Standalone - [1.3.4.4] Terraria Leveled RPG mod
I don't think I can fix it from my side. I've tried several hooks but they are either too early or too late.
And FYI, it does work nicely with lifeforce potion or calamity's max health items.
 
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