NPCs & Enemies Wall of Flesh Weapon drop rework.

i'd rather the weapons just be shimmerable the way the emblem is, otherwise legendary mode gamers are going to end up with a lot more clockwork assault rifles and breaker blades than they are firecrackers and laser rifles

the only truly irreplaceable one right now is firecracker anyway
 
I thought sticking with one weapon type was the Intended way to progress? It just makes sense to not just "Oop, this class is very slightly more effective in this one situation, lemme go spend an hour getting a bunch of other stuff to use it"
I thought that way too, considering the game branches out with more class-specific items as you go on. Unless you find switching to other classes more fun.
 
I thought sticking with one weapon type was the Intended way to progress?
the only intended part of progression is that defeating certain bosses will unlock certain parts of the world, either by granting access to portions you weren't able to enter, giving you access to better tools, or by adding new content to previously visited landmarks.

anything that happens between progression checkpoints is entirely up to the player, but locking yourself in to one build archetype from start to finish is a self-imposed challenge more than intended gameplay progression.

most accessories are pretty loadout-neutral until the very end of the game where you get access to all the specialized build accessories to deal with the final challenges.
 
My point isn't that you can't use it, but that's it's EXTREMELY inefficient to use it.

On what? Classic mode? You'd never do enough damage otherwise.

Your point is good, but it's just uncalled for, you don't need to switch classes ever.
I thought sticking with one weapon type was the Intended way to progress? It just makes sense to not just "Oop, this class is very slightly more effective in this one situation, lemme go spend an hour getting a bunch of other stuff to use it"
What is "enough" damage? Is it about dealing enough damage before a mech boss despawns at night? Because you do not need "matching" equipment & weapons to do such, even on Master Mode. Hell, using Ranged weapons while wearing Melee armor is a pretty common & effective strategy in Hardcore mode.

You don't "need" to switch "classes" (classes don't literally exist in the game), but there isn't really any drawbacks or penalties for it either. It doesn't take remotely close to an hour to making some adjustments to a build either.

Sticking with one weapon type is not the intended way of playing the game.
 
What is "enough" damage? Is it about dealing enough damage before a mech boss despawns at night? Because you do not need "matching" equipment & weapons to do such, even on Master Mode. Hell, using Ranged weapons while wearing Melee armor is a pretty common & effective strategy in Hardcore mode.
There is never enough damage.
Sure you don't NEED it, but it's not the best thing you could do.
You don't "need" to switch "classes" (classes don't literally exist in the game),
That is a really stupid argument, borderlining on smartassery.
Yeah TECHNICALLY there's not classes in the game, but there are damage types and things that buff them.
Just because they're not required, or directly called that, doesn't mean they're not there.
but there isn't really any drawbacks or penalties for it either. It doesn't take remotely close to an hour to making some adjustments to a build either.
Sticking with one weapon type is not the intended way of playing the game.
Ok fine, it's "Whatever you want".
Just because it's what you want don't mean it's efficient.

Whatever, clearly you value something that isn't absolute efficiency.
 
What is "enough" damage? Is it about dealing enough damage before a mech boss despawns at night? Because you do not need "matching" equipment & weapons to do such, even on Master Mode. Hell, using Ranged weapons while wearing Melee armor is a pretty common & effective strategy in Hardcore mode.

You don't "need" to switch "classes" (classes don't literally exist in the game), but there isn't really any drawbacks or penalties for it either. It doesn't take remotely close to an hour to making some adjustments to a build either.

Sticking with one weapon type is not the intended way of playing the game.
Yeah, I completely agree. But something I have to say about people being so strict with classes, this always ticks me off when I see it: people not using summon weapons with their main weapon. It is literally free damage, and you can get 3 slots for absolutely no cost post Skeletron, 2 pre Skeletron. They also can add some advantages (allowing you to damage foes when your main weapon normally couldn't), and if there were summons that inflicted debuffs that weren't grounded, they would be even MORE useful.
 
classes don't literally exist in the game),
???????

Each damage type falls into four clssses, melee ranged mage and summoner

Look at weapon and armor tool tips

Have you played terraria????
 
Yeah, I completely agree. But something I have to say about people being so strict with classes, this always ticks me off when I see it: people not using summon weapons with their main weapon. It is literally free damage, and you can get 3 slots for absolutely no cost post Skeletron, 2 pre Skeletron. They also can add some advantages (allowing you to damage foes when your main weapon normally couldn't), and if there were summons that inflicted debuffs that weren't grounded, they would be even MORE useful.
Yessir using summons because you can
Wait where does one of those slots come from? You have one by default and you get one from bewitching table, but where's the third?
Have you played terraria????
Cool your jets. He has, in fact, played a lot of Terraria. Do you even watch his videos????
 
Yessir using summons because you can
Wait where does one of those slots come from? You have one by default and you get one from bewitching table, but where's the third?

Cool your jets. He has, in fact, played a lot of Terraria. Do you even watch his videos????
Summoning potion
 
Cool your jets. He has, in fact, played a lot of Terraria. Do you even watch his videos????
I was being sarcastic. But what he said is still kind of silly.
 
I was being sarcastic. But what he said is still kind of silly.
I have mixed opinions on this. While yes, you can switch classes, it's better not to in the middle of a playthrough purely because some people don't have the time to. For a while, I was allowed by my parents to play only half an hour a day, and I couldn't spend that farming spider armor and summoner gear just because WOF dropped the firecracker when I wanted the laser rifle or firefighting the wall because i'm playing summoner and need the firecracker. Just make the weapons shimmerable. Problem solved. It doesn't drop everything, you still have to find the shimmer, and you don't have to fight it multiple times.
 
I would like to see them atleast shimmerable. We can already shimmer the emblem. Not sure why we cant the weapons.
 
There is never enough damage.
Sure you don't NEED it, but it's not the best thing you could do.
In the context of progression, using a weapon different from what your build focuses on can actually be the best thing to do when said weapon is a boss drop that either outshines your current weapons, or provides very useful secondary/utility purposes, like Flamelash.

That is a really stupid argument, borderlining on smartassery.
Yeah TECHNICALLY there's not classes in the game, but there are damage types and things that buff them.
Just because they're not required, or directly called that, doesn't mean they're not there.
By that logic, Physical/Special/Status move categories in Pokemon for example are "classes", they can be boosted and all.

Also, the better & more optimized way of progressing through Terraria is is to NOT fixate on only sticking to one damage type. In Pre-hardmode especially, using whatever most potent weapon you currently have is optimal. Tank builds are the best and easiest builds to get through the game, yet don't really focus or put emphasis on boosting a particular damage type. Don't forget that Hybrid Summoner builds outclasses all "Pure" class builds on average. Even stuff like Frost Armor is more preferable than sticking to either pure Ranger or "offensive" Melee.

Just because it's what you want don't mean it's efficient.

Whatever, clearly you value something that isn't absolute efficiency.
I don't think you are aware of the copious amount of time I've spent optimizing the game and testing/experimenting for the strongest DPS builds.

???????

Each damage type falls into four clssses, melee ranged mage and summoner

Look at weapon and armor tool tips

Have you played terraria????
Take a second look at the game itself and you'll quickly realize there's not a single piece of indication, selector, restriction, choice or anything when it comes to "classes". Nowhere in the game does that game ask or prompt or offer you to choose a class. There are absolutely zero restrictions or direct advantages to your weapon choices. There is nothing in the game that "calculates" or "determines" what your build is.

People don't even fully agree on what makes a "class" inside Terraria, for example whether a build is still Melee if it uses support minions or if it uses a gun as a secondary weapon. It's not even something that is really defined by the game.
 
Shimmerable Wall of Flesh weapons would open up a can of worms that I don't think we want to deal with.

At this rate, why don't we set up a shimmer transmutation loop for The Bee's Knees, Bee Keeper, and Bee Gun? Or Duke Fishron's drops? Or Ice Mimic drops, even? What's so special about the Wall of Flesh that it should be the only boss whose drops behave this way?

And you might say, sure, make them all shimmerable. But then what? What about Plantera, who drops 2 weapons from each class except summoner which has a separate independent drop? Or Ogre and Betsy, who have 2 melee drops? This is far beyond the scope of what Shimmer was intended to do. We would be training the player to chuck every weapon into the Shimmer and blindly hope that something happens.

Shimmerable Emblems are ok because they're thematically related, and it's not hard to believe that one could be easily transmuted into another. If there were another boss that dropped an accessory for each class, those would probably be shimmerable as well. But for weapons? Either we do it for all of them, or none at all. It's a matter of consistency.
 
I agree with @Baconfry for this one. emblems are connected so it makes sense.
 
???????

Each damage type falls into four clssses, melee ranged mage and summoner...
There is never enough damage.
Sure you don't NEED it, but it's not the best thing you could do...
In the context of progression, using a weapon different from what your build focuses on can actually be the best thing to do when said weapon is a boss drop that either outshines your current weapons, or provides very useful secondary/utility purposes, like Flamelash...

Discuss the suggestion without arguing or not at all - Stop with the attitudes. This is a suggestion thread not a place to tell each other who is wrong for thinking what - every opinion is valid.
Remember that you're talking to other people so please respect their opinions and views. It isn't much of a discussion if you're constantly belittling each other.
 
Discuss the suggestion without arguing or not at all - Stop with the attitudes. This is a suggestion thread not a place to tell each other who is wrong for thinking what - every opinion is valid.
Remember that you're talking to other people so please respect their opinions and views. It isn't much of a discussion if you're constantly belittling each other.
Thank you for informing us, Kelp. we will do better next time



As well as the point of the post, i will say that for me at least it takes me like only 20 minutes to get started in HM post wall. the fastest time was Ranged, but that was in 1.3 when i had stockpiled crates and went and grinded for Frost Armour
 
Take a second look at the game itself and you'll quickly realize there's not a single piece of indication, selector, restriction, choice or anything when it comes to "classes". Nowhere in the game does that game ask or prompt or offer you to choose a class
That's about choosing classes though, not about them existing or not. Go to a weapon, read the tool tip, and it'll say (blank) melee/ranger/magic/summon damage. Boom, there's your four classes. They very much exists.
 
While it could be neat, I guess, it doesn’t seem necessary, I got all the way to Skeletron Prime on my old Xbox 360, without even knowing classes were a part of Terraria, without using potions, and not knowing what a wiki was, all while just using the armor with the highest defense, and the best weapons I had access to. If stupid little eleven year old me could do it, I’m sure anyone else could as well!
 
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