Alucard3598
Steampunker
As it stands now, weapons are balanced in a way that, as you obtain better items, they become immediately disposable.
I want to make a suggestion to change this.
First of all, I will introduce these new ores that tie into this mechanic. I will call them Alloys.
There are 4 types of Alloys. They all behave like blocks (like all other ores) and can be placed:
Let me introduce the "Blacksmith" NPC.
This NPC character behaves not unlike the other Town NPC's in the game, and talking to them gives you the option of upgrading your weapon in a similar way to how players can change a weapon's modifier with the Goblin Tinkerer.
How to get the Alloys:
Alloys are incredibly rare, and require the use of every metal in it's tier to craft them. This is what you will need:
Like mentioned before, weapons would upgrade in a linear fashion, and each time this happens, it gains an incremental number next to its name (+1, +2, +3, etc.) until it reaches a limit (I'll make it +10).
Different levels require different alloys to upgrade. For example levels 1-3 will require Basic Alloy, 4-6 Advanced Alloy, 7-8 Marvelous Alloy, and then Supreme Alloy for levels 9-10.
As levels progress, you will have to exchange more Alloy until the Alloy requirement changes, for example from Basic Alloy to Advanced Alloy.
Weapon balancing may need to be changed in conjunction with this change should it actually happen. the stronger weapons (let's use the Meowmere as an example) would be nerfed so that when it would be upgraded, it would be about as strong as it is now, if not a little stronger.
Let me know what YOU think of this suggestion, any questions or suggestions of your own you might have, and how I may improve it. (improvements on balancing, presentation, quality of life, etc. is welcome)
Thank you for reading.
I want to make a suggestion to change this.
First of all, I will introduce these new ores that tie into this mechanic. I will call them Alloys.
There are 4 types of Alloys. They all behave like blocks (like all other ores) and can be placed:
- Basic Alloy Acquired rarely underground in veins of no more than three, or by crafting 3 of Copper/Tin, Iron/Lead, Silver/Tungsten and Gold/Platinum bars at a furnace.
- Advanced Alloy Obtained by combining together 4 Demonite/Crimtane, Meteorite and Hellstone bars.
- Marvelous Alloy Obtained rarely underground in Hardmode in veins of one, or by combining 3 of Cobalt/Palladium, Mythril/Orichalcum and Adamantite/Titanium bars.
- Supreme Alloy Crafted by combining together 2 Hallowed, Chlorophyte, Spectre and Shroomite Bars.
Let me introduce the "Blacksmith" NPC.
This NPC character behaves not unlike the other Town NPC's in the game, and talking to them gives you the option of upgrading your weapon in a similar way to how players can change a weapon's modifier with the Goblin Tinkerer.
How to get the Alloys:
Alloys are incredibly rare, and require the use of every metal in it's tier to craft them. This is what you will need:
- For Basic Alloy you will need 2 of Copper/Tin, Iron/Lead, Silver/Tungsten and Gold/Platinum bars. Craft them at a furnace and you get a singular Basic Alloy.
- Next, with Advanced Alloy you must assemble 3 Demonite/Crimtane, Meteorite and Hellstone bars. Mixing them together at a Hellforge makes one Advanced Alloy piece.
- Next tier up is Marvelous Alloy. This one is obtained by combining 3 of Cobalt/Palladium, Mythril/Orichalcum and Adamantite/Titanium bars at a Adamantite or Titanium forge. Doing this will give you one Marvelous Alloy.
- Finally, the Supreme Alloy. By fusing 2 Hallowed, Chlorophyte, Spectre and Shroomite Bars at an Adamantite or Titanium Forge, you will get a single piece of Supreme Alloy.
- All alloys can be purchased from the Blacksmith, although for a hefty cost. They sell Basic Alloy after the Wall of Flesh has been defeated, Advanced Alloy when you've defeated all of the Mechanical Bosses, Marvelous Alloy when you defeat the Golem, and Supreme Alloy when you defeat the Moon Lord.
- Basic Alloy is found very rarely underground in small veins. Advanced Alloy is spawned at the beginning of Hardmode and is also vary rare.
Like mentioned before, weapons would upgrade in a linear fashion, and each time this happens, it gains an incremental number next to its name (+1, +2, +3, etc.) until it reaches a limit (I'll make it +10).
Different levels require different alloys to upgrade. For example levels 1-3 will require Basic Alloy, 4-6 Advanced Alloy, 7-8 Marvelous Alloy, and then Supreme Alloy for levels 9-10.
As levels progress, you will have to exchange more Alloy until the Alloy requirement changes, for example from Basic Alloy to Advanced Alloy.
Weapon balancing may need to be changed in conjunction with this change should it actually happen. the stronger weapons (let's use the Meowmere as an example) would be nerfed so that when it would be upgraded, it would be about as strong as it is now, if not a little stronger.
Let me know what YOU think of this suggestion, any questions or suggestions of your own you might have, and how I may improve it. (improvements on balancing, presentation, quality of life, etc. is welcome)
Thank you for reading.
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