Game Mechanics Wall of Flesh should drop items based on HOW it's killed

NightKawata

Terrarian
Let's face it: There's not much explaining on this one! :p
I think that it'd be a pretty cool idea to add something like that to WoF, just to eliminate a teensy bit of the RNG madness. Plus, since the emblems really do provide some assistance in entering Hardmode, having the ability to indirectly choose an emblem would be cool. I wouldn't get much use of a sorceror emblem if I'm a Ranger, you know what I mean?

By that, I mean:

If I kill WoF with a melee weapon: I get a Warrior Emblem!
If I kill WoF with a ranged weapon: I get a Ranger Emblem!
If I kill WoF with a magic weapon: I get a Sorceror Emblem!
If I kill WoF with a summon: I get a Summoner Emblem!

It's a pretty simple suggestion that I think could go a long way. Feel free to bash it in the comments below!
 
This would probably make the warrior emblem hard to acquire on the first kill, but I guess it would be better this way after all.
 
I can see where you are going with that. The thing is I like to use melee most of the time, but against certain bosses I use range. So that might make it hard for people like me. That is until I come back with the vampire knives, but that will take some time.
 
I think he should drop depending on how fast he's killed. If he's killed really quickly, with post hardmode weapons, it's generally that you need one of the emblems and he shouldn't drop his weapons anymore.
 
What about in expert mode when he drops bags? I have yet to do it but from what I know they drop a bag that you can open for a random boss drop. It would have no idea how long you took to kill it or what you used.
 
At this point it would just be better to have it so you can pick a single reward out of the bunch.

But no, I feel like it should stay the way it is.
 
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