NPCs & Enemies Venus Fly traps - Hardmode enemy, Sentry, and new weapon

Greenthumb_14 🌳 🥐

Skeletron Prime
Venus flytraps could spawn in jungles after the Wall of Flesh and serve as an immobile enemy. They would deal a fair amount of damage, but with a ranged weapon, they wouldn't be much of a threat. They would have a chance to drop a Flytrap Jaw, which could be crafted into a Flytrap Hook. These traps could come in different sizes, with only the largest being able to drop the jaw.

The jaw may also be able to be crafted into a potted Flytrap, which could function as either a decoration, or it could be used as a stationary ranged weapon, like a sentry. I imagine these would come in use during Goblin Invasions.

Example Sprites:

(Sorry for some blurry sprites.)

Large Flytrap Attack Animation:
Venus Fly Trap Strain.png



Small Flytrap Attack Animation:
Venus Fly Trap Small Strain.png



Sentry Attack Animation:
Venus Fly Trap Potted.png




Flytrap Hook item:
1745489623928.png


Flytrap Hook on use:
1745489660470.png
 
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- Refined Idea
- Added Hook sprites

If anyone has any idea towards the recipe for the sentry, or a better way to obtain it, feel free to leave a comment! :)
 
Hold up aren't snatchers and what not already flytraps? I mean the HM version is called a angry trapper
 
Yeah, they're similar, but I was thinking the fly traps would be much smaller, with a very small range, just making the jungle a little harder in hard mode without being too much of a threat.

I suppose these features could all be applied to the snatchers and angry trappers now that I think about it, instead of a whole new thing. Maybe the jaw could be dropped by the snatcher instead, and the idea of the smaller flytrap could be saved exclusively for the sentry
 
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Is the flyers hook an actual hook or a keeper weapon? I'm confused. I support though.
 
I don’t think the Jaw should be both a melee weapon and a material for other things,
 
I do like this idea, but I feel like some refinements could be made:

  • Since by hardmode, most weapons have a decent range, it would be barely noticeable. Instead, I think this should be there pre-hardmode too.
  • However, that would mean there are two pre-hardmode jungle-theme hooks, so maybe the hook also requires some cobalt/palladium bars or something like that to keep it hardmode (post-mech is a little too late because then Plantera drops a hook too).
  • Like Asternove said, a weapon being a material for something that isn't a weapon seems a bit dodgy to me, maybe it could drop 1 material that you can make all of them out of.
Also, more sentries is always nice. :guidesmile:
 
A weapon should only be a material for other weapons.
Why? That's never said in the game, and its only a consistency issue anyway.
 
Why? That's never said in the game, and its only a consistency issue anyway.
Weren't you the one shooting down his Astrepeater idea for consistency issues?
 
A weapon should only be a material for other weapons.
I agree with this. Thanks for the feedback! I think I'll just go with the jaw as a material, then.

I do like this idea, but I feel like some refinements could be made:

  • Since by hardmode, most weapons have a decent range, it would be barely noticeable. Instead, I think this should be there pre-hardmode too.
  • However, that would mean there are two pre-hardmode jungle-theme hooks, so maybe the hook also requires some cobalt/palladium bars or something like that to keep it hardmode (post-mech is a little too late because then Plantera drops a hook too).
  • Like Asternove said, a weapon being a material for something that isn't a weapon seems a bit dodgy to me, maybe it could drop 1 material that you can make all of them out of.
Also, more sentries is always nice. :guidesmile:
I wasn't a fan of how my idea clashed with the progression of the game, but this makes way more sense! I really like the idea of it requiring a hardmode ore, and I might resprite it to match.
 
I like this idea. I’m imagining it working like a Cobweb where when you walk into it you get slowed down but with the flytrap you also get continuous damage. Not sure if that’s how it’s intended to work but that’s what I envision based on the current description.
 
I like this idea. I’m imagining it working like a Cobweb where when you walk into it you get slowed down but with the flytrap you also get continuous damage. Not sure if that’s how it’s intended to work but that’s what I envision based on the current description.
Wasn’t my original idea, but this is super cool!
 
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