**REPORTED** Walls made with Ecto Mist able to be transformed back to natural walls.

Elixcia

Terrarian
Steam or GOG
Steam
Single Player/Multiplayer
Multi
Operating System
Windows 10
Terraria Version
1.4.0.5
Controls Used
Keyboard/Mouse
As the title says, when you make the natural walls that act as player placed walls in the graveyard biome, there is a way to change them back to walls that act as if they were there naturally. If you use the clentaminator on them with any of the solutions, it will change the wall to the respective solution type and they will become the natural walls, therefore able to spawn mobs. I don't know if that was intended or not, so I thought I might say something as it's really annoying.
 
Welcome to the forums Elixcia!
I'm not sure I would say it's a bug. I can understand in your situation it was annoying, but on the flipside, it can allow players to build their own biomes. (E.g. if they have an old world pre-1.3, they can build an underground desert.)

Anyway -- this behaviour is known, and it may change in a future version. Thank you for the report.
 
If the devs would like us to be able to place walls that don't count as "player placed", that seems like something that could be a Torch God style toggle rather than an imprecise and unexpected item interaction like this one.
 
If the devs would like us to be able to place walls that don't count as "player placed", that seems like something that could be a Torch God style toggle rather than an imprecise and unexpected item interaction like this one.
Yes please even if it has to be done as a separate item I so want to have the ability to place natural walls for my arenas that don't destroy spawning since it creates an ugly juxtaposition It could allow you to deal with unfortunate dungeons that say only have 1 or 2 wall types and set up or restore the underground desert after a scarab bomb hits an unexpected tiny gap in the walls creating an ugly disconformity. Same sort of issue can happen if using dynamite from a chest in the dungeon to clear spikes it can just strait up destroy the walls.... It infuriates me! >_<
 
If the devs would like us to be able to place walls that don't count as "player placed", that seems like something that could be a Torch God style toggle rather than an imprecise and unexpected item interaction like this one.
Natural mob-spawning dungeon walls that the player can place would be quite great, especially for making a dungeon farm. Normally if you wanted a large area to spawn enemies, you'd most likely have gaps in the wall in certain areas. Just natural walls that summon enemies and can be placed by players would be good too, even if it may be overpowered in some way, shape, or form.
 
If the devs would like us to be able to place walls that don't count as "player placed", that seems like something that could be a Torch God style toggle rather than an imprecise and unexpected item interaction like this one.
Natural mob-spawning dungeon walls that the player can place would be quite great, especially for making a dungeon farm. Normally if you wanted a large area to spawn enemies, you'd most likely have gaps in the wall in certain areas. Just natural walls that summon enemies and can be placed by players would be good too, even if it may be overpowered in some way, shape, or form.
 
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