MugetsuYarida
Terrarian
Za Warudo. Also, nice mod
Got a question, I noticed that the Lesser -> Vanilla Vampire Knives goes from Magic to Melee damage, is that intentional? (If not, is it an easy enough tweak for consistency's sake?)
Well, in that case, I have seen some mods do stuff like make a copy of the vanilla item and simply change the damage type that way; perhaps you could try and do something similar. Fargo's mod does this with throwing weapons, you can take the vanilla version and craft it into a throwing version or back again to the vanilla one.I'm not actually able to edit vanilla game code like that, w/out replacing the vanilla vampire knives entirely. There will actually be an update coming after the next one (new update is upcoming, working hard on it atm) that may change the way you use vanilla vampire knives completely, I was thinking about making them a cornerstone for a knife-specific NPC spawning, along with a high-tier crafting table that would give you access to recipes for every single knife, even those only dropped by bosses, along with a process to recreate more vanilla vampire knives. This is just an idea and will most likely have some changes to it. Let me know what you think though!
Have you tried killing the brain of cthulhu? That should drop the unstable crimson crystalHey! I downloaded this mod for my mega mod pack and I absolutely love it! Quick question though. I have been trying to get the lesser vamp knives, and have been farming in the crimson for around an hour for crimson shards to make the unstable crimson stone. If it matters any, I am playing on an expert, pre-hardmode world. Thanks!
Thanks a bunch,man. Love your mod, btwHave you tried killing the brain of cthulhu? That should drop the unstable crimson crystal
No problem man, new update will be out soon, trying to get the hoods working well to be fun and useful. Will be out by thursday!Thanks a bunch,man. Love your mod, btw
yo how do i get the living tissue
thanks famHey! Living Tissue is (temporarily) dropped by the butcher during the solar eclipse. An NPC or boss will be added in the future assuming time allows it to be.
Just to check you know the hoods do the exact same thing but better for each of the knives. I agree that the infusion system was great, but it became too much work for one person to handle and the hoods will allow for many other types of infusion. It's over 100x easier to do the hoods. I may work on figuring out how to write a script to do it for me. But otherwise it's out of the picture for how much time i have left to finish the mod (less than a month now). The person picking it up after me wasn't a big fan of the infusion system to begin with, but we'll see how it goes. Thank you for the feedback!!One thing I personally think could be better about this mod is an option to have the imbued knives of the second-most-recent version. I really liked those knives, having used them for almost an entire mage playthrough, and I'm sad to see that they've been removed. It would be nice to have an option in the configuration files of the mod(or maybe a separate mod, if a config file won't work?) that allows players to have access to imbued knives, like the Fire Mana Knives, for example. It's just a suggestion, though, so whether you do that or not is entirely up to you!
Also, another issue I've been having(which is an actual problem unlike my previous statement) is with the Wasp and Plague Wasp Knives. Every time I use them, the game begins to lag a lot, to the point where even the music slows down! It doesn't happen instantly, only after multiple swings. If there's any way you could fix it, I'd appreciate it! If you don't know of a way to fix it, though, then don't worry about it! I can still use them, just not as much as the other knives.
They are used to craft mana knives and lesser vampire knives respectivelyHi,i crafted the Stable things,but i don't understand for what the hell are them in the game.There is something i can do with these stable corruption/crimson crystal?