DodgyDutchman
Skeletron Prime
Greetings fellow Terrarians,
I do not know about most of you, but I frequently had the following problem:
The Scenario:
Spending hours on end to build a lovely home on a map which I opened up to multi-player.
Then I invite a friend who thinks that it is a spectacular idea to use his pickaxe/miningtool as a weapon to kill zombies, enchanted armours, flying eyeballs and other spawn that harrass my townies during the night (or slimes during the day).
Or... "Oh wow, this wall is in the way. Know what? I'll blow it up instead of using a switch to open the door."
Or... (even worse) "Look! I got me a new rocketlauncher!" *nuclear kaboom*
The Result:
Me being quite annoyed over randomly destroyed tiles or in the case of having been demonstrated the new rocketlauncher, hardly having any town left at all. Now don't get me wrong, it's part of the game, but it's heartbreaking if you spent so much time and efford on it only to have your work of art being destroyed by an unattentive bonehead / troll / accident.
The Solution:
Varnish! It would be awesome if you could just "freeze" some or all of the player placed tiles (natural environment doesn't count...although it wouldn't be a biggy if it was included) could be protected from damage. This would be mining damage, explosive damage and lava damage*.
How it works:
Method 1:
- A new tool called "Varnish sprayer" would be introduced, with the same mechanics as the Clentaminator.
- When selecting this item, all "varnished" tiles would be high-lighted yellow so you can see what is and what isn't protected.
- Two types of ammo would exist for the "Varnish sprayer", namely "Varnish" and "Acetone"
- The "Varnish" ammo would protect types when applied to it.
- The "Acetone" ammo would remove the protection from tiles when applied to it.
How to aquire it:
- The "Varnish sprayer" would be sold by the Painter NPC, costing 50 gold.
- The ammo would cost 25 silver per unit.
Method 2:
- More or less the same principle as Method 1, only instead of a Clentaminator type of mechanic, a paintbrush kind of mechanic would be used.
- A regular type of sprayer/paintbrush can be used.
- When having "Varnish" or "Acetone" selected as your paint-type, tiles protected by "Varnish" will be highlighted yellow.
- Also aquired from the Painter NPC, only the ammo would cost 1 silver per unit.
What would be protected by Varnish:
- Any type of player craftable brick or wall that can be removed by a pickaxe or hammer.
- Any type of placable furniture that can be removed by a pickaxe or hammer.
So how about it?
Personally I would consider this as a great quality of life improvement for the builders amongst us.
The diggers and fighters would probably consider this redundant, but I would encourage feedback from everyone.
When giving feedback I am mainly looking for the following.
- Support to get this idea on the radar with the development team.
- Constructive criticism, how can the idea be improved.
- Is this mechanic liable to be exploited and if yes, how?
As for this mechanic being used as a method of trolling/griefing, a condition could be implemented where only the "owner" of a world can use it. For multiplayer this would mean that only the host use "Varnish" or "Acetone" on items and if the "Varnish sprayer" were used by a guest in a multiplayer session it would have no effect. Additionally (but I can imagine this requiring an extra bit of programming) an option in the menu can be added stating weither guests are allowed to (un-)varnish can be set.
Also, consider the potential of this mechanic for multiplayer Adventure and/or PvP maps.
- Puzzles could be frozen in place where people actually have to solve them instead of blowing them up.
- Set arena's can be made and traps can be set for PvP maps.
- Explosive traps can be used to blow up players and monsters (or annoying NPCs) without actually destroying the terrain.
In short (TL/DR version):
- New mechanic that works like the clentaminator
- Ammo (spray) that on impact with tiles either protects or unprotects it from mining/explosive damage
- Protect your terrain from explosive accidents and/or griefers
- Create more immersive Adventure and/or PvP maps
*Lava damage? Yes, for I would not put it beyond some players to build a huge reservoir of lava somewhere up in the sky and then blowing up the borders of the reservoir, which would unleash armagheddon of biblical proportions on your town as you watch your carefully placed furniture being eaten away.
I do not know about most of you, but I frequently had the following problem:
The Scenario:
Spending hours on end to build a lovely home on a map which I opened up to multi-player.
Then I invite a friend who thinks that it is a spectacular idea to use his pickaxe/miningtool as a weapon to kill zombies, enchanted armours, flying eyeballs and other spawn that harrass my townies during the night (or slimes during the day).
Or... "Oh wow, this wall is in the way. Know what? I'll blow it up instead of using a switch to open the door."
Or... (even worse) "Look! I got me a new rocketlauncher!" *nuclear kaboom*
The Result:
Me being quite annoyed over randomly destroyed tiles or in the case of having been demonstrated the new rocketlauncher, hardly having any town left at all. Now don't get me wrong, it's part of the game, but it's heartbreaking if you spent so much time and efford on it only to have your work of art being destroyed by an unattentive bonehead / troll / accident.
The Solution:
Varnish! It would be awesome if you could just "freeze" some or all of the player placed tiles (natural environment doesn't count...although it wouldn't be a biggy if it was included) could be protected from damage. This would be mining damage, explosive damage and lava damage*.
How it works:
Method 1:
- A new tool called "Varnish sprayer" would be introduced, with the same mechanics as the Clentaminator.
- When selecting this item, all "varnished" tiles would be high-lighted yellow so you can see what is and what isn't protected.
- Two types of ammo would exist for the "Varnish sprayer", namely "Varnish" and "Acetone"
- The "Varnish" ammo would protect types when applied to it.
- The "Acetone" ammo would remove the protection from tiles when applied to it.
How to aquire it:
- The "Varnish sprayer" would be sold by the Painter NPC, costing 50 gold.
- The ammo would cost 25 silver per unit.
Method 2:
- More or less the same principle as Method 1, only instead of a Clentaminator type of mechanic, a paintbrush kind of mechanic would be used.
- A regular type of sprayer/paintbrush can be used.
- When having "Varnish" or "Acetone" selected as your paint-type, tiles protected by "Varnish" will be highlighted yellow.
- Also aquired from the Painter NPC, only the ammo would cost 1 silver per unit.
What would be protected by Varnish:
- Any type of player craftable brick or wall that can be removed by a pickaxe or hammer.
- Any type of placable furniture that can be removed by a pickaxe or hammer.
So how about it?
Personally I would consider this as a great quality of life improvement for the builders amongst us.
The diggers and fighters would probably consider this redundant, but I would encourage feedback from everyone.
When giving feedback I am mainly looking for the following.
- Support to get this idea on the radar with the development team.
- Constructive criticism, how can the idea be improved.
- Is this mechanic liable to be exploited and if yes, how?
As for this mechanic being used as a method of trolling/griefing, a condition could be implemented where only the "owner" of a world can use it. For multiplayer this would mean that only the host use "Varnish" or "Acetone" on items and if the "Varnish sprayer" were used by a guest in a multiplayer session it would have no effect. Additionally (but I can imagine this requiring an extra bit of programming) an option in the menu can be added stating weither guests are allowed to (un-)varnish can be set.
Also, consider the potential of this mechanic for multiplayer Adventure and/or PvP maps.
- Puzzles could be frozen in place where people actually have to solve them instead of blowing them up.
- Set arena's can be made and traps can be set for PvP maps.
- Explosive traps can be used to blow up players and monsters (or annoying NPCs) without actually destroying the terrain.
In short (TL/DR version):
- New mechanic that works like the clentaminator
- Ammo (spray) that on impact with tiles either protects or unprotects it from mining/explosive damage
- Protect your terrain from explosive accidents and/or griefers
- Create more immersive Adventure and/or PvP maps
*Lava damage? Yes, for I would not put it beyond some players to build a huge reservoir of lava somewhere up in the sky and then blowing up the borders of the reservoir, which would unleash armagheddon of biblical proportions on your town as you watch your carefully placed furniture being eaten away.
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