652Graystripe
Plantera
Just about everyone and their dog has made a thread about the thrower class, so I'm not willing to add to the din unless I have something really unique. This is not that time.
These are effectively an easy way to make the early-game throwables (grenades, knives, shuriken, etc.) useful tools throughout the game. They just end up collecting dust or turning into money if you pick them up any later than fifteen minutes into your playthrough. With these, they have some use further on and don't just add on the ammo redundancy I discussed in another thread. Unlike those examples, these actually serve an obvious purpose when they're introduced, which makes me want to give them more uses rather than completely invalidating them.
You should also keep in mind that I'm not all that enthusiastic about the thrower class, and I'd be happy if all the weapons/armor were merged with the ranger. Because of that, I'm purposefully not putting damage type on these weapons.
Also, expect sprites to be updated. This time I'm determined to make some sprites worth anything, and these aren't quite up to snuff (although they're better than my usual fare!)
Spiky Ball Launcher
-36 damage (+15 from ammo)
-29 usetime (average)
-No knockback
-Fires Spiky Balls with higher velocity than normal
-Dropped (0.5%/1%) from enemies during a Hardmode Goblin Invasion
Knife Gauntlet
-71 damage
-15 usetime (fast)
-No knockback
-Works with Throwing/Poisoned Knives, Shuriken, Star Anise, Bone Throwing Knife, and Frost Daggerfish
-Dropped by enemies in the post-Plantera Dungeon
Grenade Launcher
-Now can fire all types of grenades in addition to rockets, keeping special abilities
Bone Glove
Because it's such an interesting weapon, I kind of wish the Bone Glove was accessible in normal mode - maybe a drop from Skeletron, or Dungeon loot, or something. That's a small part of the suggestion, though.
Other types of weapons
While making this thread, I considered making other throwing weapons that were updated for Hardmode, such as cursed flame throwing knives, crystal shuriken, whatever. I opted to forego these and make the launchers - it's really one or the other, since balancing new thrown weapons for the new launchers is a bit of a stretch theory-wise.
Hope my rationale here makes sense; feel free to ask questions if you have any!
These are effectively an easy way to make the early-game throwables (grenades, knives, shuriken, etc.) useful tools throughout the game. They just end up collecting dust or turning into money if you pick them up any later than fifteen minutes into your playthrough. With these, they have some use further on and don't just add on the ammo redundancy I discussed in another thread. Unlike those examples, these actually serve an obvious purpose when they're introduced, which makes me want to give them more uses rather than completely invalidating them.
You should also keep in mind that I'm not all that enthusiastic about the thrower class, and I'd be happy if all the weapons/armor were merged with the ranger. Because of that, I'm purposefully not putting damage type on these weapons.
Also, expect sprites to be updated. This time I'm determined to make some sprites worth anything, and these aren't quite up to snuff (although they're better than my usual fare!)
Spiky Ball Launcher
-36 damage (+15 from ammo)
-29 usetime (average)
-No knockback
-Fires Spiky Balls with higher velocity than normal
-Dropped (0.5%/1%) from enemies during a Hardmode Goblin Invasion
Knife Gauntlet
-71 damage
-15 usetime (fast)
-No knockback
-Works with Throwing/Poisoned Knives, Shuriken, Star Anise, Bone Throwing Knife, and Frost Daggerfish
-Dropped by enemies in the post-Plantera Dungeon
Grenade Launcher
-Now can fire all types of grenades in addition to rockets, keeping special abilities
Bone Glove
Because it's such an interesting weapon, I kind of wish the Bone Glove was accessible in normal mode - maybe a drop from Skeletron, or Dungeon loot, or something. That's a small part of the suggestion, though.
Other types of weapons
While making this thread, I considered making other throwing weapons that were updated for Hardmode, such as cursed flame throwing knives, crystal shuriken, whatever. I opted to forego these and make the launchers - it's really one or the other, since balancing new thrown weapons for the new launchers is a bit of a stretch theory-wise.
Hope my rationale here makes sense; feel free to ask questions if you have any!