Yvori
Terrarian
- Steam or GOG
- Steam
- Single Player/Multiplayer
- Both
- Operating System
- Windows 10
- Terraria Version
- 1.4.0
- Controls Used
- Keyboard/Mouse
Almost definitely bugs:
-Cursor Border transparency slider doesn't function: Opacity is always maximum.
-Sometimes a Storm will begin, and then return to normal rain, within 5 or so seconds.
-During the Slime Rain, Slime King doesn't appear to despawn, even if several screens away, and the entire 15 second Expert timer counts down.
Possibly just unusually bad/good luck:
-Jungle Trees don't drop acorns at all, seemingly.
-Oasis(es?) generate far too often - in a large world, 3/4 deserts had one.
-Corruption tends to generate in the middle of, and right beside, the Jungle far too frequently. Lots of reports of this from many people, myself included.
-Ground level seems to be higher than before, and less height variance around the world.
-Underground Desert has no aboveground indication of its presence, or if there is one, it generates covered up by Oasis(es?).
-Eater of Souls seem to drop the Burger item too frequently (unless I'm just getting lucky).
-Surface Tundra biome seems to generate abnormally small, taking up around the same horizontal size as a single Desert, while there are multiple Deserts per world yet only one Tundra.
-Falling Stars seem to be excessively frequent. Sometimes got 40 from a single night without travelling more than 200 blocks in either direction from spawn.
-Owl spawns seem to be excessive when they do spawn, considering how loud they are. It goes from atmospheric to annoying.
-RNG seems skewed toward giving certain items. In around 10 Golden Chests, 6 or so have been the new Mace.
-Pots and chests seem to never contain bombs anymore.
Misc:
-I may just be used to mods but the extractinator feels excessively slow to use, even slower than 1.3? Not sure. Would be nice to speed it up. Pointless downtime.
-Cannot jump higher from atop the Step Stool (this really feels and looks awkward, and seems like it should be a feature of the accessory).
-Bosses should not be able to naturally trigger ("You feel an evil presence watching you", etc.) while another boss is currently alive. I was in the middle of fighting King Slime during a Slime Rain when I got the EoC spawn message, and was unable to finish off King Slime before EoC spawned, causing them to duo up on me. Given it's a random chance, this is rather unfair when it happens.
-Not a bug but it would be nice if in Character Creation you could toggle between the moving and standing sprites to better see how a color scheme/outfit/hair will look.
-Given the new focus on spread-out towns, the V generation of corruption/crimson in particular once hardmode starts feels extra punishing for no good reason, since no way to tell where it will generate, potentially ruining towns you had built. A bit of a suggestion, but it'd be kind of neat if the hardmode corruption instead branched down from the pre-hardmode corruption rather than in an upward V from the bottom of the world. The Hallow could still use that generation method since it's less "destructive" and NPCs can still live in it.
*For all I know some of these are intentional. I decided to just post them anyway to be sure they're mentioned in case they aren't.
-Cursor Border transparency slider doesn't function: Opacity is always maximum.
-Sometimes a Storm will begin, and then return to normal rain, within 5 or so seconds.
-During the Slime Rain, Slime King doesn't appear to despawn, even if several screens away, and the entire 15 second Expert timer counts down.
Possibly just unusually bad/good luck:
-Jungle Trees don't drop acorns at all, seemingly.
-Oasis(es?) generate far too often - in a large world, 3/4 deserts had one.
-Corruption tends to generate in the middle of, and right beside, the Jungle far too frequently. Lots of reports of this from many people, myself included.
-Ground level seems to be higher than before, and less height variance around the world.
-Underground Desert has no aboveground indication of its presence, or if there is one, it generates covered up by Oasis(es?).
-Eater of Souls seem to drop the Burger item too frequently (unless I'm just getting lucky).
-Surface Tundra biome seems to generate abnormally small, taking up around the same horizontal size as a single Desert, while there are multiple Deserts per world yet only one Tundra.
-Falling Stars seem to be excessively frequent. Sometimes got 40 from a single night without travelling more than 200 blocks in either direction from spawn.
-Owl spawns seem to be excessive when they do spawn, considering how loud they are. It goes from atmospheric to annoying.
-RNG seems skewed toward giving certain items. In around 10 Golden Chests, 6 or so have been the new Mace.
-Pots and chests seem to never contain bombs anymore.
Misc:
-I may just be used to mods but the extractinator feels excessively slow to use, even slower than 1.3? Not sure. Would be nice to speed it up. Pointless downtime.
-Cannot jump higher from atop the Step Stool (this really feels and looks awkward, and seems like it should be a feature of the accessory).
-Bosses should not be able to naturally trigger ("You feel an evil presence watching you", etc.) while another boss is currently alive. I was in the middle of fighting King Slime during a Slime Rain when I got the EoC spawn message, and was unable to finish off King Slime before EoC spawned, causing them to duo up on me. Given it's a random chance, this is rather unfair when it happens.
-Not a bug but it would be nice if in Character Creation you could toggle between the moving and standing sprites to better see how a color scheme/outfit/hair will look.
-Given the new focus on spread-out towns, the V generation of corruption/crimson in particular once hardmode starts feels extra punishing for no good reason, since no way to tell where it will generate, potentially ruining towns you had built. A bit of a suggestion, but it'd be kind of neat if the hardmode corruption instead branched down from the pre-hardmode corruption rather than in an upward V from the bottom of the world. The Hallow could still use that generation method since it's less "destructive" and NPCs can still live in it.
*For all I know some of these are intentional. I decided to just post them anyway to be sure they're mentioned in case they aren't.
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