Lifesteal is a game mechanic implemented into the game for the player to steal life from monsters to restore the player's own life. However it is only used for very few types of weapons and equipment in the game. In watching shows or playing games, I have found that Dark Magic or Dark Power that instead steals the user's life in exchange for great power is interesting so I decided to propose Armor based on this concept to fit into Terraria. Eating at a user's life seems to be the essence of what Dark Power is, and because the Corruption and Crimson represent Darkness, it is fitting that the Light themed Hallowed Armor gets Dark Counterparts. This also makes the Corruption and Crimson slightly more relevant in hardmode and introduces lifesteal in a different form than what is currently established. The Armors introduced here will seem to be very powerful for being in the Mech-Tier and were deliberately made stronger than the Hallowed Armor, but the cost is that the Armor either takes life away from the player or hinders their movement and attack power.
All Components are crafted at Mythril/Orichalcum Anvil
Vile Skin
Vicious Skin
Let me know what you think.
All Components are crafted at Mythril/Orichalcum Anvil
Vile Skin
Appearance: Would look similar to a humanoid Clinger
Overall Set Bonus: +10% Damage, +10% Movement Speed. +10 Armor Piercing. All Attacks gain the Cursed Inferno Debuff. Player loses 1 HP every Second (This takes effect even if only 1 component of the armor is worn). Healing Regen effects from other items/accessories/potions slightly reduced. Additional +10% Damage if in Corruption. +100 Max HP. Potion Sickness Cooldown increased by 1 Minute.
Total Armor from full sets:
48 from Headgear (Range)
43 from Mask (Magic)
66 from Helmet (Melee)
Components:
Vile Plate Mail
Defense: 22
Bonus: 9% increased critical strike chance
Crafting Recipe:
24 Hallowed Bar
3 Soul of Night
10 Cursed Flame
Vile Greaves
Defense: 14
Bonus: 10% increased damage
6% increased movement speed
Crafting Recipe:
18 Hallowed Bar
2 Soul of Night
5 Cursed Flame
Vile Headgear
Defense: 12
Bonus:
18% increased ranged damage
12% increased ranged critical strike chance
20% Chance to not consume Ammo
Crafting Recipe:
12 Hallowed Bar
1 Soul of Night
3 Cursed Flame
Vile Mask
Defense: 7
Bonus:
+100 Max Mana
18% increased Magic damage and critical strike chance
Crafting Recipe:
12 Hallowed Bar
1 Soul of Night
3 Cursed Flame
Vile Helmet
Defense: 30
Bonus: 18% increased Melee damage and critical strike chance
Crafting Recipe:
12 Hallowed Bar
1 Soul of Night
3 Cursed Flame
Overall Set Bonus: +10% Damage, +10% Movement Speed. +10 Armor Piercing. All Attacks gain the Cursed Inferno Debuff. Player loses 1 HP every Second (This takes effect even if only 1 component of the armor is worn). Healing Regen effects from other items/accessories/potions slightly reduced. Additional +10% Damage if in Corruption. +100 Max HP. Potion Sickness Cooldown increased by 1 Minute.
Total Armor from full sets:
48 from Headgear (Range)
43 from Mask (Magic)
66 from Helmet (Melee)
Components:
Vile Plate Mail
Defense: 22
Bonus: 9% increased critical strike chance
Crafting Recipe:
24 Hallowed Bar
3 Soul of Night
10 Cursed Flame
Vile Greaves
Defense: 14
Bonus: 10% increased damage
6% increased movement speed
Crafting Recipe:
18 Hallowed Bar
2 Soul of Night
5 Cursed Flame
Vile Headgear
Defense: 12
Bonus:
18% increased ranged damage
12% increased ranged critical strike chance
20% Chance to not consume Ammo
Crafting Recipe:
12 Hallowed Bar
1 Soul of Night
3 Cursed Flame
Vile Mask
Defense: 7
Bonus:
+100 Max Mana
18% increased Magic damage and critical strike chance
Crafting Recipe:
12 Hallowed Bar
1 Soul of Night
3 Cursed Flame
Vile Helmet
Defense: 30
Bonus: 18% increased Melee damage and critical strike chance
Crafting Recipe:
12 Hallowed Bar
1 Soul of Night
3 Cursed Flame
Vicious Skin
Appearance: Would look similar to a humanoid Floaty Gross
Overall Set Bonus: -10% Movement. All Attacks gain the Ichor Debuff. Increased overall life and mana regen. Significantly increased Regen when either standing still or in Crimson Biome. -100 Max HP. Potion Sickness cooldown increased by 1 minute.
Total Armor from Full Sets:
88 from Helmet (Melee)
66 from Headgear (Range)
60 from Mask (Magic)
Vicious Plate Mail
Defense: 28
Bonus: 4% increased critical strike chance
Crafting Recipe:
24 Hallowed Bar
3 Soul of Night
10 Ichor
Vicious Greaves
Defense: 20
Bonus: 4% increased damage
Crafting Recipe:
18 Hallowed Bar
2 Soul of Night
5 Ichor
Vicious Helmet
Defense: 40
Bonus: 5% increased melee damage and critical strike chance
Crafting Recipe:
12 Hallowed Bar
1 Soul of Night
3 Ichor
Vicious Headgear
Defense: 18
Bonus:
7% increased ranged damage
4% increased ranged critical strike chance
Crafting Recipe:
12 Hallowed Bar
1 Soul of Night
3 Ichor
Vicious Mask
Defense: 12
Bonus:
+40 Max Mana
6% increased magic damage and critical strike chance
Crafting Recipe:
12 Hallowed Bar
1 Soul of Night
3 Ichor
Overall Set Bonus: -10% Movement. All Attacks gain the Ichor Debuff. Increased overall life and mana regen. Significantly increased Regen when either standing still or in Crimson Biome. -100 Max HP. Potion Sickness cooldown increased by 1 minute.
Total Armor from Full Sets:
88 from Helmet (Melee)
66 from Headgear (Range)
60 from Mask (Magic)
Vicious Plate Mail
Defense: 28
Bonus: 4% increased critical strike chance
Crafting Recipe:
24 Hallowed Bar
3 Soul of Night
10 Ichor
Vicious Greaves
Defense: 20
Bonus: 4% increased damage
Crafting Recipe:
18 Hallowed Bar
2 Soul of Night
5 Ichor
Vicious Helmet
Defense: 40
Bonus: 5% increased melee damage and critical strike chance
Crafting Recipe:
12 Hallowed Bar
1 Soul of Night
3 Ichor
Vicious Headgear
Defense: 18
Bonus:
7% increased ranged damage
4% increased ranged critical strike chance
Crafting Recipe:
12 Hallowed Bar
1 Soul of Night
3 Ichor
Vicious Mask
Defense: 12
Bonus:
+40 Max Mana
6% increased magic damage and critical strike chance
Crafting Recipe:
12 Hallowed Bar
1 Soul of Night
3 Ichor
Let me know what you think.
EDIT 1 (October 30th 2015):
Updated Suggestion based on Feedback:
Removed Mana Leeching effect from Vile Armor Set Bonus.
Removed Negative damage modifier from Vicious Armor Set Bonus.
Added a Poll to decide whether to change Life Leeching effect of Vile Armor to a percentage basis or keep it as is with a specific number.
Updated Suggestion based on Feedback:
Removed Mana Leeching effect from Vile Armor Set Bonus.
Removed Negative damage modifier from Vicious Armor Set Bonus.
Added a Poll to decide whether to change Life Leeching effect of Vile Armor to a percentage basis or keep it as is with a specific number.
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