BluuMoon3
Terrarian
The stealth aspect of the Vortex Armor seems a bit lacking in a few ways. Stealth doesn't stealth as much as it should, the mobility reduction is a drag, and the overall set bonus ability could be a little more interesting. Here are my totally-not-going-to-be-in-the-game pitches for a cooler Vortex Armor.
Remove Speed Reduction - At this point you've already killed the Moon Lord. The big bad. So why do we need a speed penalty after we've killed a god?
Stealth should be near universal - Its nice to be invisible to most enemies on demand but a good chunk of the more damaging enemies will still target you anyway (Biome chests, the more powerful dungeon enemies, some evil biome enemies). Stealth invisibility should be universal to all enemies except bosses. On that thought since this is post ML, would it really be that bad for us to be invisible to bosses? At least temporarily maybe? Or not. You can scratch this last part. Or think about it.
Secondary ability: "Wraith Mode" - To make the armor just a bit more interesting I propose the ability to, upon double tapping up, temporarily turn into a cloud of smoke that is both invisible and intangible to both enemies and blocks. During this dematerialization the player will be able to fly at reasonably high speed through enemies and blocks but will be unable to attack while doing so. The ability will be temporary and have a cooldown. The color of the smoke particles can be altered by any dye next to the mount slot.
Remove Speed Reduction - At this point you've already killed the Moon Lord. The big bad. So why do we need a speed penalty after we've killed a god?
Stealth should be near universal - Its nice to be invisible to most enemies on demand but a good chunk of the more damaging enemies will still target you anyway (Biome chests, the more powerful dungeon enemies, some evil biome enemies). Stealth invisibility should be universal to all enemies except bosses. On that thought since this is post ML, would it really be that bad for us to be invisible to bosses? At least temporarily maybe? Or not. You can scratch this last part. Or think about it.
Secondary ability: "Wraith Mode" - To make the armor just a bit more interesting I propose the ability to, upon double tapping up, temporarily turn into a cloud of smoke that is both invisible and intangible to both enemies and blocks. During this dematerialization the player will be able to fly at reasonably high speed through enemies and blocks but will be unable to attack while doing so. The ability will be temporary and have a cooldown. The color of the smoke particles can be altered by any dye next to the mount slot.