matwhit031904
Skeletron Prime
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Last edited:
Thanks for the suggestions, so far the cavern is randomized to two to three that generate in the world, but that's only with a small world. Now speaking of the mobs, I will do the starfish first, but do yonot want it to be a flying AI or act like the bat but shoot sharp thorn like legs at the player?Hmm... will the cavern be fully filled with water or be an air pocket surrounded by water with water stone and water dirt being compressed water?
Considering the biome, a multi-segment octopi would be cool.
As would a huge ancient anglerfish who becomes invisible except when it attacks (like Pigron).
Starfish-like mobs which fly-swim around swiftly trying to skewer the player would a possible common monster.
Some unique ancient-styled underwater plants would be very welcomed as well.
The Water Key Mold: rare drop from Water mimics, used to craft the water key: secret for now
So, instead of a key should it be a kind of summoner item? Like. Maybe a tooth or something. Also... Do you want the biome to be underground or surface?this looks intesting
wait... crafting a key? if its like the biome keys please just make the mimic drop the actual key
idk i said about the key not bieng a moldSo, instead of a key should it be a kind of summoner item? Like. Maybe a tooth or something. Also... Do you want the biome to be underground or surface?
oh...-oh and in case you didn't know, it's not like a biome key. It's actually used to summon the boss
Ok! Thanks, I might add a surface and underground, but schoolidk i said about the key not bieng a mold
(but the biome it should be underground doe with idk 4-6)
oh...
Ok, sounds good. I'll see what I can do about its arms though, p.s. The discord link is new so it should work in case any body wants to joinHow about a miniboss which is an octopus that has a similar AI to skeletron and it has 8 limbs, and the octopus miniboss would be able to shoot an explosive ball of ink that would inflict darkness for 4 seconds/8 on expert mode, and the arms would be able to tangle you, making you move with the arm for 5 seconds/10 expert or until the arm is hit, and you take 10 damage per second from the grab, and the arm HP would be 1150 on normal/2900 on expert, and the head HP would be 9500 HP, with expert mode being 1670, with the boss being fought early hardmode.
That's a bit too far. Maybe for expert mode?Obstructed might be better
yeah, same here :^(tried to instal the mod and crash
Missing mod: Malisterria2/Items/EvilEssense
at Terraria.ModLoader.ModLoader.GetTexture(String name)
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
It seems everyone is having the same problem, I will try to fix it.yeah, same here :^(
It's fixedyeah, same here :^(
It's fixed btwtried to instal the mod and crash
Missing mod: Malisterria2/Items/EvilEssense
at Terraria.ModLoader.ModLoader.GetTexture(String name)
at Terraria.ModLoader.Mod.SetupContent()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
ty, i can play the mod now, but i can't find any marsh biome, i will try now with a large worldIt's fixed
[doublepost=1472156800,1472156773][/doublepost]
It's fixed btw
The marsh biome is right next to spawnty, i can play the mod now, but i can't find any marsh biome, i will try now with a large world