I don't understand what this mod does because it has no description.
Vape LootsWhich mod?
Vape Loots
It has a description on the mod browser and in this thread as well.
This means nothing to me.
A stat is anything that affects a number. For all I know all this means is that the armor can roll +1-5 defense.
What stat is on an accessory?
There is no description of what this mod does besides 'things' and 'stuff'
Did he all of a sudden add haste/mastery/hit chance into the game with this mod to add WoW stats? Like can we get a description of what this mod does.
Do I need to recreate a world? Does it add worldgen, like what is this mod.
Also the mod browser is just as vague.
Need something like this:
Thank you. This will not only aid me, but your current and future downloaders and supporters of your modWell, if you need details, I'll do it.
you can get high rarity items early on.I work on Vape Loot, too, it's just hasn't been updated for a long time. Main focus is on VapeRPG at the moment. I will adjust that, too.
- Didn't say it was a common problem but I wanted to avoid further balance issues.
- By default, characters have 4% crit. That's the base. Armor/Accessory bonuses get added to that. Weapon crits are separate, meaning that they also have a base crit (which is not affected by the player's crit), reforge bonuses go on top of that and finally the players crit (with bonuses) gets added to that.
- There are already caps but they are tied to the item's rarity.
Here are the formulas for stat bonuses:
statMin = (rarity + 1) * 3
statMax = (rarity + 1 + (quality - 1)) * 6
These are the minimum and maximum values for the given stat, and the bonus is a random value from [statMin, statMax[.
The integer values for qualities are the following:
Common: 0
Uncommon: 1
Rare: 2
Epic: 3
Unique brings a different approach:
statMin = (rarity + 1) * 4
statMax = (rarity + 1) * 8
For the integer values of rarities, check the wiki.
In my opinion, the rarity field of the item was the best to identify it's tier. At least, it works well most of the time.
- No, it was +1 defense per 5 points.
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- You deal twice the amount of the mob's hp to make sure it dies even if it has a ridiculously high defense.
- Ignore that for now, I just checked and I forgot to implement it, I only changed the tooltip of the skill...
I have same problem, but I have killed destroyer by energized unique king slime weapon from Fargowiltas. 3 seconds and destroyer is destroyedFirst, thank you for this mod! It brings some nice rpg feelings to terraria!
Second, I think One Above All needs a serious revision.... I think you may have noticed that this skill "breaks some bosses". I know One Above All isn't supposed to work on bosses, but the issue is it "works" on segmented bosses or bosses with appendices. First time with this problem was against skeletron, the two hands were obliterated right in the beginning - making the fight trivial... second time was against starplate raider from Spirit Mod, it is a Worm boss and one above all insta-kill it. The third time was against the wall of flesh, suddenly insta-kill. The last time was against the Destroyer who got destroyed within seconds.
I don't think the problem is with mod bosses (in the case of starplate raider), because it didn't happen against other mod bosses (from Calamity,Thorium and Spirit)
In the case of worm bossses (starplate and destroyer) any piercing weapon or ammo quickly trigger the skill.
The Destroyer was the only hardmode boss I fought in this playthrough. Besides those mentioned, every other boss fight (vanilla, calamity, thorium or spirit) went fine.
Maybe instead of one hit KO, the skill could trigger a sudden 1000% damage hit? IDK, something to change the effect on bosses with segments and parts.... Also 3% is too high for one hit kill, it doesn't mean 1 kill in 33 mobs, but 1 kill in 33 hits. Thinking in weapons fast like megashark and piercing effects 3% is too op.
First, thank you for this mod! It brings some nice rpg feelings to terraria!
Second, I think One Above All needs a serious revision.... I think you may have noticed that this skill "breaks some bosses". I know One Above All isn't supposed to work on bosses, but the issue is it "works" on segmented bosses or bosses with appendices. First time with this problem was against skeletron, the two hands were obliterated right in the beginning - making the fight trivial... second time was against starplate raider from Spirit Mod, it is a Worm boss and one above all insta-kill it. The third time was against the wall of flesh, suddenly insta-kill. The last time was against the Destroyer who got destroyed within seconds.
I don't think the problem is with mod bosses (in the case of starplate raider), because it didn't happen against other mod bosses (from Calamity,Thorium and Spirit)
In the case of worm bossses (starplate and destroyer) any piercing weapon or ammo quickly trigger the skill.
The Destroyer was the only hardmode boss I fought in this playthrough. Besides those mentioned, every other boss fight (vanilla, calamity, thorium or spirit) went fine.
Maybe instead of one hit KO, the skill could trigger a sudden 1000% damage hit? IDK, something to change the effect on bosses with segments and parts.... Also 3% is too high for one hit kill, it doesn't mean 1 kill in 33 mobs, but 1 kill in 33 hits. Thinking in weapons fast like megashark and piercing effects 3% is too op.
I have same problem, but I have killed destroyer by energized unique king slime weapon from Fargowiltas. 3 seconds and destroyer is destroyed
I've noticed that with Vape Loot, sometimes while looking at the recipe for an armor or accessory the output slot will already have modifiers somehow, but you only get a real chance at getting modifiers when you craft them for good (i.e. despite showing some modifiers on the recipe output, you most likely won't get those same modifiers). Is this intentional or accidental? Usually this wouldn't affect the game much, but it looks like the method that Magic Storage uses to craft items will give you those modifiers that show up before crafting stuff.
Cannot get packet for VapeRPG because it does not exist on the other side
at Terraria.ModLoader.Mod.GetPacket(Int32 capacity)
at VapeRPG.VapeGlobalNpc.ChaosTransform(NPC npc) in c:\Users\N3r0\Documents\My Games\Terraria\ModLoader\Mod Sources\VapeRPG\VapeGlobalNpc.cs:line 304
at VapeRPG.VapeGlobalNpc.SetDefaults(NPC npc) in c:\Users\N3r0\Documents\My Games\Terraria\ModLoader\Mod Sources\VapeRPG\VapeGlobalNpc.cs:line 54
at Terraria.ModLoader.NPCLoader.SetDefaults(NPC npc, Boolean createModNPC)
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
Error on message Terraria.MessageBuffer
I'm picking it disables Life Crystals and Mana Stars due to the fact that you can equip special gear (+vitality and some other stat) to upgrade your max mana and health. It's probably a bug though. For now, play with a secondary mod that allows for mana and health levelling (such as ExperienceAndClasses)i recently played this mod (which is very well mad and quite fun) but i may of found bug as i tried using a mana crystal and nothing happens i tried disabling all other mods still doesn't work restarted terraria and still doesn't work.Fixing this would be much appreciated.
Hi, i was playing with Vape RPG mod as a summoner (put all my points in "Spirit" and even with 70 points i didn't have more minion btw)
and decided to use "Vaper's Globe" to reset my stats and got 50 Chaos points (i am level 15 and level 7 in chaos)
I put these 50 Chaos points in "Ranged damage"and even tho my weapon says "12 ranged damage" i deal 80-200 damage on each hit, and my other weapons (even my vanilla platinum pickaxe) deal 100+ damage.
I will test with another character to get more informations on this bug
(also sorry for my bad english)
EDIT : After a second reset (full "Spirit" again) it looks like the "Close Combat Specialist" is responsible. For exemple, every bee from the Bee Gun now deals 250-300dmg instead of 12, and it works for every weapon i have
i recently played this mod (which is very well mad and quite fun) but i may of found bug as i tried using a mana crystal and nothing happens i tried disabling all other mods still doesn't work restarted terraria and still doesn't work.Fixing this would be much appreciated.
Hi, i was playing with Vape RPG mod as a summoner (put all my points in "Spirit" and even with 70 points i didn't have more minion btw)
and decided to use "Vaper's Globe" to reset my stats and got 50 Chaos points (i am level 15 and level 7 in chaos)
I put these 50 Chaos points in "Ranged damage"and even tho my weapon says "12 ranged damage" i deal 80-200 damage on each hit, and my other weapons (even my vanilla platinum pickaxe) deal 100+ damage.
I will test with another character to get more informations on this bug
(also sorry for my bad english)
EDIT : After a second reset (full "Spirit" again) it looks like the "Close Combat Specialist" is responsible. For exemple, every bee from the Bee Gun now deals 250-300dmg instead of 12, and it works for every weapon i have
I had made a pull request with the fix for the 50 spirit point bug to fix it, he just hasn't gotten around to using it possibly because I my have added functionality to also increase turret/sentry count per 100 spirit and moved some things into the config. You need 100 points for 1 extra minion (currently)
The Chaos points one I'm sure is how he handled resetting those points. Appears that a majority of them are added as a percent and saved, so that'd have to be reworked.
And looking at how the dmg bonus for Close Combat Specialist is it's pretty broken point blank (15 or less) your dmg is dmg + (dmg * 100) so if you hit for 17 it'd be 17 + 170 (187) if you're about 50 units it's * 30 so it lessens a bit. It honestly should be converted to a percent based boost falling off as you're further from the target. End game weapons or a heavy hit with it would be way overpowered.