Yes, there will be an update. (probably on the weekend)please will be update on tmodloader 0.8 ? ^^
thank you you are awesome !Yes, there will be an update. (probably on the weekend)
No, then it would be constantly dashing while running, which is much worse.suggestion, maybe change the dashing feature of items to holding down a/d, it's a bit of a pain to press it twice while moving
As I mentioned in the other thread, I'll make that a separate mod because it's kinda OP in my opinion. And it shouldn't take long at all.hmm needs all weapons auto swings... this may take a while but..
Yes, as I get more ideas on what to change.Will you be updating this mod? I think it's a great idea to change the basic elements of the game to be better instead of adding millions of new ones.
The thing is, I've literally never used Fetid Baghnakhs, so I have no idea how powerful they are and if they need a nerf in my opinion or not. And I haven't played that a whole lot of Expert Mode either.Okay, now some ideas to be implemented in Tweaks mod:
- please nerf those damn fetid baghnakhs, they are literally giving me some mental illness.
- nerf worm scarf (from expert mode EoW), 'couse it's VERY strong, much stronger than it's crimson counterpart and it's very helpful even in the endgame, while EoW is probably the easiest boss in the game. I feel like 5%-8% dmg reduction would be good.
- maybe change Guardian Shield back into Cobalt Shield, but make a Palladium counterpart? I mean, you would get Cobalt Shield from the dungeon, but both Cobalt and Palladium ones would be possible to be made? Like from 5 souls of might, 15 Cobalt/Palladium bars and some gold bars maybe?
About cobalt shield, I meant that only cobalt shield would be obtainable in dungeon and the hardmode recipe would be just for people who dont want to go to the dungeon to get that one item and for people who want the palladium shield.The thing is, I've literally never used Fetid Baghnakhs, so I have no idea how powerful they are and if they need a nerf in my opinion or not. And I haven't played that a whole lot of Expert Mode either.
As for the Cobalt Shield, I don't think it needs a Hardmode recipe since it's already obtainable in the Dungeon much earlier in the game. And I can't generate a Palladium Shield in a Dungeon chest because IIRC the Hardmode ores aren't determined until the player smashes at least one Altar. So I'll leave the Guardian Shield as it is.