You mean the actual pets I ported or the combat pets I made back in tConfig that I decided not to port?Wow! Only just realised what this was! Almost forgot about it. Glad to see its back!
Also, how the did you manage to do the pets????
Would it be too much to ask if you could help me make some pets?You mean the actual pets I ported or the combat pets I made back in tConfig that I decided not to port?
In both cases, knowing how the system works and creativity is how I roll, or pretty much how most programmers work. Specifically for the pets, considering my fair knowledge and long practice coding AIs, it was easy to make an NPC that simply follows a targeted player around based on the buffs they have. I technically made my own pet system based on how the vanilla pets work, vanilla pet being the bunny as that's all we had back in 1.1, same for the combat pets, however considering minions didn't exist in 1.1, I did make my own unique accessories based pet system with colored pets based on the player and growing up/lvling based on the time spent with it equipped, but since minions made them redundant, I just decided to not port them over.
You can use my codes and ask me questions about them if you wish.Would it be too much to ask if you could help me make some pets?
Thanks!
Great!You can use my codes and ask me questions about them if you wish.
When did that come up?I got this message just now:
>>> 03:17:21 <<<
TAPI.Mods+LoadException: W1KSizableVarietyPack.tapi: System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
at Microsoft.Xna.Framework.Media.WmpProxyThread.RunInRightApartment(WmpProxyFunction proxyFunction)
at Microsoft.Xna.Framework.Media.UnsafeNativeMethods.DecodeStreamToTexture(Void* pDevice, UInt32 stream, Int32* targetWidth, Int32* targetHeight, XnaImageOperation operation, Int32 maxAspectRatio, Void** pTexture)
at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation)
at Microsoft.Xna.Framework.Graphics.Texture2D.FromStream(GraphicsDevice graphicsDevice, Stream stream)
at TAPI.Mod.<Load>b__0(BinBuffer bb)
at TAPI.Mods.HandleTapiModFile(FPath path, Action`1 action)
at TAPI.Mods.HandleModFile(FPath path, Action`1 action)
at TAPI.Mod.Load()
at TAPI.Mods.Load()
at TAPI.Mods.Load()
It came up a few minutes ago (I still have the previous version 1.0.0.2 I just realized)When did that come up?
Yeah, I mean, what were you specifically doing when such error came up. Sadly the error log points out to nothing specific.It came up a few minutes ago (I still have the previous version 1.0.0.2 I just realized)
The mods were loading up on start and then the message appeared.Yeah, I mean, what were you specifically doing when such error came up. Sadly the error log points out to nothing specific.
Errors regarding random mods can occasionally come up when a TAPI component fails. Does it happen every time you try to load it or did it only happen once?The mods were loading up on start and then the message appeared.
Only happened once so far. I'll let you know if it comes up again.Errors regarding random mods can occasionally come up when a TAPI component fails. Does it happen every time you try to load it or did it only happen once?
TRY TO NOT LOSE YER HEAD NOW.I heard about the summoning guns part
How do i get those
i need to rp as mami