swoollard15
Terrarian
U should add support for boss checklist
Any expert treasure bag has a chance of giving you dev items.I killed the kut-ku bird in expert mode(prehardmode) and the treasure bag gave me redigit's set. I'm assuming that's a bug? Also, the bloodseeker sound is a little annoying.
Only hardmode ones though.Any expert treasure bag has a chance of giving you dev items.
Hmm good point.Only hardmode ones though.
I do debug the mod in multiplayer, since it was initially built to be multiplayer-compatible. That has been a known bug for a while, which should also be fairly easy to fix. Among other things to focus on I ended up forgetting about it, in multiple occasions. I already put it as a priority on my to-do list for future reference so maybe for once I'll not forget about it.Also I'm not sure if your debugging multiplayer yet but I found a weird bug where sluggers can rapid fire their attack in multiplayer. Resulting in a near stream of base balls sometimes.
Maybe. I feel Ridley is somewhat fine as it is, the others might get some adjustments if I feel like it. I still have to work on their hardmode edits so I might think about it once I get to actually work on that.Also when will you sprite the treasure bags, and I think that Death, Ridley, Okiku, and Rathalos need a buff.
I was unaware of such mod's existence and might think about it.U should add support for boss checklist
Weird oversight. The tooltip is also wrong as the mimetic set is focused on ranged damage. The mimetic hood also states magic damage instead of ranged crit. They'll be fixed on the next patch.Don't know if you still update but the mimetic pants are incorrectly called Magma greaves.
https://forums.terraria.org/index.php?threads/w1ks-mod-redux.48148/page-4#post-1130883 this post might help you out.can't find any information about what bosses are added or how they're summoned...?
Another weird oversight. Fix will be up with next upload.I killed the kut-ku bird in expert mode(prehardmode) and the treasure bag gave me redigit's set. I'm assuming that's a bug? Also, the bloodseeker sound is a little annoying.
I didn't. Now I do.tmodloader 0.9.2.1 is out. mod is currently unplayable. dunno if you know or not.
Also dunno if its a bug but when i last fought Ridley no music played. at all. not even any of the usual boss themes for the game or even non boss stuff.
The actual issue? It seems to load fine for me on the latest tModLoader.tModLoader update broke the mod again
Mods list? it might lead me in some direction to figure out what's causing it.Huh. It's working properly, when loaded on it's own.
Must be a mod conflict or too many mods then. (But why is it giving "Mod has been built on tModLoader 0.9.2.1, you're using 0.9.2.2..." error and not OutOfMemory?)
Sorry for false report.
No problem, any weird report is good to keep in mind for future reference, might a similar issue pop up again in the future.Re-checked it.
Apparently, some other mod that was right before yours in load order, got outdated and your mod has been SOMEHOW detected as outdated too(game crashed after that, so it was probably somewhere near the memory limit, with me having nearly 70 mods enabled and everything).
Loaded everything else except that one and it works. Also tried loading with that mod enabled and yours disabled, loader flagged next one after yours as outdated. So it's not a problem on your end, that's for sure.
tModLoader gets weird with lots of mods.
I'm using the version from this thread, if that means anything by this point.
Sorry for disturbing you about nothing.
I don't have any actual resprites planned but if anyone is willing I always accept improved sprites.Can't wait for the resprites for the bosses. And will the the mechanical Phoenixes be added?
Using your mod in the current version of Tmodloader. For some apparent reason, chick decapitator doesn't require to be charged after charging it once, giving it permanently boosted stats, same goes for its upgrade/
It seems the swords were resetting to out-dated stats upon releasing the charge for the first time. It shouldn't be much of a big deal as it was just 2 extra damage for Chick Decapitator and 4 extra damage for Red Wing. Their damage should normally be 18 and 58 respectively, but is instead reverting to 20 and 62. Let me know if this is exactly the issue you're having, either way, it'll be fixed once I have a meaningful amount of contents to release.Yeah it's the same for me, the weapon is really op