tModLoader WeaponOut

Discussion in 'Works-in-Progress' started by Flashkirby99, Jul 25, 2016.

  1. aer_

    aer_ Terrarian

    Similar Error with above, but with newest Spirit Mod (i also using cheat sheet)

    How to Reproduce:
    1. take Heart from Item Browser then throw it (right click in empty space)
    2. or, Kill 50 enemies to obtain banner then place banner
    3. or, if you have existing world with more than three banner, take one and place it back

    The WeaponOut Mod is downloaded from Mod Browser in Tmodloader client

    Attached Files:

    Flashkirby99 likes this.
  2. Smackydafrog

    Smackydafrog Terrarian

    Didn't try the banners, but I did have the spirit mod active as well. However the problem was gone when I disabled WeaponOut and attempted to use a demon heart. Spirit Mod was active at the time this occured.
    Flashkirby99 likes this.
  3. Lunatic Lobbyist

    Lunatic Lobbyist The Destroyer

    Thought I'd post this here for confirmation on this by the lead dev of Spirit Mod:
    Flashkirby99 likes this.
  4. Flashkirby99

    Flashkirby99 Skeletron

    I have a fix (I think), will be up shortly as soon as I can confirm it works!
    WeaponOut 1.2.1 (412.19KB)
    • Add config for emblems
    • Update Eli's Bolt Sprite
    • Fix error with Spirit Mod
    • Fix boomerang display bug
    Last edited: Feb 6, 2017
    Maxisever, Compa, aer_ and 2 others like this.
  5. Determination!

    Determination! Steampunker

    Okay im gonna say right now that the onusoku and the raiden ar my new 2 favorite modded terraria items ever. Like ive tried tconfig and tapi and tmodloader and wxxo avalon but those two weapons in this mod are just way toooooooo cool to exist.
  6. Mezma

    Mezma Terrarian

    Alright, i just want to state i am fairly new to this place and i was wondering if i could modify one of the weapon files to make them a little stronger/less strong, is this ok or against certain guidlines?
  7. four plus four

    four plus four The Destroyer

    It should be fine as long as you don't make it public for anyone to download.
  8. Mezma

    Mezma Terrarian

    Alright, wasnt planning on making it public but just making sure if i even could, would anyone know how to go about changing the code for it? i have very little C# experience.
  9. Flashkirby99

    Flashkirby99 Skeletron

    @Mezma The code for everything is here, just download and unpack the zip to your "My Games\Terraria\ModLoader\Mod Sources" (for windows) folder and you can mess with code. I use the visual studio community 2015 IDE for developing in C# but anything like notepad++ is fine.

    Also, if you have discord, there's a tmodLoader server where you can ask various modding related questions and generally get quick answers, link is somewhere in the main post.
  10. Mezma

    Mezma Terrarian

    Thank you very much, my good sir :)
    Flashkirby99 likes this.
  11. joshbaugh98

    joshbaugh98 Terrarian

    splinter shot is a little dumb, it pierces and hits large targets multiple times. loaded into a musket it chunks most PHM bosses.
    Flashkirby99 likes this.
  12. Le tromp du Jawa

    Le tromp du Jawa Eye of Cthulhu

    That place can be so boring but also so much fun when your learning things from it :D
    Flashkirby99 likes this.
  13. TheGreyDestroyer

    TheGreyDestroyer Skeletron Prime

    I have a small problem. I can equip any of the lunar emblems (ex: Heliosphere emblem) and it do nothing. One time at first it worked but then it stopped. Anyone have any ideas?
  14. Flashkirby99

    Flashkirby99 Skeletron

    @TheGreyDestroyer They only work for a specific damage type, and only up to a certain amount of damage. Beyond that you'll have to give me some steps to recreate it to find out what's up.

    @joshbaugh98 Really? It doesn't pierce at all, and its damage is lower than silver bullets for anything with more than like, 6 defence, even if all the shots hit the same target since they aren't full-powered.
    Lunatic Lobbyist likes this.
  15. Nobody Important

    Nobody Important Terrarian

    Is it bad that I downloaded tmodloader just for this mod? The new content is fun as well.

    There's a couple hilarious things about the explosion staff. Wearing enough armor to reduce spike damage to 1 with mana cuffs you can reach the maximum charge level and using the lunar emblem really messes with the mana cost.
    Flashkirby99 likes this.
  16. Flashkirby99

    Flashkirby99 Skeletron

    I managed a friend of mine to get into magic weapons just for that xD

    Lunar emblem mana cost is currently broken for some weapons, which is getting fixed in the next version along with new and improved fist weapons and whip balancing. I've got a list of known bugs on the discord chat too.
    Maxisever and Lunatic Lobbyist like this.
  17. Flashkirby99

    Flashkirby99 Skeletron

    Download Here! (480.04 KB)

    Heya again, I'll keep this short. It's mostly stabilty updates and also them new fist weapons I've been working on. Ok back to vidya gaems.

    Changelog for WeaponOut 1.3 (github commits for posterity)
    New Features:
    • Add support for Item Customizer mod
    • Add inventory menu button to show/hide weapons (no longer 1st accessory slot)
    • Add discordant shades (same as charm, but cooler) [​IMG]
    • Add voodoo arm that enables autoswing on most items, from zombie arm. [​IMG]
    • Add proper fist weapons for prehardmode and revamped behaviour.
    • All Fists: Hold up when attacking for an uppercut, and down in the air to dive.
    • Combo Fists: Build up combos by not missing, and right click for special effects. [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    • Parry Fists: Right clickt to block attacks as they approach (NPCs and Projectiles). Successful parries grant a Parrying Moment buff to riposte against the foe. [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    • Dash Fists: Right click to dash forwards. Different fists provide different lengths, speeds, and cooldown delays. [​IMG] [​IMG] [​IMG] [​IMG]
    • Buff banner team-only buff now applies in the same way as nebula buffs
    • Mirror badge nerfed (once every 1.5 seconds), but now works in PVP
    • Whips deal more damage and knockback in line with their appropriate tiers
    • Whip range no longer shorten with increased attack speed
    • Whips now show subtle crit areas
    • Emblem dust visuals can now be hidden
    • Raiden no longer hits only once with increased attack speed
    • Immaterial blade now has minor knockback
    • Probably some tooltip changes
    Bug Fixes & Code:
    • Fix emblems not using the right config option
    • Fix emblem issues when weapon damage is 0 (coin gun)
    • Fix accretion emblem giving crazy mana costs from dividing by zero
    • Fix wormhole emblem showing buffed damage values for ammo
    • Fix raiden particles moving to player 1 in multiplayer
    • Fix onsoku multiplayer sound spam
    • Fix mirror badge reflecting town npc projectiles in multiplayer
    • Fix discordant equipment firing off hooks in the accessory slot
    • Fix whips not destroying vegetation
    • Basewhip supports ignoring tile collision (like solar eruption)
  18. Compa

    Compa Skeletron

    Since your adding passive inventory items like the voodoo arm, would it be possible to add some kind of item that disables the sniper scope zoom? As it can be really annoying when trying to use alt fire and the camera keeps jerking around.
  19. Pvt Fudgepants

    Pvt Fudgepants Terrarian

    Not sure if I'm just blind or what, but I'm not seeing this button anywhere. Where is it?

    Edit: Nevermind, I finally found it. For anyone else who can't it's a tiny button next to the word "Inventory" on the top of the screen :)
    Flashkirby99 likes this.
  20. The Shifting Cultist

    The Shifting Cultist Dungeon Spirit

    Will there be even more fists or it will just be these ones and no more?
    edit: will there also be more whips?
    Flashkirby99 likes this.